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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/OptionsDialog.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'gameui/OptionsDialog.h')
| -rw-r--r-- | gameui/OptionsDialog.h | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/gameui/OptionsDialog.h b/gameui/OptionsDialog.h new file mode 100644 index 0000000..c21baa9 --- /dev/null +++ b/gameui/OptionsDialog.h @@ -0,0 +1,141 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef OPTIONSDIALOG_H +#define OPTIONSDIALOG_H +#ifdef _WIN32 +#pragma once +#endif + +#include "vgui_controls/PropertyDialog.h" +#include "vgui_controls/KeyRepeat.h" + +//----------------------------------------------------------------------------- +// Purpose: Holds all the game option pages +//----------------------------------------------------------------------------- +class COptionsDialog : public vgui::PropertyDialog +{ + DECLARE_CLASS_SIMPLE( COptionsDialog, vgui::PropertyDialog ); + +public: + COptionsDialog(vgui::Panel *parent); + ~COptionsDialog(); + + void Run(); + virtual void Activate(); + + void OnKeyCodePressed( vgui::KeyCode code ); + + vgui::PropertyPage* GetOptionsSubMultiplayer( void ) { return m_pOptionsSubMultiplayer; } + + MESSAGE_FUNC( OnGameUIHidden, "GameUIHidden" ); // called when the GameUI is hidden + +private: + class COptionsSubAudio *m_pOptionsSubAudio; + class COptionsSubVideo *m_pOptionsSubVideo; + vgui::PropertyPage *m_pOptionsSubMultiplayer; +}; + + +#define OPTIONS_MAX_NUM_ITEMS 15 + +struct OptionData_t; + +//----------------------------------------------------------------------------- +// Purpose: Holds all the game option pages +//----------------------------------------------------------------------------- +class COptionsDialogXbox : public vgui::Frame +{ + DECLARE_CLASS_SIMPLE( COptionsDialogXbox, vgui::Frame ); + +public: + COptionsDialogXbox( vgui::Panel *parent, bool bControllerOptions = false ); + ~COptionsDialogXbox(); + + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + virtual void ApplySettings( KeyValues *inResourceData ); + virtual void OnClose(); + virtual void OnKeyCodePressed( vgui::KeyCode code ); + virtual void OnCommand(const char *command); + + virtual void OnKeyCodeReleased( vgui::KeyCode code); + virtual void OnThink(); + +private: + void HandleInactiveKeyCodePressed( vgui::KeyCode code ); + void HandleActiveKeyCodePressed( vgui::KeyCode code ); + void HandleBindKeyCodePressed( vgui::KeyCode code ); + + int GetSelectionLabel( void ) { return m_iSelection - m_iScroll; } + + void ActivateSelection( void ); + void DeactivateSelection( void ); + + void ChangeSelection( int iChange ); + void UpdateFooter( void ); + void UpdateSelection( void ); + void UpdateScroll( void ); + + void UncacheChoices( void ); + void GetChoiceFromConvar( OptionData_t *pOption ); + void ChangeValue( float fChange ); + void UnbindOption( OptionData_t *pOption, int iLabel ); + + void UpdateValue( OptionData_t *pOption, int iLabel ); + void UpdateBind( OptionData_t *pOption, int iLabel, ButtonCode_t codeIgnore = BUTTON_CODE_INVALID, ButtonCode_t codeAdd = BUTTON_CODE_INVALID ); + void UpdateAllBinds( ButtonCode_t code ); + + void FillInDefaultBindings( void ); + + bool ShouldSkipOption( KeyValues *pKey ); + void ReadOptionsFromFile( const char *pchFileName ); + void SortOptions( void ); + + void InitializeSliderDefaults( void ); + +private: + bool m_bControllerOptions; + bool m_bOptionsChanged; + bool m_bOldForceEnglishAudio; + + CFooterPanel *m_pFooter; + + CUtlVector<OptionData_t*> *m_pOptions; + + bool m_bSelectionActive; + OptionData_t *m_pSelectedOption; + + int m_iSelection; + int m_iScroll; + int m_iSelectorYStart; + int m_iOptionSpacing; + int m_iNumItems; + + int m_iXAxisState; + int m_iYAxisState; + float m_fNextChangeTime; + + vgui::Panel *m_pOptionsSelectionLeft; + vgui::Panel *m_pOptionsSelectionLeft2; + vgui::Label *m_pOptionsUpArrow; + vgui::Label *m_pOptionsDownArrow; + + vgui::Label *(m_pOptionLabels[ OPTIONS_MAX_NUM_ITEMS ]); + vgui::Label *(m_pValueLabels[ OPTIONS_MAX_NUM_ITEMS ]); + vgui::AnalogBar *(m_pValueBars[ OPTIONS_MAX_NUM_ITEMS ]); + + vgui::HFont m_hLabelFont; + vgui::HFont m_hButtonFont; + + Color m_SelectedColor; + + vgui::CKeyRepeatHandler m_KeyRepeat; + + int m_nButtonGap; +}; + +#endif // OPTIONSDIALOG_H |