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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/tf_projectile_energy_ring.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/tf/tf_projectile_energy_ring.h')
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diff --git a/game/shared/tf/tf_projectile_energy_ring.h b/game/shared/tf/tf_projectile_energy_ring.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// TF Energy Ring Projectile
+//
+//=============================================================================
+#ifndef TF_PROJECTILE_ENERGY_RING_H
+#define TF_PROJECTILE_ENERGY_RING_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#ifdef CLIENT_DLL
+#include "c_tf_player.h"
+#else
+#include "tf_player.h"
+#endif
+
+#include "tf_projectile_base.h"
+#include "tf_weapon_flamethrower.h"
+
+#ifdef CLIENT_DLL
+#define CTFProjectile_EnergyRing C_TFProjectile_EnergyRing
+#endif
+
+class CTFProjectile_EnergyRing : public CTFBaseProjectile
+{
+public:
+
+ DECLARE_CLASS( CTFProjectile_EnergyRing, CTFBaseProjectile );
+ DECLARE_NETWORKCLASS();
+
+ CTFProjectile_EnergyRing();
+
+ virtual const char* GetProjectileModelName( void );
+ virtual float GetGravity( void );
+
+ // Creation.
+ static CTFProjectile_EnergyRing *Create( CTFWeaponBaseGun *pLauncher, const Vector& vecOrigin, const QAngle& vecAngles, float fSpeed, float fGravity, CBaseEntity *pOwner = NULL, CBaseEntity *pScorer = NULL, Vector vColor1=vec3_origin, Vector vColor2=vec3_origin, bool bCritical=false );
+ virtual void Spawn();
+ virtual void Precache();
+ virtual int GetWeaponID( void ) const { return ShouldPenetrate() ? TF_WEAPON_RAYGUN : TF_WEAPON_DRG_POMSON; }
+
+#ifdef GAME_DLL
+ virtual void ProjectileTouch( CBaseEntity *pOther ) OVERRIDE;
+ virtual void ResolveFlyCollisionCustom( trace_t &trace, Vector &vecVelocity ) OVERRIDE;
+#else
+ virtual void OnDataChanged( DataUpdateType_t updateType ) OVERRIDE;
+#endif
+
+ virtual bool CanHeadshot() { return false; }
+
+ virtual void ImpactTeamPlayer( CTFPlayer *pOther ) {}
+
+ virtual float GetDamage();
+ virtual int GetDamageCustom() { return TF_DMG_CUSTOM_PLASMA; }
+
+ virtual bool IsDeflectable() { return false; }
+
+ void SetColor( int idx, Vector vColor ) { if ( idx==1 ) m_vColor1=vColor; else m_vColor2=vColor; }
+
+ float GetInitialVelocity( void );
+
+private:
+
+ bool ShouldPenetrate() const;
+ const char* GetTrailParticleName() const;
+
+ Vector m_vColor1;
+ Vector m_vColor2;
+
+ Vector m_vecPrevPos;
+
+#ifdef GAME_DLL
+ CUtlVector<EHANDLE> m_vecHitEnemies;
+ void PlayImpactEffects( const Vector& vecPos, bool bHitFlesh );
+#endif
+
+protected:
+ float m_flInitTime;
+};
+
+#endif //TF_PROJECTILE_ENERGY_RING_H \ No newline at end of file