summaryrefslogtreecommitdiff
path: root/gameui/OptionsSubGame.cpp
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/OptionsSubGame.cpp
downloadarchived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz
archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip
Diffstat (limited to 'gameui/OptionsSubGame.cpp')
-rw-r--r--gameui/OptionsSubGame.cpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/gameui/OptionsSubGame.cpp b/gameui/OptionsSubGame.cpp
new file mode 100644
index 0000000..3092ea1
--- /dev/null
+++ b/gameui/OptionsSubGame.cpp
@@ -0,0 +1,41 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "OptionsSubGame.h"
+#include "BasePanel.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+COptionsSubGame::COptionsSubGame( vgui::Panel *parent, const char *name ) : BaseClass( parent, name )
+{
+ SetDeleteSelfOnClose( true );
+ LoadControlSettings( "Resource/OptionsSubGame.res" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+COptionsSubGame::~COptionsSubGame()
+{
+}
+
+void COptionsSubGame::OnClose( void )
+{
+ BasePanel()->RunCloseAnimation( "CloseOptionsSubGame" );
+ BaseClass::OnClose();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void COptionsSubGame::OnCommand( const char *command )
+{
+ BaseClass::OnCommand( command );
+}