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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tfc/weapon_tfc_minigun.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/tfc/weapon_tfc_minigun.h')
| -rw-r--r-- | game/shared/tfc/weapon_tfc_minigun.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/game/shared/tfc/weapon_tfc_minigun.h b/game/shared/tfc/weapon_tfc_minigun.h new file mode 100644 index 0000000..cead9d2 --- /dev/null +++ b/game/shared/tfc/weapon_tfc_minigun.h @@ -0,0 +1,84 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef WEAPON_TFC_MINIGUN_H +#define WEAPON_TFC_MINIGUN_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "weapon_tfcbase.h" + + +#if defined( CLIENT_DLL ) + + #define CTFCMinigun C_TFCMinigun + +#endif + + +enum MinigunState_t +{ +// assault cannon firing states + AC_STATE_IDLE=0, + AC_STATE_STARTFIRING, + AC_STATE_FIRING, + AC_STATE_SPINNING +}; + +// ----------------------------------------------------------------------------- // +// CTFCMinigun class definition. +// ----------------------------------------------------------------------------- // + +class CTFCMinigun : public CWeaponTFCBase +{ +public: + DECLARE_CLASS( CTFCMinigun, CWeaponTFCBase ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + #ifndef CLIENT_DLL + DECLARE_DATADESC(); + #endif + + + CTFCMinigun(); + + // We say yes to this so the weapon system lets us switch to it. + virtual bool HasPrimaryAmmo(); + virtual bool CanBeSelected(); + virtual void Precache(); + virtual void PrimaryAttack(); + virtual void WeaponIdle(); + virtual bool Deploy(); + virtual bool SendWeaponAnim( int iActivity ); + virtual void HandleFireOnEmpty(); + + virtual TFCWeaponID GetWeaponID( void ) const; + + +// Overrideables. +public: + +private: + + CTFCMinigun( const CTFCMinigun & ) {} + + void WindUp(); + void Spin(); + void Fire(); + void StartSpin(); + void WindDown( bool bFromHolster ); + + +private: + + MinigunState_t m_iWeaponState; +}; + + +#endif // WEAPON_TFC_MINIGUN_H |