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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf2/grenade_stickybomb.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/tf2/grenade_stickybomb.cpp')
-rw-r--r--game/shared/tf2/grenade_stickybomb.cpp129
1 files changed, 129 insertions, 0 deletions
diff --git a/game/shared/tf2/grenade_stickybomb.cpp b/game/shared/tf2/grenade_stickybomb.cpp
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+++ b/game/shared/tf2/grenade_stickybomb.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Sticky bombs thrown by the recon
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "player.h"
+#include "basegrenade_shared.h"
+#include "tf_shareddefs.h"
+#include "Sprite.h"
+
+
+// Damage CVars
+ConVar grenade_stickybomb_damage( "grenade_stickybomb_damage","0", 0, "Recon's stickybomb maximum damage" );
+ConVar grenade_stickybomb_radius( "grenade_stickybomb_radius","0", 0, "Recon's stickybomb splash radius" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CGrenadeStickyBomb : public CBaseGrenade
+{
+ DECLARE_CLASS( CGrenadeStickyBomb, CBaseGrenade );
+public:
+ CGrenadeStickyBomb();
+
+ DECLARE_DATADESC();
+
+ void Spawn( void );
+ void Precache( void );
+ void SetTimer( float timer );
+ void StickyTouch( CBaseEntity *pOther );
+ virtual void Explode( trace_t *pTrace, int bitsDamageType );
+ virtual int GetDamageType() const { return DMG_BLAST; }
+
+private:
+ CSprite *m_pLiveSprite;
+};
+
+// Global Savedata for friction modifier
+BEGIN_DATADESC( CGrenadeStickyBomb )
+
+ // Function Pointers
+ DEFINE_ENTITYFUNC( StickyTouch ),
+
+END_DATADESC()
+
+
+LINK_ENTITY_TO_CLASS( grenade_stickybomb, CGrenadeStickyBomb );
+PRECACHE_WEAPON_REGISTER(grenade_stickybomb);
+
+CGrenadeStickyBomb::CGrenadeStickyBomb()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CGrenadeStickyBomb::Precache( void )
+{
+ PrecacheModel( "models/weapons/w_grenade.mdl" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CGrenadeStickyBomb::Spawn( void )
+{
+ Precache();
+
+ SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE );
+ SetSolid( SOLID_BBOX );
+ SetGravity( 0.6 );
+ SetFriction( 1.0 );
+ SetModel( "models/weapons/w_grenade.mdl");
+ UTIL_SetSize(this, Vector( -4, -4, -4), Vector(4, 4, 4));
+ SetTouch( StickyTouch );
+ SetCollisionGroup( TFCOLLISION_GROUP_WEAPON );
+
+ // Create a red light
+ m_pLiveSprite = CSprite::SpriteCreate( "sprites/redglow1.vmt", GetLocalOrigin(), false );
+ m_pLiveSprite->SetTransparency( kRenderGlow, 255, 200, 200, 255, kRenderFxNoDissipation );
+ m_pLiveSprite->SetBrightness( 255 );
+ m_pLiveSprite->SetScale( 0.3 );
+ m_pLiveSprite->SetAttachment( this, 0 );
+
+ // Set my damages to the cvar values
+ SetDamage( grenade_stickybomb_damage.GetFloat() );
+ SetDamageRadius( grenade_stickybomb_radius.GetFloat() );
+
+ SetTimer( 2.0 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CGrenadeStickyBomb::SetTimer( float timer )
+{
+ SetThink( Detonate );
+ SetNextThink( gpGlobals->curtime + timer );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Make the grenade stick to whatever it touches
+//-----------------------------------------------------------------------------
+void CGrenadeStickyBomb::StickyTouch( CBaseEntity *pOther )
+{
+ if ( pOther->IsBSPModel() == false )
+ return;
+
+ BounceSound();
+ SetAbsVelocity( vec3_origin );
+ SetMoveType( MOVETYPE_NONE );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Remove my glow when I'm removed
+//-----------------------------------------------------------------------------
+void CGrenadeStickyBomb::Explode( trace_t *pTrace, int bitsDamageType )
+{
+ if ( m_pLiveSprite )
+ {
+ UTIL_Remove( m_pLiveSprite );
+ m_pLiveSprite = NULL;
+ }
+
+ BaseClass::Explode( pTrace, bitsDamageType );
+}