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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/NewGameDialog.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'gameui/NewGameDialog.h')
| -rw-r--r-- | gameui/NewGameDialog.h | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/gameui/NewGameDialog.h b/gameui/NewGameDialog.h new file mode 100644 index 0000000..03aebd4 --- /dev/null +++ b/gameui/NewGameDialog.h @@ -0,0 +1,155 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef NEWGAMEDIALOG_H +#define NEWGAMEDIALOG_H +#ifdef _WIN32 +#pragma once +#endif + +#include "vgui_controls/Frame.h" +#include "vgui_controls/KeyRepeat.h" +#include "utlvector.h" + +class CGameChapterPanel; +class CSkillSelectionDialog; + +// Slot indices in new game menu +#define INVALID_INDEX -1 +#define SLOT_OFFLEFT 0 +#define SLOT_LEFT 1 +#define SLOT_CENTER 2 +#define SLOT_RIGHT 3 +#define SLOT_OFFRIGHT 4 +#define NUM_SLOTS 5 + + +class CNewGamePlayButton : public vgui::Button +{ + DECLARE_CLASS_SIMPLE( CNewGamePlayButton, vgui::Button ); + +public: + + CNewGamePlayButton( Panel *parent, const char *panelName, const char *text, Panel *pActionSignalTarget=NULL, const char *pCmd=NULL ) + : vgui::Button( parent, panelName, text, pActionSignalTarget, pCmd ) + { + } + + void OnKeyCodePressed( vgui::KeyCode code ) + { + if ( code == KEY_XBUTTON_A || code == STEAMCONTROLLER_A ) + { + ConVarRef var( "joystick" ); + if ( var.IsValid() && !var.GetBool() ) + { + var.SetValue( true ); + } + + ConVarRef var2( "hud_fastswitch" ); + if ( var2.IsValid() && var2.GetInt() != 2 ) + { + var2.SetValue( 2 ); + } + DoClick(); + return; + } + + BaseClass::OnKeyCodePressed( code ); + } +}; + +//----------------------------------------------------------------------------- +// Purpose: Handles starting a new game, skill and chapter selection +//----------------------------------------------------------------------------- +class CNewGameDialog : public vgui::Frame +{ + DECLARE_CLASS_SIMPLE( CNewGameDialog, vgui::Frame ); + +public: + MESSAGE_FUNC( FinishScroll, "FinishScroll" ); + MESSAGE_FUNC( StartGame, "StartGame" ); + + CNewGameDialog(vgui::Panel *parent, bool bCommentaryMode ); + ~CNewGameDialog(); + + virtual void Activate( void ); + + virtual void ApplySettings( KeyValues *inResourceData ); + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + virtual void OnCommand( const char *command ); + virtual void OnClose( void ); + virtual void PaintBackground(); + void SetSelectedChapterIndex( int index ); + void SetSelectedChapter( const char *chapter ); + void UpdatePanelLockedStatus( int iUnlockedChapter, int i, CGameChapterPanel *pChapterPanel ); + + void SetCommentaryMode( bool bCommentary ) { m_bCommentaryMode = bCommentary; } + + virtual void OnKeyCodePressed( vgui::KeyCode code ); + virtual void OnKeyCodeReleased( vgui::KeyCode code ); + virtual void OnThink(); + + // Xbox: Defined values are also used to shift the slot indices + enum EScrollDirection + { + SCROLL_RIGHT = -1, + SCROLL_NONE = 0, + SCROLL_LEFT = 1 + }; + EScrollDirection m_ScrollDirection; + +private: + int m_iSelectedChapter; + + CUtlVector<CGameChapterPanel *> m_ChapterPanels; + + vgui::DHANDLE<CSkillSelectionDialog> m_hSkillSelectionDialog; + + vgui::Button *m_pPlayButton; + vgui::Button *m_pNextButton; + vgui::Button *m_pPrevButton; + vgui::Panel *m_pCenterBg; + vgui::Label *m_pChapterTitleLabels[2]; + vgui::Label *m_pBonusSelection; + vgui::ImagePanel *m_pBonusSelectionBorder; + CFooterPanel *m_pFooter; + bool m_bCommentaryMode; + vgui::Label *m_pCommentaryLabel; + + // Xbox + void ScrollSelectionPanels( EScrollDirection dir ); + void ScrollBonusSelection( EScrollDirection dir ); + void PreScroll( EScrollDirection dir ); + void PostScroll( EScrollDirection dir ); + void SetFastScroll( bool fast ); + void ContinueScrolling( void ); + void AnimateSelectionPanels( void ); + void ShiftPanelIndices( int offset ); + bool IsValidPanel( const int idx ); + void InitPanelIndexForDisplay( const int idx ); + void UpdateMenuComponents( EScrollDirection dir ); + void UpdateBonusSelection( void ); + + int m_PanelXPos[ NUM_SLOTS ]; + int m_PanelYPos[ NUM_SLOTS ]; + float m_PanelAlpha[ NUM_SLOTS ]; + int m_PanelIndex[ NUM_SLOTS ]; + float m_ScrollSpeed; + int m_ButtonPressed; + int m_ScrollCt; + bool m_bScrolling; + char m_ActiveTitleIdx; + bool m_bMapStarting; + int m_iBonusSelection; + bool m_bScrollToFirstBonusMap; + + struct BonusMapDescription_t *m_pBonusMapDescription; + + vgui::CKeyRepeatHandler m_KeyRepeat; +}; + +#endif // NEWGAMEDIALOG_H |