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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/KeyToggleCheckButton.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'gameui/KeyToggleCheckButton.h')
-rw-r--r--gameui/KeyToggleCheckButton.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/gameui/KeyToggleCheckButton.h b/gameui/KeyToggleCheckButton.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef KEYTOGGLECHECKBUTTON_H
+#define KEYTOGGLECHECKBUTTON_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/CheckButton.h>
+
+class CKeyToggleCheckButton : public vgui::CheckButton
+{
+public:
+ CKeyToggleCheckButton( vgui::Panel *parent, const char *panelName, const char *text,
+ char const *keyname, char const *cmdname );
+ ~CKeyToggleCheckButton();
+
+ //virtual void SetSelected( bool state );
+ virtual void Paint();
+
+ void Reset();
+ void ApplyChanges();
+ bool HasBeenModified();
+
+private:
+ typedef vgui::CheckButton BaseClass;
+
+ char *m_pszKeyName;
+ char *m_pszCmdName;
+
+ bool m_bStartValue;
+};
+#endif // KEYTOGGLECHECKBUTTON_H