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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/tf_weapon_grenade_gas.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/tf/tf_weapon_grenade_gas.h')
| -rw-r--r-- | game/shared/tf/tf_weapon_grenade_gas.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weapon_grenade_gas.h b/game/shared/tf/tf_weapon_grenade_gas.h new file mode 100644 index 0000000..3cc6878 --- /dev/null +++ b/game/shared/tf/tf_weapon_grenade_gas.h @@ -0,0 +1,119 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: TF Gas Grenade. +// +//=============================================================================// +#ifndef TF_WEAPON_GRENADE_GAS_H +#define TF_WEAPON_GRENADE_GAS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_weaponbase_grenade.h" +#include "tf_weaponbase_grenadeproj.h" + +// Client specific. +#ifdef CLIENT_DLL +#define CTFGrenadeGas C_TFGrenadeGas +#endif + +//============================================================================= +// +// TF Gas Grenade +// +class CTFGrenadeGas : public CTFWeaponBaseGrenade +{ +public: + + DECLARE_CLASS( CTFGrenadeGas, CTFWeaponBaseGrenade ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); +// DECLARE_ACTTABLE(); + + CTFGrenadeGas() {} + + // Unique identifier. + virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_GAS; } + +// Server specific. +#ifdef GAME_DLL + + DECLARE_DATADESC(); + + virtual CTFWeaponBaseGrenadeProj *EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags = 0 ); + +#endif + + CTFGrenadeGas( const CTFGrenadeGas & ) {} +}; + +#ifdef CLIENT_DLL + #define CTFGasGrenadeEffect C_TFGasGrenadeEffect +#endif + +class CTFGasGrenadeEffect : public CBaseEntity +{ +public: + DECLARE_CLASS( CTFGasGrenadeEffect, CBaseEntity ); + DECLARE_NETWORKCLASS(); + +#ifndef CLIENT_DLL + + virtual int UpdateTransmitState( void ); + +#else + + CTFGasGrenadeEffect() + { + m_pGasEffect = NULL; + } + + virtual void OnDataChanged( DataUpdateType_t updateType ); + + CNewParticleEffect *m_pGasEffect; + +#endif + +}; + +//============================================================================= +// +// TF Gase Grenade Projectile (Server specific.) +// +#ifdef GAME_DLL + +class CTFGrenadeGasProjectile : public CTFWeaponBaseGrenadeProj +{ +public: + + DECLARE_CLASS( CTFGrenadeGasProjectile, CTFWeaponBaseGrenadeProj ); + DECLARE_DATADESC(); + + ~CTFGrenadeGasProjectile(); + + // Unique identifier. + virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_GAS; } + + // Creation. + static CTFGrenadeGasProjectile *Create( const Vector &position, const QAngle &angles, const Vector &velocity, + const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags = 0 ); + + // Overrides. + virtual void Spawn(); + virtual void Precache(); + virtual void BounceSound( void ); + virtual void Detonate(); + virtual void DetonateThink( void ); + + void Think_Emit( void ); + void Think_Fade( void ); + +private: + int m_nPulses; + + CHandle<CTFGasGrenadeEffect> m_hGasEffect; +}; + +#endif + +#endif // TF_WEAPON_GRENADE_GAS_H |