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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/tf_weapon_jar.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/tf/tf_weapon_jar.h')
| -rw-r--r-- | game/shared/tf/tf_weapon_jar.h | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weapon_jar.h b/game/shared/tf/tf_weapon_jar.h new file mode 100644 index 0000000..be0ce24 --- /dev/null +++ b/game/shared/tf/tf_weapon_jar.h @@ -0,0 +1,258 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef TF_WEAPON_JAR_H +#define TF_WEAPON_JAR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_weaponbase_gun.h" +#include "tf_weapon_grenade_pipebomb.h" + +#ifdef CLIENT_DLL +#define CTFJar C_TFJar +#define CTFProjectile_Jar C_TFProjectile_Jar +#define CTFJarMilk C_TFJarMilk +#define CTFCleaver C_TFCleaver +#define CTFThrowable C_TFThrowable +#define CTFProjectile_JarMilk C_TFProjectile_JarMilk +#define CTFProjectile_Cleaver C_TFProjectile_Cleaver +#define CTFProjectile_Throwable C_TFProjectile_Throwable +#endif + +class CTFProjectile_Jar; + +enum EThrowableTypes +{ + EThrowableBase = 0, +#ifdef STAGING_ONLY + EThrowableWaterBalloon, +#endif +}; + +#define JAR_EXPLODE_RADIUS 200 // TF_ROCKET_RADIUS and grenade explosions is 146 + +//============================================================================= +// +// Jar class. +// +class CTFJar : public CTFWeaponBaseGun +{ +public: + + DECLARE_CLASS( CTFJar, CTFWeaponBaseGun ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CTFJar(); + virtual int GetWeaponID( void ) const { return TF_WEAPON_JAR; } + virtual float GetProjectileSpeed( void ); + virtual void PrimaryAttack( void ); + + float GetProgress( void ) { return GetEffectBarProgress(); } + + virtual CBaseEntity *FireJar( CTFPlayer *pPlayer ); + virtual void TossJarThink( void ); + + virtual float InternalGetEffectBarRechargeTime( void ) { return 20.1; } + + virtual const char* GetEffectLabelText( void ) { return "#TF_JAR"; } + + virtual void GetProjectileEntityName( CAttribute_String *attrProjectileEntityName ); + +#ifdef GAME_DLL + virtual const AngularImpulse GetAngularImpulse( void ){ return AngularImpulse( 300, 0, 0 ); } + virtual Vector GetVelocityVector( const Vector &vecForward, const Vector &vecRight, const Vector &vecUp ); + + virtual bool ShouldSpeakWhenFiring( void ){ return true; } + +// virtual bool SendWeaponAnim( int iActivity ); + + virtual CTFProjectile_Jar *CreateJarProjectile( const Vector &position, const QAngle &angles, const Vector &velocity, + const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo ); +#endif + + virtual bool CanThrowUnderWater( void ){ return false; } + +private: + + int m_iProjectileType; + + CTFJar( const CTFJar & ) {} +}; + +// ************************************************************************************************************************* +class CTFJarMilk : public CTFJar +{ +public: + DECLARE_CLASS( CTFJarMilk, CTFJar ); + DECLARE_NETWORKCLASS(); + + virtual int GetWeaponID( void ) const { return TF_WEAPON_JAR_MILK; } + +#ifdef GAME_DLL + virtual CTFProjectile_Jar *CreateJarProjectile( const Vector &position, const QAngle &angles, const Vector &velocity, + const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo ); +#endif + +#ifdef CLIENT_DLL + const char* ModifyEventParticles( const char* token ); + virtual bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL ); +#endif +}; + +// ************************************************************************************************************************* +class CTFCleaver : public CTFJar +{ +public: + DECLARE_CLASS( CTFCleaver, CTFJar ); + DECLARE_NETWORKCLASS(); + + virtual int GetWeaponID( void ) const { return TF_WEAPON_CLEAVER; } + virtual float GetProjectileSpeed( void ); + + virtual void SecondaryAttack( void ); + + virtual const char* GetEffectLabelText( void ) { return "#TF_CLEAVER"; } + + virtual float InternalGetEffectBarRechargeTime( void ) { return 5.1; } + +#ifdef GAME_DLL + virtual const AngularImpulse GetAngularImpulse( void ){ return AngularImpulse( 0, 500, 0 ); } + virtual Vector GetVelocityVector( const Vector &vecForward, const Vector &vecRight, const Vector &vecUp ); + + virtual bool ShouldSpeakWhenFiring( void ){ return false; } + + virtual CTFProjectile_Jar *CreateJarProjectile( const Vector &position, const QAngle &angles, const Vector &velocity, + const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo ); +#endif + +#ifdef CLIENT_DLL + const char* ModifyEventParticles( const char* token ); + virtual bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL ); +#endif +}; + +//============================================================================= +// +// JarBomb projectile class. +// +class CTFProjectile_Jar : public CTFGrenadePipebombProjectile +{ +public: + DECLARE_CLASS( CTFProjectile_Jar, CTFGrenadePipebombProjectile ); + DECLARE_NETWORKCLASS(); + +#ifdef CLIENT_DLL + virtual const char* GetTrailParticleName( void ); +#endif + +#ifdef GAME_DLL + CTFProjectile_Jar(); + + static CTFProjectile_Jar *Create( const Vector &position, const QAngle &angles, const Vector &velocity, + const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo ); + + virtual int GetProjectileType() const OVERRIDE { return m_iProjectileType; } + + virtual int GetWeaponID( void ) const OVERRIDE { return TF_WEAPON_GRENADE_JAR; } + virtual float GetDamage() { return 0.f; } + virtual bool ExplodesOnHit() { return true; } + + virtual void Precache() OVERRIDE; + virtual void SetCustomPipebombModel() OVERRIDE; + + virtual float GetDamageRadius() { return JAR_EXPLODE_RADIUS ; } + virtual void OnHit( CBaseEntity *pOther ) {} + virtual void OnHitWorld( void ) {} + virtual void Explode( trace_t *pTrace, int bitsDamageType ) OVERRIDE; + + + virtual void PipebombTouch( CBaseEntity *pOther ) OVERRIDE; + virtual void VPhysicsCollision( int index, gamevcollisionevent_t *pEvent ) OVERRIDE; + void VPhysicsCollisionThink( void ); + + void OnBreadMonsterHit( CBaseEntity *pOther, trace_t *pTrace ); + + bool PositionArrowOnBone( mstudiobbox_t *pBox, CBaseAnimating *pOtherAnim ); + void GetBoneAttachmentInfo( mstudiobbox_t *pBox, CBaseAnimating *pOtherAnim, Vector &bonePosition, QAngle &boneAngles, int &boneIndexAttached, int &physicsBoneIndex ); + void CreateStickyAttachmentToTarget( CTFPlayer *pOwner, CTFPlayer *pVictim, trace_t *trace ); + + virtual const char* GetImpactEffect() { return "peejar_impact"; } + virtual ETFCond GetEffectCondition( void ) { return TF_COND_URINE; } + +protected: + Vector m_vCollisionVelocity; + int m_iProjectileType; +#endif + +}; + +// ************************************************************************************************************************* +class CTFProjectile_JarMilk : public CTFProjectile_Jar +{ +public: + DECLARE_CLASS( CTFProjectile_JarMilk, CTFProjectile_Jar ); + DECLARE_NETWORKCLASS(); + +#ifdef GAME_DLL + static CTFProjectile_JarMilk *Create( const Vector &position, const QAngle &angles, const Vector &velocity, + const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo ); + + virtual void SetCustomPipebombModel() OVERRIDE; + + virtual const char* GetImpactEffect() OVERRIDE { return "peejar_impact_milk"; } + virtual ETFCond GetEffectCondition( void ) OVERRIDE { return TF_COND_MAD_MILK; } +#endif + + virtual int GetWeaponID( void ) const OVERRIDE { return TF_WEAPON_GRENADE_JAR_MILK; } + + virtual void Precache() OVERRIDE; + +}; + +// ************************************************************************************************************************* +class CTFProjectile_Cleaver : public CTFProjectile_Jar +{ +public: + DECLARE_CLASS( CTFProjectile_Cleaver, CTFProjectile_Jar ); + DECLARE_NETWORKCLASS(); + +#ifdef CLIENT_DLL + virtual const char* GetTrailParticleName( void ); +#endif + +#ifdef GAME_DLL + static CTFProjectile_Cleaver *Create( const Vector &position, const QAngle &angles, const Vector &velocity, + const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, int nSkin ); +#endif + + CTFProjectile_Cleaver(); + + virtual int GetWeaponID( void ) const OVERRIDE { return TF_WEAPON_GRENADE_CLEAVER; } + + virtual void Precache() OVERRIDE; + virtual void SetCustomPipebombModel() OVERRIDE; + +#ifdef GAME_DLL + virtual float GetDamage() OVERRIDE { return 50.f; } + virtual void OnHit( CBaseEntity *pOther ) OVERRIDE; + virtual void Explode( trace_t *pTrace, int bitsDamageType ) OVERRIDE; + virtual void Detonate() OVERRIDE; + virtual const char* GetImpactEffect() OVERRIDE { return ""; } + virtual ETFCond GetEffectCondition( void ) OVERRIDE { return TF_COND_BLEEDING; } + + +private: + bool m_bHitPlayer; + bool m_bSoundPlayed; +#endif +}; + +void JarExplode( int iEntIndex, CTFPlayer *pAttacker, CBaseEntity *pOriginalWeapon, CBaseEntity *pWeapon, const Vector& vContactPoint, int iTeam, float flRadius, ETFCond cond, float flDuration, const char *pszImpactEffect ); + +#endif // TF_WEAPON_JAR_H |