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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/BonusMapsDatabase.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'gameui/BonusMapsDatabase.h')
| -rw-r--r-- | gameui/BonusMapsDatabase.h | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/gameui/BonusMapsDatabase.h b/gameui/BonusMapsDatabase.h new file mode 100644 index 0000000..a3275d3 --- /dev/null +++ b/gameui/BonusMapsDatabase.h @@ -0,0 +1,167 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef BONUSMAPSDATABASE_H +#define BONUSMAPSDATABASE_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "utlvector.h" + + +struct ChallengeDescription_t +{ + char szName[32]; + char szComment[256]; + + int iType; + + int iBronze; + int iSilver; + int iGold; + + int iBest; +}; + +struct BonusMapDescription_t +{ + bool bIsFolder; + + char szShortName[64]; + char szFileName[128]; + + char szMapFileName[128]; + char szChapterName[128]; + char szImageName[128]; + + char szMapName[64]; + char szComment[256]; + + bool bLocked; + bool bComplete; + + CUtlVector<ChallengeDescription_t> *m_pChallenges; + + BonusMapDescription_t( void ) + { + bIsFolder = false; + + szShortName[ 0 ] = '\0'; + szFileName[ 0 ] = '\0'; + + szMapFileName[ 0 ] = '\0'; + szChapterName[ 0 ] = '\0'; + szImageName[ 0 ] = '\0'; + + szMapName[ 0 ] = '\0'; + szComment[ 0 ] = '\0'; + + bLocked = false; + bComplete = false; + + m_pChallenges = NULL; + } +}; + +struct BonusMapChallenge_t +{ + char szFileName[128]; + char szMapName[32]; + char szChallengeName[32]; + int iBest; +}; + + +class KeyValues; + + +//----------------------------------------------------------------------------- +// Purpose: Keeps track of bonus maps on disk +//----------------------------------------------------------------------------- +class CBonusMapsDatabase +{ + +public: + CBonusMapsDatabase( void ); + ~CBonusMapsDatabase(); + + bool ReadBonusMapSaveData( void ); + bool WriteSaveData( void ); + + const char * GetPath( void ) { return m_szCurrentPath; } + void RootPath( void ); + void AppendPath( const char *pchAppend ); + void BackPath( void ); + void SetPath( const char *pchPath, int iDirDepth ); + + void ClearBonusMapsList( void ); + void ScanBonusMaps( void ); + void RefreshMapData( void ); + + int BonusCount( void ); + BonusMapDescription_t * GetBonusData( int iIndex ) { return &(m_BonusMaps[ iIndex ]); } + int InvalidIndex( void ) { return m_BonusMaps.InvalidIndex(); } + bool IsValidIndex( int iIndex ) { return m_BonusMaps.IsValidIndex( iIndex ); } + + bool GetBlink( void ); + void SetBlink( bool bState ); + + bool BonusesUnlocked( void ); + + void SetCurrentChallengeNames( const char *pchFileName, const char *pchMapName, const char *pchChallengeName ); + void GetCurrentChallengeNames( char *pchFileName, char *pchMapName, char *pchChallengeName ); + void SetCurrentChallengeObjectives( int iBronze, int iSilver, int iGold ); + void GetCurrentChallengeObjectives( int &iBronze, int &iSilver, int &iGold ); + + bool SetBooleanStatus( const char *pchName, const char *pchFileName, const char *pchMapName, bool bValue ); + bool SetBooleanStatus( const char *pchName, int iIndex, bool bValue ); + bool UpdateChallengeBest( const char *pchFileName, const char *pchMapName, const char *pchChallengeName, int iBest ); + + float GetCompletionPercentage( void ); + + int NumAdvancedComplete( void ); + void NumMedals( int piNumMedals[ 3 ] ); + +private: + + void AddBonus( const char *pCurrentPath, const char *pDirFileName, bool bIsFolder ); + void BuildSubdirectoryList( const char *pCurrentPath, bool bOutOfRoot ); + void BuildBonusMapsList( const char *pCurrentPath, bool bOutOfRoot ); + + void ParseBonusMapData( char const *pszFileName, char const *pszShortName, bool bIsFolder ); + +private: + + KeyValues *m_pBonusMapsManifest; + + CUtlVector<BonusMapDescription_t> m_BonusMaps; + + KeyValues *m_pBonusMapSavedData; + bool m_bSavedDataChanged; + + int m_iX360BonusesUnlocked; // Only used on 360 + bool m_bHasLoadedSaveData; + + int m_iDirDepth; + char m_szCurrentPath[_MAX_PATH]; + float m_fCurrentCompletion; + int m_iCompletableLevels; + + BonusMapChallenge_t m_CurrentChallengeNames; + ChallengeDescription_t m_CurrentChallengeObjectives; +}; + + +void GetChallengeMedals( ChallengeDescription_t *pChallengeDescription, int &iBest, int &iEarnedMedal, int &iNext, int &iNextMedal ); +CBonusMapsDatabase *BonusMapsDatabase( void ); + +extern const char g_pszMedalNames[4][8]; + + +#endif // BONUSMAPSDATABASE_H |