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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/tf_weapon_grenade_concussion.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/shared/tf/tf_weapon_grenade_concussion.h')
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diff --git a/game/shared/tf/tf_weapon_grenade_concussion.h b/game/shared/tf/tf_weapon_grenade_concussion.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: TF Concussion Grenade.
+//
+//=============================================================================//
+#ifndef TF_WEAPON_GRENADE_CONCUSSION_H
+#define TF_WEAPON_GRENADE_CONCUSSION_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_weaponbase_grenade.h"
+#include "tf_weaponbase_grenadeproj.h"
+
+// Client specific.
+#ifdef CLIENT_DLL
+#define CTFGrenadeConcussion C_TFGrenadeConcussion
+#endif
+
+//=============================================================================
+//
+// TF Concussion Grenade
+//
+class CTFGrenadeConcussion : public CTFWeaponBaseGrenade
+{
+public:
+
+ DECLARE_CLASS( CTFGrenadeConcussion, CTFWeaponBaseGrenade );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CTFGrenadeConcussion() {}
+
+ // Unique identifier.
+ virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_CONCUSSION; }
+
+// Server specific.
+#ifdef GAME_DLL
+
+ DECLARE_DATADESC();
+
+ virtual CTFWeaponBaseGrenadeProj *EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags = 0 );
+
+#endif
+
+ CTFGrenadeConcussion( const CTFGrenadeConcussion & ) {}
+};
+
+//=============================================================================
+//
+// TF Concussion Grenade Projectile (Server specific.)
+//
+#ifdef GAME_DLL
+
+class CTFGrenadeConcussionProjectile : public CTFWeaponBaseGrenadeProj
+{
+public:
+
+ DECLARE_CLASS( CTFGrenadeConcussionProjectile, CTFWeaponBaseGrenadeProj );
+
+ // Unique identifier.
+ virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_CONCUSSION; }
+
+ // Creation.
+ static CTFGrenadeConcussionProjectile *Create( const Vector &position, const QAngle &angles, const Vector &velocity,
+ const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags = 0 );
+
+ // Overrides.
+ virtual void Spawn();
+ virtual void Precache();
+ virtual void BounceSound( void );
+ virtual void Explode( trace_t *pTrace, int bitsDamageType );
+ virtual void Detonate();
+
+private:
+
+ float m_flDetonateTime;
+};
+
+#endif
+
+#endif // TF_WEAPON_GRENADE_CONCUSSION_H