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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf2/tf_gamemovement_sapper.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/shared/tf2/tf_gamemovement_sapper.cpp')
-rw-r--r--game/shared/tf2/tf_gamemovement_sapper.cpp62
1 files changed, 62 insertions, 0 deletions
diff --git a/game/shared/tf2/tf_gamemovement_sapper.cpp b/game/shared/tf2/tf_gamemovement_sapper.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Auto Repair
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "tf_gamemovement_sapper.h"
+#include "tf_movedata.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTFGameMovementSapper::CTFGameMovementSapper()
+{
+ m_pSapperData = NULL;
+
+ m_vStandMins = SAPPERCLASS_HULL_STAND_MIN;
+ m_vStandMaxs = SAPPERCLASS_HULL_STAND_MAX;
+ m_vStandViewOffset = SAPPERCLASS_VIEWOFFSET_STAND;
+
+ m_vDuckMins = SAPPERCLASS_HULL_DUCK_MIN;
+ m_vDuckMaxs = SAPPERCLASS_HULL_DUCK_MAX;
+ m_vDuckViewOffset = SAPPERCLASS_VIEWOFFSET_DUCK;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFGameMovementSapper::ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData )
+{
+ // Get the class specific data from the TFMoveData structure
+ Assert( PlayerClassSapperData_t::PLAYERCLASS_ID == pTFMoveData->m_nClassID );
+ m_pSapperData = &pTFMoveData->SapperData();
+
+ // to test pass it through!!
+ BaseClass::ProcessMovement( (CBasePlayer *)pPlayer, static_cast<CMoveData*>( pTFMoveData ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+const Vector &CTFGameMovementSapper::GetPlayerMins( bool bDucked ) const
+{
+ return bDucked ? m_vDuckMins : m_vStandMins;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+const Vector &CTFGameMovementSapper::GetPlayerMaxs( bool bDucked ) const
+{
+ return bDucked ? m_vDuckMaxs : m_vStandMaxs;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+const Vector &CTFGameMovementSapper::GetPlayerViewOffset( bool bDucked ) const
+{
+ return bDucked ? m_vDuckViewOffset : m_vStandViewOffset;
+}