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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf2/tf_gamemovement_infiltrator.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/tf2/tf_gamemovement_infiltrator.cpp')
| -rw-r--r-- | game/shared/tf2/tf_gamemovement_infiltrator.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/game/shared/tf2/tf_gamemovement_infiltrator.cpp b/game/shared/tf2/tf_gamemovement_infiltrator.cpp new file mode 100644 index 0000000..543f1e2 --- /dev/null +++ b/game/shared/tf2/tf_gamemovement_infiltrator.cpp @@ -0,0 +1,62 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Auto Repair +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "tf_gamemovement_infiltrator.h" +#include "tf_movedata.h" + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTFGameMovementInfiltrator::CTFGameMovementInfiltrator() +{ + m_pInfiltratorData = NULL; + + m_vStandMins = INFILTRATORCLASS_HULL_STAND_MIN; + m_vStandMaxs = INFILTRATORCLASS_HULL_STAND_MAX; + m_vStandViewOffset = INFILTRATORCLASS_VIEWOFFSET_STAND; + + m_vDuckMins = INFILTRATORCLASS_HULL_DUCK_MIN; + m_vDuckMaxs = INFILTRATORCLASS_HULL_DUCK_MAX; + m_vDuckViewOffset = INFILTRATORCLASS_VIEWOFFSET_DUCK; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFGameMovementInfiltrator::ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData ) +{ + // Get the class specific data from the TFMoveData structure + Assert( PlayerClassInfiltratorData_t::PLAYERCLASS_ID == pTFMoveData->m_nClassID ); + m_pInfiltratorData = &pTFMoveData->InfiltratorData(); + + // to test pass it through!! + BaseClass::ProcessMovement( (CBasePlayer *)pPlayer, static_cast<CMoveData*>( pTFMoveData ) ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +const Vector &CTFGameMovementInfiltrator::GetPlayerMins( bool bDucked ) const +{ + return bDucked ? m_vDuckMins : m_vStandMins; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +const Vector &CTFGameMovementInfiltrator::GetPlayerMaxs( bool bDucked ) const +{ + return bDucked ? m_vDuckMaxs : m_vStandMaxs; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +const Vector &CTFGameMovementInfiltrator::GetPlayerViewOffset( bool bDucked ) const +{ + return bDucked ? m_vDuckViewOffset : m_vStandViewOffset; +} |