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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/tf_weapon_pistol.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/tf/tf_weapon_pistol.h')
| -rw-r--r-- | game/shared/tf/tf_weapon_pistol.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weapon_pistol.h b/game/shared/tf/tf_weapon_pistol.h new file mode 100644 index 0000000..6c81329 --- /dev/null +++ b/game/shared/tf/tf_weapon_pistol.h @@ -0,0 +1,104 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// +//============================================================================= +#ifndef TF_WEAPON_PISTOL_H +#define TF_WEAPON_PISTOL_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_weaponbase_gun.h" + +#include "tf_weapon_shotgun.h" + +// Client specific. +#ifdef CLIENT_DLL +#define CTFPistol C_TFPistol +#define CTFPistol_Scout C_TFPistol_Scout +#define CTFPistol_ScoutPrimary C_TFPistol_ScoutPrimary +#define CTFPistol_ScoutSecondary C_TFPistol_ScoutSecondary +#endif + +// We allow the pistol to fire as fast as the player can click. +// This is the minimum time between shots. +#define PISTOL_FASTEST_REFIRE_TIME 0.1f + +// The faster the player fires, the more inaccurate he becomes +#define PISTOL_ACCURACY_SHOT_PENALTY_TIME 0.2f // Applied amount of time each shot adds to the time we must recover from +#define PISTOL_ACCURACY_MAXIMUM_PENALTY_TIME 1.5f // Maximum time penalty we'll allow + +//============================================================================= +// +// TF Weapon Pistol. +// +class CTFPistol : public CTFWeaponBaseGun +{ +public: + + DECLARE_CLASS( CTFPistol, CTFWeaponBaseGun ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + +// Server specific. +#ifdef GAME_DLL + DECLARE_DATADESC(); +#endif + + CTFPistol() {} + ~CTFPistol() {} + + virtual int GetWeaponID( void ) const { return TF_WEAPON_PISTOL; } + +private: + CTFPistol( const CTFPistol & ) {} +}; + +// Scout specific version +class CTFPistol_Scout : public CTFPistol +{ +public: + DECLARE_CLASS( CTFPistol_Scout, CTFPistol ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + virtual int GetWeaponID( void ) const { return TF_WEAPON_PISTOL_SCOUT; } +}; + +class CTFPistol_ScoutPrimary : public CTFPistol_Scout +{ +public: + DECLARE_CLASS( CTFPistol_ScoutPrimary, CTFPistol_Scout ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CTFPistol_ScoutPrimary(); + + virtual int GetViewModelWeaponRole() { return TF_WPN_TYPE_SECONDARY; } + virtual int GetWeaponID( void ) const { return TF_WEAPON_HANDGUN_SCOUT_PRIMARY; } + virtual void PlayWeaponShootSound( void ); + virtual void SecondaryAttack( void ); + virtual void ItemPostFrame(); + virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); + virtual void Precache( void ); + + void Push( void ); + +private: + float m_flPushTime; +}; + +class CTFPistol_ScoutSecondary : public CTFPistol_Scout +{ +public: + DECLARE_CLASS( CTFPistol_ScoutSecondary, CTFPistol_Scout ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + virtual int GetViewModelWeaponRole() { return TF_WPN_TYPE_SECONDARY; } + virtual int GetWeaponID( void ) const { return TF_WEAPON_HANDGUN_SCOUT_SECONDARY; } + + virtual int GetDamageType( void ) const; +}; + +#endif // TF_WEAPON_PISTOL_H
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