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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/GameConsole.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'gameui/GameConsole.cpp')
-rw-r--r--gameui/GameConsole.cpp169
1 files changed, 169 insertions, 0 deletions
diff --git a/gameui/GameConsole.cpp b/gameui/GameConsole.cpp
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+++ b/gameui/GameConsole.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+
+#include <stdio.h>
+
+#include "GameConsole.h"
+#include "GameConsoleDialog.h"
+#include "LoadingDialog.h"
+#include "vgui/ISurface.h"
+
+#include "KeyValues.h"
+#include "vgui/VGUI.h"
+#include "vgui/IVGui.h"
+#include "vgui_controls/Panel.h"
+#include "convar.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+static CGameConsole g_GameConsole;
+//-----------------------------------------------------------------------------
+// Purpose: singleton accessor
+//-----------------------------------------------------------------------------
+CGameConsole &GameConsole()
+{
+ return g_GameConsole;
+}
+EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameConsole, IGameConsole, GAMECONSOLE_INTERFACE_VERSION, g_GameConsole);
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CGameConsole::CGameConsole()
+{
+ m_bInitialized = false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+CGameConsole::~CGameConsole()
+{
+ m_bInitialized = false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: sets up the console for use
+//-----------------------------------------------------------------------------
+void CGameConsole::Initialize()
+{
+#ifndef _XBOX
+ m_pConsole = vgui::SETUP_PANEL( new CGameConsoleDialog() ); // we add text before displaying this so set it up now!
+
+ // set the console to taking up most of the right-half of the screen
+ int swide, stall;
+ vgui::surface()->GetScreenSize(swide, stall);
+ int offsetx = vgui::scheme()->GetProportionalScaledValue(16);
+ int offsety = vgui::scheme()->GetProportionalScaledValue(64);
+
+ m_pConsole->SetBounds(
+ swide / 2 - offsetx,
+ offsety,
+ swide / 2,
+ stall - (offsety * 2));
+
+ m_bInitialized = true;
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: activates the console, makes it visible and brings it to the foreground
+//-----------------------------------------------------------------------------
+void CGameConsole::Activate()
+{
+#ifndef _XBOX
+ if (!m_bInitialized)
+ return;
+
+ vgui::surface()->RestrictPaintToSinglePanel(NULL);
+ m_pConsole->Activate();
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: hides the console
+//-----------------------------------------------------------------------------
+void CGameConsole::Hide()
+{
+#ifndef _XBOX
+ if (!m_bInitialized)
+ return;
+
+ m_pConsole->Hide();
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: clears the console
+//-----------------------------------------------------------------------------
+void CGameConsole::Clear()
+{
+#ifndef _XBOX
+ if (!m_bInitialized)
+ return;
+
+ m_pConsole->Clear();
+#endif
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: returns true if the console is currently in focus
+//-----------------------------------------------------------------------------
+bool CGameConsole::IsConsoleVisible()
+{
+#ifndef _XBOX
+ if (!m_bInitialized)
+ return false;
+
+ return m_pConsole->IsVisible();
+#else
+ return false;
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: activates the console after a delay
+//-----------------------------------------------------------------------------
+void CGameConsole::ActivateDelayed(float time)
+{
+#ifndef _XBOX
+ if (!m_bInitialized)
+ return;
+
+ m_pConsole->PostMessage(m_pConsole, new KeyValues("Activate"), time);
+#endif
+}
+
+void CGameConsole::SetParent( int parent )
+{
+#ifndef _XBOX
+ if (!m_bInitialized)
+ return;
+
+ m_pConsole->SetParent( static_cast<vgui::VPANEL>( parent ));
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: static command handler
+//-----------------------------------------------------------------------------
+void CGameConsole::OnCmdCondump()
+{
+#ifndef _XBOX
+ g_GameConsole.m_pConsole->DumpConsoleTextToFile();
+#endif
+}
+
+#ifndef _XBOX
+CON_COMMAND( condump, "dump the text currently in the console to condumpXX.log" )
+{
+ g_GameConsole.OnCmdCondump();
+}
+#endif