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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tfc/weapon_tfc_crowbar.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/tfc/weapon_tfc_crowbar.h')
| -rw-r--r-- | game/shared/tfc/weapon_tfc_crowbar.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/game/shared/tfc/weapon_tfc_crowbar.h b/game/shared/tfc/weapon_tfc_crowbar.h new file mode 100644 index 0000000..561503c --- /dev/null +++ b/game/shared/tfc/weapon_tfc_crowbar.h @@ -0,0 +1,88 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef WEAPON_TFC_CROWBAR_H +#define WEAPON_TFC_CROWBAR_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "weapon_tfcbase.h" + + +#if defined( CLIENT_DLL ) + + #define CTFCCrowbar C_TFCCrowbar + +#endif + + +// ----------------------------------------------------------------------------- // +// CTFCCrowbar class definition. +// ----------------------------------------------------------------------------- // + +class CTFCCrowbar : public CWeaponTFCBase +{ +public: + DECLARE_CLASS( CTFCCrowbar, CWeaponTFCBase ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + #ifndef CLIENT_DLL + DECLARE_DATADESC(); + #endif + + + CTFCCrowbar(); + + // We say yes to this so the weapon system lets us switch to it. + virtual bool HasPrimaryAmmo(); + virtual bool CanBeSelected(); + virtual void ItemPostFrame(); + virtual void Precache(); + + void Spawn(); + void Smack(); + void PrimaryAttack(); + + bool Deploy(); + void Holster( int skiplocal = 0 ); + bool CanDrop(); + + void WeaponIdle(); + + virtual TFCWeaponID GetWeaponID( void ) const; + + +// Overrideables. +public: + +#ifdef GAME_DLL + // This is called first to determine if the axe should apply damage to the entity. + virtual void AxeHit( + CBaseEntity *pHit, + bool bFirstSwing, + trace_t &tr, + float *flDamage, + bool *bDoEffects + ); +#endif + + +public: + + trace_t m_trHit; + EHANDLE m_pTraceHitEnt; + float m_flStoredPrimaryAttack; + + +private: + CTFCCrowbar( const CTFCCrowbar & ) {} +}; + + +#endif // WEAPON_TFC_CROWBAR_H |