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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/ChangeGameDialog.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'gameui/ChangeGameDialog.h')
| -rw-r--r-- | gameui/ChangeGameDialog.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/gameui/ChangeGameDialog.h b/gameui/ChangeGameDialog.h new file mode 100644 index 0000000..3bd4d7c --- /dev/null +++ b/gameui/ChangeGameDialog.h @@ -0,0 +1,36 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef CHANGEGAMEDIALOG_H +#define CHANGEGAMEDIALOG_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Frame.h> + +//----------------------------------------------------------------------------- +// Purpose: Dialogs for use to change current loaded mod +//----------------------------------------------------------------------------- +class CChangeGameDialog : public vgui::Frame +{ +public: + CChangeGameDialog(vgui::Panel *parent); + ~CChangeGameDialog(); + + virtual void OnCommand( const char *command ); + +private: + void LoadModList(); + + vgui::ListPanel *m_pModList; + + typedef vgui::Frame BaseClass; +}; + + +#endif // CHANGEGAMEDIALOG_H |