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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/tf_viewmodel.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_VIEWMODEL_H
+#define TF_VIEWMODEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "predictable_entity.h"
+#include "utlvector.h"
+#include "baseplayer_shared.h"
+#include "shared_classnames.h"
+#include "tf_weaponbase.h"
+
+#if defined( CLIENT_DLL )
+#include "c_baseanimating.h"
+#define CTFViewModel C_TFViewModel
+#endif
+
+class CTFViewModel : public CBaseViewModel
+{
+ DECLARE_CLASS( CTFViewModel, CBaseViewModel );
+public:
+
+ DECLARE_NETWORKCLASS();
+
+ CTFViewModel( void );
+ virtual ~CTFViewModel( void );
+
+ virtual void CalcViewModelLag( Vector& origin, QAngle& angles, QAngle& original_angles );
+ virtual void CalcViewModelView( CBasePlayer *owner, const Vector& eyePosition, const QAngle& eyeAngles );
+ virtual void AddViewModelBob( CBasePlayer *owner, Vector& eyePosition, QAngle& eyeAngles );
+
+#if defined( CLIENT_DLL )
+ virtual bool ShouldPredict( void )
+ {
+ if ( GetOwner() && GetOwner() == C_BasePlayer::GetLocalPlayer() )
+ return true;
+
+ return BaseClass::ShouldPredict();
+ }
+
+ virtual void StandardBlendingRules( CStudioHdr *hdr, Vector pos[], Quaternion q[], float currentTime, int boneMask );
+ virtual void ProcessMuzzleFlashEvent( void );
+
+ virtual int GetSkin();
+ BobState_t &GetBobState() { return m_BobState; }
+
+ virtual int DrawModel( int flags );
+ virtual bool OnPostInternalDrawModel( ClientModelRenderInfo_t *pInfo );
+
+ virtual const char* ModifyEventParticles( const char* token );
+#endif
+
+ bool m_bBodygroupsDirty;
+
+private:
+ void RecalculatePlayerBodygroups();
+
+#if defined( CLIENT_DLL )
+
+ // This is used to lag the angles.
+ CInterpolatedVar<QAngle> m_LagAnglesHistory;
+ QAngle m_vLagAngles;
+ BobState_t m_BobState; // view model head bob state
+
+ CTFViewModel( const CTFViewModel & ); // not defined, not accessible
+
+ QAngle m_vLoweredWeaponOffset;
+
+#endif
+};
+
+#endif // TF_VIEWMODEL_H