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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf2/grenade_antipersonnel.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GRENADE_ANTIPERSONNEL_H
+#define GRENADE_ANTIPERSONNEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CSprite;
+
+#include "grenade_base_empable.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Antipersonnel grenade
+//-----------------------------------------------------------------------------
+class CGrenadeAntiPersonnel : public CBaseEMPableGrenade
+{
+ DECLARE_CLASS( CGrenadeAntiPersonnel, CBaseEMPableGrenade );
+public:
+ CGrenadeAntiPersonnel();
+
+ DECLARE_SERVERCLASS();
+
+ virtual void Spawn( void );
+ virtual void Precache( void );
+ virtual void UpdateOnRemove( void );
+ virtual void BounceTouch( CBaseEntity *pOther );
+// virtual void BounceSound( void );
+ virtual float GetShakeRadius( void );
+
+ virtual void Detonate( void );
+
+ // Damage type accessors
+ virtual int GetDamageType() const { return DMG_BLAST; }
+
+ static CGrenadeAntiPersonnel *CGrenadeAntiPersonnel::Create( const Vector &vecOrigin, const Vector &vecAngles, CBasePlayer *pOwner );
+
+ void SetExplodeOnContact( bool bExplode ) { m_bExplodeOnContact = bExplode; }
+
+private:
+ CSprite *m_pLiveSprite;
+ bool m_bExplodeOnContact;
+};
+
+#endif // GRENADE_ANTIPERSONNEL_H