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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/tf_weapon_fists.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/tf/tf_weapon_fists.h')
| -rw-r--r-- | game/shared/tf/tf_weapon_fists.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weapon_fists.h b/game/shared/tf/tf_weapon_fists.h new file mode 100644 index 0000000..647e975 --- /dev/null +++ b/game/shared/tf/tf_weapon_fists.h @@ -0,0 +1,69 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef TF_WEAPON_FISTS_H +#define TF_WEAPON_FISTS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_weaponbase_melee.h" + +#ifdef CLIENT_DLL +#define CTFFists C_TFFists +#endif + +enum fisttypes_t +{ + FISTTYPE_BASE = 0, + FISTTYPE_RADIAL_BUFF, + FISTTYPE_GRU, +}; + +//============================================================================= +// +// Fists weapon class. +// +class CTFFists : public CTFWeaponBaseMelee +{ +public: + + DECLARE_CLASS( CTFFists, CTFWeaponBaseMelee ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CTFFists() {} + virtual int GetWeaponID( void ) const { return TF_WEAPON_FISTS; } + + virtual void ItemPreFrame(); + virtual void PrimaryAttack(); + virtual void SecondaryAttack(); + virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); + + virtual void SendPlayerAnimEvent( CTFPlayer *pPlayer ); + + virtual void DoViewModelAnimation( void ); + + virtual bool HideWhileStunned( void ) { return false; } + + void Punch( void ); + +#ifdef GAME_DLL + virtual void OnEntityHit( CBaseEntity *pEntity, CTakeDamageInfo *info ); +#endif + + virtual bool AllowTaunts( void ); + + int GetFistType( void ) { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, set_weapon_mode ); return iMode; }; + + virtual void SetWeaponVisible( bool visible ){} // intentionally never hiding the fists + +private: + + CTFFists( const CTFFists & ) {} +}; + +#endif // TF_WEAPON_FISTS_H |