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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tfc/weapon_tfc_crowbar.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/tfc/weapon_tfc_crowbar.h')
-rw-r--r--game/shared/tfc/weapon_tfc_crowbar.h88
1 files changed, 88 insertions, 0 deletions
diff --git a/game/shared/tfc/weapon_tfc_crowbar.h b/game/shared/tfc/weapon_tfc_crowbar.h
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+++ b/game/shared/tfc/weapon_tfc_crowbar.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef WEAPON_TFC_CROWBAR_H
+#define WEAPON_TFC_CROWBAR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "weapon_tfcbase.h"
+
+
+#if defined( CLIENT_DLL )
+
+ #define CTFCCrowbar C_TFCCrowbar
+
+#endif
+
+
+// ----------------------------------------------------------------------------- //
+// CTFCCrowbar class definition.
+// ----------------------------------------------------------------------------- //
+
+class CTFCCrowbar : public CWeaponTFCBase
+{
+public:
+ DECLARE_CLASS( CTFCCrowbar, CWeaponTFCBase );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ #ifndef CLIENT_DLL
+ DECLARE_DATADESC();
+ #endif
+
+
+ CTFCCrowbar();
+
+ // We say yes to this so the weapon system lets us switch to it.
+ virtual bool HasPrimaryAmmo();
+ virtual bool CanBeSelected();
+ virtual void ItemPostFrame();
+ virtual void Precache();
+
+ void Spawn();
+ void Smack();
+ void PrimaryAttack();
+
+ bool Deploy();
+ void Holster( int skiplocal = 0 );
+ bool CanDrop();
+
+ void WeaponIdle();
+
+ virtual TFCWeaponID GetWeaponID( void ) const;
+
+
+// Overrideables.
+public:
+
+#ifdef GAME_DLL
+ // This is called first to determine if the axe should apply damage to the entity.
+ virtual void AxeHit(
+ CBaseEntity *pHit,
+ bool bFirstSwing,
+ trace_t &tr,
+ float *flDamage,
+ bool *bDoEffects
+ );
+#endif
+
+
+public:
+
+ trace_t m_trHit;
+ EHANDLE m_pTraceHitEnt;
+ float m_flStoredPrimaryAttack;
+
+
+private:
+ CTFCCrowbar( const CTFCCrowbar & ) {}
+};
+
+
+#endif // WEAPON_TFC_CROWBAR_H