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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf2/weapon_combat_grenade_emp.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/tf2/weapon_combat_grenade_emp.cpp')
-rw-r--r--game/shared/tf2/weapon_combat_grenade_emp.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/game/shared/tf2/weapon_combat_grenade_emp.cpp b/game/shared/tf2/weapon_combat_grenade_emp.cpp
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+++ b/game/shared/tf2/weapon_combat_grenade_emp.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: The Commando's anti-personnel grenades
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "Sprite.h"
+#include "basetfplayer_shared.h"
+#include "weapon_combat_usedwithshieldbase.h"
+#include "weapon_combat_basegrenade.h"
+#include "weapon_combatshield.h"
+#include "in_buttons.h"
+#include "grenade_emp.h"
+
+
+#if defined( CLIENT_DLL )
+
+#define CWeaponCombatGrenadeEMP C_WeaponCombatGrenadeEMP
+
+#endif
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Combo shield & grenade weapon
+//-----------------------------------------------------------------------------
+class CWeaponCombatGrenadeEMP : public CWeaponCombatBaseGrenade
+{
+ DECLARE_CLASS( CWeaponCombatGrenadeEMP, CWeaponCombatBaseGrenade );
+public:
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CWeaponCombatGrenadeEMP();
+
+ virtual void Precache( void );
+ virtual CBaseGrenade *CreateGrenade( const Vector &vecOrigin, const Vector &vecAngles, CBasePlayer *pOwner );
+
+ // All predicted weapons need to implement and return true
+ virtual bool IsPredicted( void ) const
+ {
+ return true;
+ }
+
+#if defined( CLIENT_DLL )
+ virtual bool ShouldPredict( void )
+ {
+ if ( GetOwner() == C_BasePlayer::GetLocalPlayer() )
+ return true;
+
+ return BaseClass::ShouldPredict();
+ }
+#endif
+private:
+ CWeaponCombatGrenadeEMP( const CWeaponCombatGrenadeEMP & );
+
+};
+
+LINK_ENTITY_TO_CLASS( weapon_combat_grenade_emp, CWeaponCombatGrenadeEMP );
+
+IMPLEMENT_NETWORKCLASS_ALIASED( WeaponCombatGrenadeEMP, DT_WeaponCombatGrenadeEMP )
+
+BEGIN_NETWORK_TABLE( CWeaponCombatGrenadeEMP, DT_WeaponCombatGrenadeEMP )
+END_NETWORK_TABLE()
+
+BEGIN_PREDICTION_DATA( CWeaponCombatGrenadeEMP )
+END_PREDICTION_DATA()
+
+PRECACHE_WEAPON_REGISTER(weapon_combat_grenade_emp);
+
+CWeaponCombatGrenadeEMP::CWeaponCombatGrenadeEMP( void )
+{
+ SetPredictionEligible( true );
+}
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CWeaponCombatGrenadeEMP::Precache( void )
+{
+ BaseClass::Precache();
+#if !defined( CLIENT_DLL )
+ UTIL_PrecacheOther( "grenade_emp" );
+#endif
+}
+
+CBaseGrenade *CWeaponCombatGrenadeEMP::CreateGrenade( const Vector &vecOrigin, const Vector &vecAngles, CBasePlayer *pOwner )
+{
+ return CGrenadeEMP::Create(vecOrigin, vecAngles, pOwner );
+}