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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/voice_gamemgr.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/voice_gamemgr.h')
| -rw-r--r-- | game/shared/voice_gamemgr.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/game/shared/voice_gamemgr.h b/game/shared/voice_gamemgr.h new file mode 100644 index 0000000..a572469 --- /dev/null +++ b/game/shared/voice_gamemgr.h @@ -0,0 +1,81 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef VOICE_GAMEMGR_H +#define VOICE_GAMEMGR_H +#pragma once + + +#include "voice_common.h" + + +class CGameRules; +class CBasePlayer; + +abstract_class IVoiceGameMgrHelper +{ +public: + virtual ~IVoiceGameMgrHelper() {} + + // Called each frame to determine which players are allowed to hear each other. This overrides + // whatever squelch settings players have. + virtual bool CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pTalker, bool &bProximity ) = 0; +}; + + +// CVoiceGameMgr manages which clients can hear which other clients. +class CVoiceGameMgr +{ +public: + CVoiceGameMgr(); + virtual ~CVoiceGameMgr(); + + bool Init( + IVoiceGameMgrHelper *m_pHelper, + int maxClients + ); + + void SetHelper(IVoiceGameMgrHelper *pHelper); + + // Updates which players can hear which other players. + // If gameplay mode is DM, then only players within the PVS can hear each other. + // If gameplay mode is teamplay, then only players on the same team can hear each other. + // Player masks are always applied. + void Update(double frametime); + + // Called when a new client connects (unsquelches its entity for everyone). + void ClientConnected(struct edict_t *pEdict); + + // Called on ClientCommand. Checks for the squelch and unsquelch commands. + // Returns true if it handled the command. + bool ClientCommand(CBasePlayer *pPlayer, const CCommand &args ); + + bool CheckProximity( int iDistance ); + void SetProximityDistance( int iDistance ); + + bool IsPlayerIgnoringPlayer( int iTalker, int iListener ); + +private: + + // Force it to update the client masks. + void UpdateMasks(); + + +private: + IVoiceGameMgrHelper *m_pHelper; + int m_nMaxPlayers; + double m_UpdateInterval; // How long since the last update. + int m_iProximityDistance; +}; + + +// Use this to access CVoiceGameMgr. +CVoiceGameMgr* GetVoiceGameMgr(); + + + +#endif // VOICE_GAMEMGR_H |