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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/tf_weapon_bonesaw.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/tf/tf_weapon_bonesaw.cpp')
| -rw-r--r-- | game/shared/tf/tf_weapon_bonesaw.cpp | 191 |
1 files changed, 191 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weapon_bonesaw.cpp b/game/shared/tf/tf_weapon_bonesaw.cpp new file mode 100644 index 0000000..6895d89 --- /dev/null +++ b/game/shared/tf/tf_weapon_bonesaw.cpp @@ -0,0 +1,191 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "cbase.h" +#include "tf_weapon_bonesaw.h" +#include "tf_weapon_medigun.h" +#ifdef GAME_DLL +#include "tf_player.h" +#else +#include "c_tf_player.h" +#endif + + +#define UBERSAW_CHARGE_POSEPARAM "syringe_charge_level" + +//============================================================================= +// +// Weapon Bonesaw tables. +// + +IMPLEMENT_NETWORKCLASS_ALIASED( TFBonesaw, DT_TFWeaponBonesaw ) + +BEGIN_NETWORK_TABLE( CTFBonesaw, DT_TFWeaponBonesaw ) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CTFBonesaw ) +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( tf_weapon_bonesaw, CTFBonesaw ); +PRECACHE_WEAPON_REGISTER( tf_weapon_bonesaw ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFBonesaw::Activate( void ) +{ + BaseClass::Activate(); +} +//----------------------------------------------------------------------------- +void CTFBonesaw::SecondaryAttack( void ) +{ + CTFPlayer *pPlayer = GetTFPlayerOwner(); + if ( !pPlayer ) + return; + +#ifdef GAME_DLL + int iSpecialTaunt = 0; + CALL_ATTRIB_HOOK_INT( iSpecialTaunt, special_taunt ); + if ( iSpecialTaunt ) + { + pPlayer->Taunt( TAUNT_BASE_WEAPON ); + return; + } +#endif + BaseClass::SecondaryAttack(); +} +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CTFBonesaw::DefaultDeploy( char *szViewModel, char *szWeaponModel, int iActivity, char *szAnimExt ) +{ + if ( BaseClass::DefaultDeploy( szViewModel, szWeaponModel, iActivity, szAnimExt ) ) + { +#ifdef CLIENT_DLL + UpdateChargePoseParam(); +#endif + return true; + } + + return false; +} + +//----------------------------------------------------------------------------- +void CTFBonesaw::DoMeleeDamage( CBaseEntity* ent, trace_t& trace ) +{ + // We hit a target, take a head + CTFPlayer *pPlayer = ToTFPlayer( GetOwnerEntity() ); + CTFPlayer *pVictim = ToTFPlayer( ent ); + + int iTakeHeads = 0; + CALL_ATTRIB_HOOK_INT( iTakeHeads, add_head_on_hit ); + if ( pPlayer && pVictim && iTakeHeads && (pVictim->GetTeamNumber() != pPlayer->GetTeamNumber() ) ) + { + int iDecaps = pPlayer->m_Shared.GetDecapitations() + 1; + pPlayer->m_Shared.SetDecapitations( iDecaps ); + pPlayer->TeamFortress_SetSpeed(); + } + + BaseClass::DoMeleeDamage( ent, trace ); +} + +//----------------------------------------------------------------------------- +float CTFBonesaw::GetBoneSawSpeedMod( void ) +{ + const int MAX_HEADS_FOR_SPEED = 10; + // Calculate Speed based on heads + CTFPlayer *pPlayer = ToTFPlayer( GetOwnerEntity() ); + + int iTakeHeads = 0; + CALL_ATTRIB_HOOK_INT( iTakeHeads, add_head_on_hit ); + if ( pPlayer && iTakeHeads ) + { + int iDecaps = Min( MAX_HEADS_FOR_SPEED, pPlayer->m_Shared.GetDecapitations() ); + return 1.f + (iDecaps * 0.05f); + } + return 1.f; +} + +//----------------------------------------------------------------------------- +int CTFBonesaw::GetCount( void ) +{ + CTFPlayer *pOwner = ToTFPlayer( GetOwner() ); + if ( !pOwner ) + return 0; + + return pOwner->m_Shared.GetDecapitations(); +} + +#ifdef CLIENT_DLL +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFBonesaw::OnDataChanged( DataUpdateType_t updateType ) +{ + BaseClass::OnDataChanged( updateType ); + + UpdateChargePoseParam(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFBonesaw::UpdateAttachmentModels( void ) +{ + BaseClass::UpdateAttachmentModels(); + + if ( m_hViewmodelAttachment ) + { + m_iUberChargePoseParam = m_hViewmodelAttachment->LookupPoseParameter( m_hViewmodelAttachment->GetModelPtr(), UBERSAW_CHARGE_POSEPARAM ); + } + else + { + m_iUberChargePoseParam = LookupPoseParameter( GetModelPtr(), UBERSAW_CHARGE_POSEPARAM ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFBonesaw::UpdateChargePoseParam( void ) +{ + if ( m_iUberChargePoseParam >= 0 ) + { + CTFPlayer *pTFPlayer = ToTFPlayer( GetOwner() ); + if ( pTFPlayer && pTFPlayer->IsPlayerClass( TF_CLASS_MEDIC ) ) + { + CWeaponMedigun *pMedigun = (CWeaponMedigun *)pTFPlayer->Weapon_OwnsThisID( TF_WEAPON_MEDIGUN ); + if ( pMedigun ) + { + m_flChargeLevel = pMedigun->GetChargeLevel(); + + // On the local client, we push the pose parameters onto the attached model + if ( m_hViewmodelAttachment ) + { + m_hViewmodelAttachment->SetPoseParameter( m_iUberChargePoseParam, pMedigun->GetChargeLevel() ); + } + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFBonesaw::GetPoseParameters( CStudioHdr *pStudioHdr, float poseParameter[MAXSTUDIOPOSEPARAM] ) +{ + if ( !pStudioHdr ) + return; + + BaseClass::GetPoseParameters( pStudioHdr, poseParameter ); + + if ( m_iUberChargePoseParam >= 0 ) + { + poseParameter[m_iUberChargePoseParam] = m_flChargeLevel; + } +} + +#endif
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