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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/GameConsole.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'gameui/GameConsole.h')
| -rw-r--r-- | gameui/GameConsole.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/gameui/GameConsole.h b/gameui/GameConsole.h new file mode 100644 index 0000000..f3ed1ce --- /dev/null +++ b/gameui/GameConsole.h @@ -0,0 +1,54 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef GAMECONSOLE_H +#define GAMECONSOLE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "GameUI/IGameConsole.h" + +class CGameConsoleDialog; + +//----------------------------------------------------------------------------- +// Purpose: VGui implementation of the game/dev console +//----------------------------------------------------------------------------- +class CGameConsole : public IGameConsole +{ +public: + CGameConsole(); + ~CGameConsole(); + + // sets up the console for use + void Initialize(); + + // activates the console, makes it visible and brings it to the foreground + virtual void Activate(); + // hides the console + virtual void Hide(); + // clears the console + virtual void Clear(); + + // returns true if the console is currently in focus + virtual bool IsConsoleVisible(); + + // activates the console after a delay + void ActivateDelayed(float time); + + void SetParent( int parent ); + + static void OnCmdCondump(); +private: + + bool m_bInitialized; + CGameConsoleDialog *m_pConsole; +}; + +extern CGameConsole &GameConsole(); + +#endif // GAMECONSOLE_H |