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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/tf_gcmessages.proto
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//====== Copyright 1996-2010, Valve Corporation, All rights reserved. =======
+//
+// Purpose: The file defines our Google Protocol Buffers which are used in over
+// the wire messages between servers as well as between the TF GC and TF gameservers
+// and clients.
+//
+//=============================================================================
+
+// We care more about speed than code size
+option optimize_for = SPEED;
+
+// We don't use the service generation functionality
+option cc_generic_services = false;
+
+
+//
+// STYLE NOTES:
+//
+// Use CamelCase CMsgMyMessageName style names for messages.
+//
+// Use lowercase _ delimited names like my_steam_id for field names, this is non-standard for Steam,
+// but plays nice with the Google formatted code generation.
+//
+// Try not to use required fields ever. Only do so if you are really really sure you'll never want them removed.
+// Optional should be preffered as it will make versioning easier and cleaner in the future if someone refactors
+// your message and wants to remove or rename fields.
+//
+// Use fixed64 for JobId_t, GID_t, or SteamID. This is appropriate for any field that is normally
+// going to be larger than 2^56. Otherwise use int64 for 64 bit values that are frequently smaller
+// than 2^56 as it will safe space on the wire in those cases.
+//
+// Similar to fixed64, use fixed32 for RTime32 or other 32 bit values that are frequently larger than
+// 2^28. It will safe space in those cases, otherwise use int32 which will safe space for smaller values.
+// An exception to this rule for RTime32 is if the value will frequently be zero rather than set to an actual
+// time.
+//
+// Note: to make something a key field, list it like so:
+// optional uint32 account_id = 1 [ (key_field) = true ];
+
+import "steammessages.proto";
+import "base_gcmessages.proto";
+
+enum ETFGCMsg
+{
+ k_EMsgGCReportWarKill = 5001; //War kill tracking. No longer in use
+
+ k_EMsgGCVoteKickBanPlayer = 5018; // client => GC
+ k_EMsgGCVoteKickBanPlayerResult = 5019; // game server => GC
+
+ k_EMsgGCKickPlayer_DEPRECATED = 5020; // GC => game server & client
+
+ k_EMsgGCStartedTraining_DEPRECATED = 5021; // client => GC
+
+ k_EMsgGCFreeTrial_ChooseMostHelpfulFriend = 5022; // client => GC
+
+ k_EMsgGCRequestTF2Friends = 5023; // client => GC
+ k_EMsgGCRequestTF2FriendsResponse = 5024; // GC => client
+
+ k_EMsgGCReplay_SubmitContestEntry = 5026; // client => GC
+ k_EMsgGCReplay_SubmitContestEntryResponse = 5027; // client => GC
+
+ k_EMsgGCSaxxy_Awarded = 5029; // GC => client
+
+ k_EMsgGCFreeTrial_ThankedBySomeone = 5028; // GC => client
+ k_EMsgGCFreeTrial_ThankedSomeone = 5030; // GC => client
+ k_EMsgGCFreeTrial_ConvertedToPremium = 5031; // GC => client
+
+ k_EMsgGCMeetThePyroSilliness_BananaCraft_DEPRECATED = 5032; // GC => client (was part of the pre-Meet-the-Pyro silliness)
+ k_EMsgGCMVMARG_HighFiveSuccessResponse_DEPRECATED = 5033; // GC => client (was part of the pre-MVM silliness)
+ k_EMsgGCMVMARG_HighFiveOnClient_DEPRECATED = 5034; // client => GC (was part of the pre-MVM silliness)
+
+ // Coaching
+ k_EMsgGCCoaching_AddToCoaches = 5200; // client is requesting that they be added to a list of eligible coaches
+ k_EMsgGCCoaching_AddToCoachesResponse = 5201;
+ k_EMsgGCCoaching_RemoveFromCoaches = 5202; // client is requesting to be removed from list of eligible coaches
+ k_EMsgGCCoaching_RemoveFromCoachesResponse =5203; // sent by GC to client
+ k_EMsgGCCoaching_FindCoach = 5204; // sent by client to GC requesting a coach be found
+ k_EMsgGCCoaching_FindCoachResponse = 5205; // sent by GC to client looking for a coach
+ k_EMsgGCCoaching_AskCoach = 5206; // sent by GC to coach asking if they want to coach a student
+ k_EMsgGCCoaching_AskCoachResponse = 5207; // (coach) client's response to whether they want to coach the found student
+ k_EMsgGCCoaching_CoachJoinGame = 5208; // sent by GC to (coach) client to tell them to join the server
+ k_EMsgGCCoaching_CoachJoining = 5209; // sent by GC to game session to tell them who is going to coach whom
+ k_EMsgGCCoaching_CoachJoined = 5210; // sent by GC to game server letting them know a coach has joined
+ k_EMsgGCCoaching_LikeCurrentCoach = 5211; // sent by (student) client to GC to indicate that they like their coach
+ k_EMsgGCCoaching_RemoveCurrentCoach = 5212; // sent by (student) client to GC to indicate that they want to get rid of their coach, and eventually to game server
+ k_EMsgGCCoaching_AlreadyRatedCoach = 5213; // sent by GC to (student) client
+
+ // mini-games:
+ // duel
+ k_EMsgGC_Duel_Request = 5500; // GC => target (all clients?)
