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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/tf_weapon_syringegun.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/tf/tf_weapon_syringegun.h')
| -rw-r--r-- | game/shared/tf/tf_weapon_syringegun.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weapon_syringegun.h b/game/shared/tf/tf_weapon_syringegun.h new file mode 100644 index 0000000..d160d05 --- /dev/null +++ b/game/shared/tf/tf_weapon_syringegun.h @@ -0,0 +1,60 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef TF_WEAPON_SYRINGEGUN_H +#define TF_WEAPON_SYRINGEGUN_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_weaponbase_gun.h" + +// Client specific. +#ifdef CLIENT_DLL +#define CTFSyringeGun C_TFSyringeGun +#endif + +enum syringe_weapontypes_t +{ + SYRINGE_DEFAULT = 0, + SYRINGE_UBER_SCALES_SPEED, +}; + +//============================================================================= +// +// TF Weapon Syringe gun. +// +class CTFSyringeGun : public CTFWeaponBaseGun +{ +public: + + DECLARE_CLASS( CTFSyringeGun, CTFWeaponBaseGun ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + +// Server specific. +#ifdef GAME_DLL + DECLARE_DATADESC(); +#endif + + CTFSyringeGun() {} + ~CTFSyringeGun() {} + + virtual void Precache(); + virtual int GetWeaponID( void ) const { return TF_WEAPON_SYRINGEGUN_MEDIC; } + int GetSyringeType( void ) const { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, set_weapon_mode ); return iMode; }; + virtual bool Deploy( void ); + virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); + + virtual void RemoveProjectileAmmo( CTFPlayer *pPlayer ); + virtual bool HasPrimaryAmmo( void ); + +private: + + CTFSyringeGun( const CTFSyringeGun & ) {} +}; + +#endif // TF_WEAPON_SYRINGEGUN_H |