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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/tf_wearable_item_demoshield.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/tf/tf_wearable_item_demoshield.h')
| -rw-r--r-- | game/shared/tf/tf_wearable_item_demoshield.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/game/shared/tf/tf_wearable_item_demoshield.h b/game/shared/tf/tf_wearable_item_demoshield.h new file mode 100644 index 0000000..6d5ce3b --- /dev/null +++ b/game/shared/tf/tf_wearable_item_demoshield.h @@ -0,0 +1,67 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// +#ifndef TF_WEARABLE_ITEM_DEMOSHIELD_H +#define TF_WEARABLE_ITEM_DEMOSHIELD_H +#ifdef _WIN32 +#pragma once +#endif + +#include "cbase.h" +#include "tf_shareddefs.h" +#include "tf_item_wearable.h" + +#ifdef CLIENT_DLL +#include "c_tf_player.h" +#include "tf_viewmodel.h" +#include "bone_setup.h" +#else +#include "tf_player.h" +#endif + +#ifdef CLIENT_DLL +#define CTFWearableDemoShield C_TFWearableDemoShield +class C_TFSword; +#endif + + +//============================================================================= +// +// +// +class CTFWearableDemoShield : public CTFWearable +{ + DECLARE_CLASS( CTFWearableDemoShield, CTFWearable ); + +public: + DECLARE_NETWORKCLASS(); + DECLARE_DATADESC(); + + CTFWearableDemoShield(); + + virtual void Precache(); + + void DoSpecialAction( CTFPlayer *pPlayer ); + void EndSpecialAction( CTFPlayer *pPlayer ); + + // Charge + bool CanCharge( CTFPlayer *pPlayer ); + void DoCharge( CTFPlayer *pPlayer ); + void ShieldBash( CTFPlayer *pPlayer, float flCurrentChargeMeter ); + + virtual void Equip( CBasePlayer* pOwner ); + virtual void UnEquip( CBasePlayer* pOwner ); + + float CalculateChargeDamage( float flCurrentChargeMeter ); + Vector GetShieldDamageForce( float flCurrentChargeMeter ); + +private: +#ifdef GAME_DLL + bool m_bImpactedSomething; +#endif +}; + + +#endif // TF_WEARABLE_ITEM_DEMOSHIELD_H
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