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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf2/techtree_parse.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/tf2/techtree_parse.cpp')
| -rw-r--r-- | game/shared/tf2/techtree_parse.cpp | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/game/shared/tf2/techtree_parse.cpp b/game/shared/tf2/techtree_parse.cpp new file mode 100644 index 0000000..4b05d2b --- /dev/null +++ b/game/shared/tf2/techtree_parse.cpp @@ -0,0 +1,183 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Shared code that parse the Technology Tree on the client & server. +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "utlvector.h" +#include "tf_shareddefs.h" +#include "techtree.h" +#include <KeyValues.h> +#include "filesystem.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Parse a class result chunk inside a technology keyvalue +//----------------------------------------------------------------------------- +void ParseClassResult( CBaseTechnology *pTechnology, KeyValues *pkvResult, int iClass ) +{ + if ( !pkvResult ) + return; + + // All is a special case, used by general technologies + if ( iClass == TFCLASS_CLASS_COUNT ) + { + for (int i = TFCLASS_RECON; i < TFCLASS_CLASS_COUNT; i++) + { + pTechnology->SetClassResultSound( i, pkvResult->GetString( "sound", NULL ) ); + pTechnology->SetClassResultDescription( i, pkvResult->GetString( "description", NULL ) ); + pTechnology->SetClassResultAssociateWeapons( i, pkvResult->GetInt( "associateweapons", 0 ) ? true : false ); + } + } + else + { + pTechnology->SetClassResultSound( iClass, pkvResult->GetString( "sound", NULL ) ); + pTechnology->SetClassResultDescription( iClass, pkvResult->GetString( "description", NULL ) ); + pTechnology->SetClassResultAssociateWeapons( iClass, pkvResult->GetInt( "associateweapons", 0 ) ? true : false ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Parse a technology from a keyvalues chunk in the data file +//----------------------------------------------------------------------------- +void ParseTechnology( CBaseTechnology *pTechnology, KeyValues *pkvTech ) +{ + // Get the general data + pTechnology->SetName( pkvTech->GetName() ); + pTechnology->SetPrintName( pkvTech->GetString( "printname", "" ) ); + // Use the print name if no button name specified + pTechnology->SetButtonName( pkvTech->GetString( "buttonname", pTechnology->GetPrintName() ) ); + pTechnology->SetDescription( pkvTech->GetString( "description", "" ) ); + pTechnology->SetTextureName( pkvTech->GetString( "texture", "" ) ); + pTechnology->SetLevel( pkvTech->GetInt( "level", 0 ) ); + pTechnology->SetGoalTechnology( pkvTech->GetInt( "goal", 0 ) > 0 ); + pTechnology->SetHidden( pkvTech->GetInt( "hidden", 0 ) != 0 ); + + // Retrieve weapon associations + KeyValues *pkvWeaponAssociations = pkvTech->FindKey( "associated_weapons" ); + if ( pkvWeaponAssociations ) + { + KeyValues *pkvWA = pkvWeaponAssociations->GetFirstSubKey(); + while ( pkvWA ) + { + const char *weaponname = pkvWA->GetString(); + if ( weaponname && weaponname[ 0 ] ) + { + pTechnology->AddAssociatedWeapon( weaponname ); + } + + pkvWA = pkvWA->GetNextKey(); + } + } + + // Get the cost + pTechnology->SetCost( pkvTech->GetFloat( "resourcecost", 0.0 ) ); + + // Get the class results + KeyValues *pkvClassResults = pkvTech->FindKey( "class_results" ); + if ( pkvClassResults ) + { + // Try and get each class result + for ( int iClass=0; iClass < TFCLASS_CLASS_COUNT; iClass++ ) + { + ParseClassResult( pTechnology, pkvClassResults->FindKey( GetTFClassInfo( iClass )->m_pClassName ), iClass ); + } + + ParseClassResult( pTechnology, pkvClassResults->FindKey( "all" ), TFCLASS_CLASS_COUNT ); + } + + // Get any technologies contained within this one + KeyValues *pkvTechnologies = pkvTech->FindKey( "technologies" ); + if ( pkvTechnologies ) + { + KeyValues *pkvTechnology = pkvTechnologies->GetFirstSubKey(); + int iContainedTechs = 0; + while ( pkvTechnology ) + { + if ( iContainedTechs >= MAX_CONTAINED_TECHNOLOGIES ) + break; + + pTechnology->AddContainedTechnology( pkvTechnology->GetString() ); + + iContainedTechs++; + pkvTechnology = pkvTechnology->GetNextKey(); + } + } + + // Get any dependencies for this tech + KeyValues *pkvDependencies = pkvTech->FindKey( "dependencies" ); + if ( pkvDependencies ) + { + KeyValues *pkvTechnology = pkvDependencies->GetFirstSubKey(); + int iDependentTechs = 0; + while ( pkvTechnology ) + { + if ( iDependentTechs >= MAX_DEPENDANT_TECHNOLOGIES ) + break; + + pTechnology->AddDependentTechnology( pkvTechnology->GetString() ); + + iDependentTechs++; + pkvTechnology = pkvTechnology->GetNextKey(); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: Parse the technology tree file and dump the data into the utlvector list +//----------------------------------------------------------------------------- +bool ParseTechnologyFile( CUtlVector< CBaseTechnology * > &pTechnologyList, IFileSystem* filesystem, int nTeamNumber, char *sFileName ) +{ + // Open the technology tree datafile + KeyValues *pkvTechTreeFile = new KeyValues( "TechTreeDataFile" ); + if ( pkvTechTreeFile->LoadFromFile( filesystem, sFileName, "GAME" ) == false ) + return false; + + // Parse the list of techs + KeyValues *pkvTech = pkvTechTreeFile->GetFirstSubKey(); + while ( pkvTech ) + { + // Reached the maximum number of techs allowed? + if ( pTechnologyList.Size() >= MAX_TECHNOLOGIES ) + { + pkvTechTreeFile->deleteThis(); + return false; + } + + // Create the technology + CBaseTechnology *pTechnology = NULL; + int nTeamTech = pkvTech->GetInt( "team", 0 ); + if ((nTeamTech == 0) || (nTeamTech == nTeamNumber)) + { + pTechnology = new CBaseTechnology(); + ParseTechnology( pTechnology, pkvTech ); + + // Find out if it's already in the list + for ( int i = 0; i < pTechnologyList.Size(); i++ ) + { + if ( !strcmp(pTechnologyList[i]->GetName(), pTechnology->GetName() ) ) + { + // Found it in the tree already, so delete and continue + delete pTechnology; + pTechnology = NULL; + break; + } + } + } + + // If we haven't deleted it, add it to the list + if ( pTechnology ) + { + pTechnologyList.AddToTail( pTechnology ); + } + + pkvTech = pkvTech->GetNextKey(); + } + + pkvTechTreeFile->deleteThis(); + return true; +} + |