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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/tf_weapon_syringegun.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/shared/tf/tf_weapon_syringegun.cpp')
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1 files changed, 122 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weapon_syringegun.cpp b/game/shared/tf/tf_weapon_syringegun.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//
+//=============================================================================
+#include "cbase.h"
+#include "tf_weapon_syringegun.h"
+#include "tf_fx_shared.h"
+#include "tf_weapon_medigun.h"
+
+// Client specific.
+#ifdef CLIENT_DLL
+#include "c_tf_player.h"
+// Server specific.
+#else
+#include "tf_player.h"
+#endif
+
+//=============================================================================
+//
+// Weapon Syringe Gun tables.
+//
+IMPLEMENT_NETWORKCLASS_ALIASED( TFSyringeGun, DT_WeaponSyringeGun )
+
+BEGIN_NETWORK_TABLE( CTFSyringeGun, DT_WeaponSyringeGun )
+END_NETWORK_TABLE()
+
+BEGIN_PREDICTION_DATA( CTFSyringeGun )
+END_PREDICTION_DATA()
+
+LINK_ENTITY_TO_CLASS( tf_weapon_syringegun_medic, CTFSyringeGun );
+PRECACHE_WEAPON_REGISTER( tf_weapon_syringegun_medic );
+
+// Server specific.
+#ifndef CLIENT_DLL
+BEGIN_DATADESC( CTFSyringeGun )
+END_DATADESC()
+#endif
+
+//=============================================================================
+//
+// Weapon SyringeGun functions.
+//
+void CTFSyringeGun::Precache()
+{
+ BaseClass::Precache();
+
+#ifndef CLIENT_DLL
+ PrecacheParticleSystem( "nailtrails_medic_blue_crit" );
+ PrecacheParticleSystem( "nailtrails_medic_blue" );
+ PrecacheParticleSystem( "nailtrails_medic_red_crit" );
+ PrecacheParticleSystem( "nailtrails_medic_red" );
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CTFSyringeGun::Deploy()
+{
+ CBaseEntity *pOwner = GetOwnerEntity();
+ if ( pOwner )
+ {
+ ToTFPlayer( pOwner )->TeamFortress_SetSpeed();
+ }
+
+ return BaseClass::Deploy();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CTFSyringeGun::Holster( CBaseCombatWeapon *pSwitchingTo )
+{
+ CBaseEntity *pOwner = GetOwnerEntity();
+ if ( pOwner )
+ {
+ ToTFPlayer( pOwner )->TeamFortress_SetSpeed();
+ }
+
+ return BaseClass::Holster( pSwitchingTo );
+}
+
+void CTFSyringeGun::RemoveProjectileAmmo( CTFPlayer *pPlayer )
+{
+ float flUberChargeAmmoPerShot = UberChargeAmmoPerShot();
+ if ( flUberChargeAmmoPerShot > 0.0f )
+ {
+#ifndef CLIENT_DLL
+ if ( !pPlayer )
+ return;
+
+ CWeaponMedigun *pMedigun = static_cast< CWeaponMedigun * >( pPlayer->Weapon_OwnsThisID( TF_WEAPON_MEDIGUN ) );
+ if ( !pMedigun )
+ return;
+
+ pMedigun->SubtractCharge( flUberChargeAmmoPerShot );
+#endif
+ return;
+ }
+
+ return BaseClass::RemoveProjectileAmmo( pPlayer );
+}
+
+bool CTFSyringeGun::HasPrimaryAmmo( void )
+{
+ float flUberChargeAmmoPerShot = UberChargeAmmoPerShot();
+ if ( flUberChargeAmmoPerShot > 0.0f )
+ {
+ CTFPlayer *pPlayer = ToTFPlayer( GetOwnerEntity() );
+ if ( !pPlayer )
+ return false;
+
+ CWeaponMedigun *pMedigun = static_cast< CWeaponMedigun * >( pPlayer->Weapon_OwnsThisID( TF_WEAPON_MEDIGUN ) );
+ if ( !pMedigun )
+ return false;
+
+ float flCharge = pMedigun->GetChargeLevel();
+ return flUberChargeAmmoPerShot <= flCharge;
+ }
+
+ return BaseClass::HasPrimaryAmmo();
+}