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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/tf_item_system.cpp
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Diffstat (limited to 'game/shared/tf/tf_item_system.cpp')
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1 files changed, 41 insertions, 0 deletions
diff --git a/game/shared/tf/tf_item_system.cpp b/game/shared/tf/tf_item_system.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "cbase.h"
+#include "tf_item_system.h"
+#include "econ_item_inventory.h"
+#include "tf_item_inventory.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Generate the base item for a class's loadout slot
+//-----------------------------------------------------------------------------
+item_definition_index_t CTFItemSystem::GenerateBaseItem( baseitemcriteria_t *pCriteria )
+{
+ Assert( pCriteria->iClass != 0 );
+ Assert( pCriteria->iSlot != LOADOUT_POSITION_INVALID );
+
+ // Some slots don't have base items (i.e. were added after launch)
+ if ( !TFInventoryManager()->SlotContainsBaseItems( GEconItemSchema().GetEquipTypeFromClassIndex( pCriteria->iClass ), pCriteria->iSlot ) )
+ return INVALID_ITEM_DEF_INDEX;
+
+ CItemSelectionCriteria criteria;
+ criteria.SetQuality( AE_NORMAL );
+ criteria.SetItemLevel( 1 );
+ criteria.BAddCondition( "baseitem", k_EOperator_String_EQ, "1", true );
+ InventoryManager()->AddBaseItemCriteria( pCriteria, &criteria );
+ int iChosenItem = GenerateRandomItem( &criteria, NULL );
+ return iChosenItem;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTFItemSystem *TFItemSystem( void )
+{
+ CEconItemSystem *pItemSystem = ItemSystem();
+ Assert( dynamic_cast<CTFItemSystem *>( pItemSystem ) != NULL );
+ return (CTFItemSystem *)pItemSystem;
+} \ No newline at end of file