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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/HapticControlBox.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'gameui/HapticControlBox.h')
-rw-r--r--gameui/HapticControlBox.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/gameui/HapticControlBox.h b/gameui/HapticControlBox.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+#ifndef HAPTICCONTROLBOX_H
+#define HAPTICCONTROLBOX_H
+
+#include <vgui_controls/Controls.h>
+#include <vgui_controls/Panel.h>
+#include "cvarslider.h"
+class ControlBoxVisual : public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE(ControlBoxVisual,vgui::Panel);
+public:
+ ControlBoxVisual(vgui::Panel *parent, const char *panelName, CCvarSlider *near, CCvarSlider *right, CCvarSlider *up, CCvarSlider *far, CCvarSlider *left, CCvarSlider *down);
+ virtual void Paint();
+ MESSAGE_FUNC_PARAMS(OnSlideEnter, "CursorEnteredSlider", data);
+ MESSAGE_FUNC_PARAMS(OnSlideExit, "CursorExitedSlider", data);
+protected:
+ void DrawCube(float Near=-1, float Right=-1, float Up=-1, float Far=1, float Left=1, float Down=1, int specialside=-1);
+ enum eBoxID
+ {
+ HUI_BOX_UP =0,
+ HUI_BOX_RIGHT,
+ HUI_BOX_NEAR,
+ HUI_BOX_DOWN,
+ HUI_BOX_LEFT,
+ HUI_BOX_FAR,
+ HUI_BOX_SLIDERCOUNT,
+ };
+
+ struct CCvarSliderCube
+ {
+ CCvarSliderCube(CCvarSlider *n,CCvarSlider *r,CCvarSlider *u,CCvarSlider *f,CCvarSlider *l,CCvarSlider *d)
+ {
+ Near = n;
+ Right = r;
+ Up = u;
+ Far = f;
+ Left = l;
+ Down = d;
+ };
+ CCvarSlider *Near;
+ CCvarSlider *Right;
+ CCvarSlider *Up;
+ CCvarSlider *Far;
+ CCvarSlider *Left;
+ CCvarSlider *Down;
+ };
+
+ CCvarSliderCube *SlideValues;// up right near down left far and spingk
+ int m_iMouseOver;
+ float m_flTime;
+};
+
+#endif \ No newline at end of file