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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/tf_projectile_base.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/tf/tf_projectile_base.h')
| -rw-r--r-- | game/shared/tf/tf_projectile_base.h | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/game/shared/tf/tf_projectile_base.h b/game/shared/tf/tf_projectile_base.h new file mode 100644 index 0000000..85d19f5 --- /dev/null +++ b/game/shared/tf/tf_projectile_base.h @@ -0,0 +1,142 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// TF Base Projectile +// +//============================================================================= +#ifndef TF_BASE_PROJECTILE_H +#define TF_BASE_PROJECTILE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "cbase.h" +#include "tf_shareddefs.h" +#include "baseprojectile.h" + +// Client specific. +#ifdef CLIENT_DLL + #include "tempent.h" +// Server specific. +#else + #include "iscorer.h" +#endif + +#ifdef CLIENT_DLL +#define CTFBaseProjectile C_TFBaseProjectile +C_LocalTempEntity *ClientsideProjectileCallback( const CEffectData &data, float flGravityBase, const char *pszParticleName = NULL ); +#endif + +/* +CBaseProjectile + |- CTFBaseProjectile + |- CTFProjectile_Nail + |- CTFProjectile_Dart + |- CTFProjectile_Syringe + |- CTFProjectile_EnergyRing + |- CTFBaseRocket + |- Soldier rocket + |- Pyro rocket + |- CTFProjectile_Flare + |- CTFProjectile_Arrow + |- CBaseGrenade + |- CTFWeaponBaseGrenadeProj + |- CTFGrenadePipebombProjectile +*/ + +//============================================================================= +// +// Generic projectile +// +class CTFBaseProjectile : public CBaseProjectile +#if !defined( CLIENT_DLL ) + , public IScorer +#endif +{ +public: + + DECLARE_CLASS( CTFBaseProjectile, CBaseProjectile ); + DECLARE_NETWORKCLASS(); + + CTFBaseProjectile(); + ~CTFBaseProjectile(); + + void Precache( void ); + void Spawn( void ); + + virtual int GetWeaponID( void ) const { return m_iWeaponID; } + void SetWeaponID( int iID ) { m_iWeaponID = iID; } + + bool IsCritical( void ) const { return m_bCritical; } + virtual void SetCritical( bool bCritical ) { m_bCritical = bCritical; } + + CBaseEntity *GetLauncher( void ) { return m_hLauncher; } + +private: + + int m_iWeaponID; + bool m_bCritical; + +protected: + + // Networked. + CNetworkVector( m_vInitialVelocity ); + + static CTFBaseProjectile *Create( const char *pszClassname, const Vector &vecOrigin, + const QAngle &vecAngles, CBaseEntity *pOwner, float flVelocity, short iProjModelIndex, const char *pszDispatchEffect = NULL, CBaseEntity *pScorer = NULL, bool bCritical = false, Vector vColor1=vec3_origin, Vector vColor2=vec3_origin ); + + virtual const char *GetProjectileModelName( void ); + virtual float GetGravity( void ) { return 0.001f; } + +#ifdef CLIENT_DLL + +public: + + virtual int DrawModel( int flags ); + virtual void PostDataUpdate( DataUpdateType_t type ); + +private: + + float m_flSpawnTime; +#else + +public: + + DECLARE_DATADESC(); + + // IScorer interface + virtual CBasePlayer *GetScorer( void ); + virtual CBasePlayer *GetAssistant( void ) { return NULL; } + + void SetScorer( CBaseEntity *pScorer ); + + virtual void ProjectileTouch( CBaseEntity *pOther ); + + virtual int GetProjectileType ( void ) { return TF_PROJECTILE_NONE; } // Default unset + + virtual float GetDamage() { return m_flDamage; } + virtual void SetDamage(float flDamage) { m_flDamage = flDamage; } + + virtual Vector GetDamageForce( void ); + virtual int GetDamageType( void ); + + virtual unsigned int PhysicsSolidMaskForEntity( void ) const OVERRIDE; + + void SetupInitialTransmittedGrenadeVelocity( const Vector &velocity ) { m_vInitialVelocity = velocity; } + + virtual void SetLauncher( CBaseEntity *pLauncher ) OVERRIDE { m_hLauncher = pLauncher; BaseClass::SetLauncher( pLauncher ); } + +protected: + + void FlyThink( void ); + +protected: + float m_flDamage; + CBaseHandle m_Scorer; + +#endif // ndef CLIENT_DLL + +protected: + CNetworkHandle( CBaseEntity, m_hLauncher ); +}; + +#endif //TF_BASE_PROJECTILE_H
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