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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/tf_weaponbase_grenade.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/tf/tf_weaponbase_grenade.h')
| -rw-r--r-- | game/shared/tf/tf_weaponbase_grenade.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weaponbase_grenade.h b/game/shared/tf/tf_weaponbase_grenade.h new file mode 100644 index 0000000..cd1c273 --- /dev/null +++ b/game/shared/tf/tf_weaponbase_grenade.h @@ -0,0 +1,78 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: TF Base Grenade. +// +//=============================================================================// +#ifndef TF_WEAPONBASE_GRENADE_H +#define TF_WEAPONBASE_GRENADE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_shareddefs.h" +#include "tf_weaponbase.h" +#include "npcevent.h" + +#ifdef CLIENT_DLL +#define CTFWeaponBaseGrenade C_TFWeaponBaseGrenade +#endif + +//=============================================================================// +// +// TF Base Grenade +// +class CTFWeaponBaseGrenade : public CTFWeaponBase +{ +public: + + DECLARE_CLASS( CTFWeaponBaseGrenade, CTFWeaponBase ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CTFWeaponBaseGrenade(); + + virtual void Spawn(); + virtual void Precache(); + + bool Deploy( void ); + bool IsPrimed( void ); + void Prime( void ); + + void Throw( void ); + + bool ShouldDetonate( void ); + + virtual void ItemPostFrame(); + + virtual void HideThink( void ) { SetWeaponVisible( false ); } + + bool ShouldLowerMainWeapon( void ); + +// Client specific. +#ifdef CLIENT_DLL + + bool ShouldDraw( void ); +// Server specific. +#else + + DECLARE_DATADESC(); + + virtual void HandleAnimEvent( animevent_t *pEvent ); + + // Each derived grenade class implements this. + virtual CTFWeaponBaseGrenadeProj *EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags = 0 ); + +#endif + +protected: + + CNetworkVar( bool, m_bPrimed ); // Set to true when the pin has been pulled but the grenade hasn't been thrown yet. + CNetworkVar( float, m_flThrowTime ); // the time at which the grenade will be thrown. If this value is 0 then the time hasn't been set yet. + CNetworkVar( bool, m_bThrow ); // True when the player is throwing the grenade + +private: + + CTFWeaponBaseGrenade( const CTFWeaponBaseGrenade & ) {} +}; + +#endif // TF_WEAPONBASE_GRENADE_H |