+ k_EMsgGC_Duel_Response = 5501; // challenged client => GC and GC => all clients
+ k_EMsgGC_Duel_Results = 5502; // gameserver => GC
+ k_EMsgGC_Duel_Status = 5503; // GC => client
+
+ // halloween (deprecated GCMsg types)
+ k_EMsgGC_Halloween_ReservedItem_DEPRECATED = 5600; // GC => clients
+ k_EMsgGC_Halloween_GrantItem_DEPRECATED = 5601; // client(s) => GC
+ k_EMsgGC_Halloween_GrantItemResponse_DEPRECATED = 5604; // GC => client(s)
+ k_EMsgGC_Halloween_Cheat_QueryResponse_DEPRECATED = 5605; // clients => GC
+ k_EMsgGC_Halloween_ItemClaimed_DEPRECATED = 5606; // GC => clients
+
+ // Halloween (new CProtoBufMsg types)
+ k_EMsgGC_Halloween_ReservedItem = 5607; // GC => clients
+ k_EMsgGC_Halloween_GrantItem = 5608; // client(s) => GC
+ k_EMsgGC_Halloween_GrantItemResponse = 5609; // GC => client(s)
+ k_EMsgGC_Halloween_Cheat_QueryResponse_DEPRECATED_2 = 5610; // clients => GC
+ k_EMsgGC_Halloween_ItemClaimed_DEPRECATED_2 = 5611; // GC => clients
+ k_EMsgGC_Halloween_ServerBossEvent = 5612; // server => GC
+ k_EMsgGC_Halloween_Merasmus2012 = 5613; // server => GC
+ k_EMsgGC_Halloween_UpdateMerasmusLootLevel = 5614; // Client => GC
+
+ // Game Server stuff
+ k_EMsgGC_GameServer_LevelInfo = 5700; // game server => GC
+ k_EMsgGC_GameServer_AuthChallenge = 5701; // GC => game server
+ k_EMsgGC_GameServer_AuthChallengeResponse = 5702; // game server => GC
+ k_EMsgGC_GameServer_CreateIdentity = 5703; // client => GC
+ k_EMsgGC_GameServer_CreateIdentityResponse =5704; // GC => client
+ k_EMsgGC_GameServer_List = 5705; // client => GC
+ k_EMsgGC_GameServer_ListResponse = 5706; // GC => client
+ k_EMsgGC_GameServer_AuthResult = 5707; // GC => client
+ k_EMsgGC_GameServer_ResetIdentity = 5708; // GC => client
+ k_EMsgGC_GameServer_ResetIdentityResponse = 5709; // GC => client
+
+ // Game-server-modifying client items
+ k_EMsgGC_Client_UseServerModificationItem = 5710; // client => GC
+ k_EMsgGC_Client_UseServerModificationItem_Response = 5711; // GC => client
+ k_EMsgGC_GameServer_UseServerModificationItem = 5712; // GC => game server
+ k_EMsgGC_GameServer_UseServerModificationItem_Response = 5713; // game server => GC
+ k_EMsgGC_GameServer_ServerModificationItemExpired = 5714; // game server => GC
+ k_EMsgGC_GameServer_ModificationItemState = 5715; // GC => game server
+
+ k_EMsgGC_GameServer_AckPolicy = 5716; // client => GC
+ k_EMsgGC_GameServer_AckPolicyResponse = 5717; // GC => client
+
+ // Quickplay
+ k_EMsgGC_QP_ScoreServers = 5800; // client => GC
+ k_EMsgGC_QP_ScoreServersResponse = 5801; // client => GC
+ k_EMsgGC_QP_PlayerJoining = 5802; // GC => server
+
+ // Cheat challenge (deperecated GCMsg types)
+ k_EMsgGC_PickupItemEligibility_Query_DEPRECATED = 6000; // GC => clients
+
+ // Cheat challenge (new CProtoBufMsg types)
+ k_EMsgGC_PickupItemEligibility_Query_DEPRECATED_2 = 6001; // GC => clients
+
+ // Leveling Weapons
+ k_EMsgGC_IncrementKillCountAttribute_DEPRECATED = 6100; // client => GC (a player killed) (deprecated: moved to econ)
+ k_EMsgGC_IncrementKillCountResponse_DEPRECATED = 6101; // GC => client (deprecated: moved to econ)
+
+ //
+ // Coop matchmaking
+ //
+ //k_EMsgGCGameMatchSignOut= 6204;
+ //k_EMsgGCGameMatchSignOutResponse = 6205;
+ //k_EMsgGCJoinChatChannel = 6209;
+ //k_EMsgGCJoinChatChannelResponse = 6210;
+ //k_EMsgGCLeaveChatChannel = 6211;
+ //k_EMsgGCChatMessage = 6212;
+ //k_EMsgGCOtherJoinedChannel = 6213;
+ //k_EMsgGCOtherLeftChannel = 6214;
+ k_EMsgGCCreateOrUpdateParty = 6233; // sent from party leader to GC to create party, and/or start/stop the search
+ //k_EMsgGCConnectedPlayers = 6234;
+ k_EMsgGCAbandonCurrentGame = 6235;
+ //k_EMsgGCStopFindingMatch = 6236;
+ k_EMsgForceSOCacheResend = 6237;
+ k_EMsgGCRequestChatChannelList = 6260;
+ k_EMsgGCRequestChatChannelListResponse = 6261;
+ k_EMsgGCReadyUp = 6270; // sent to acknowledge lobby readiness
+ k_EMsgGCKickedFromMatchmakingQueue = 6271; // player has been removed from the matchmaking queue (for not readying up)
+ k_EMsgGCLeaverDetected = 6272; // sent from server to GC when a player has been AFK/disconnected too long
+ k_EMsgGCLeaverDetectedResponse = 6287;
+ // Removed
+ // k_EMsgGCPlayerFailedToConnect = 6288; // Response message added later as 6520 below
+ k_EMsgGCExitMatchmaking = 6289;
+ //k_EMsgGCAdjustMatchSearchCriteria = 6290;
+ k_EMsgGCAcceptInvite = 6291;
+ k_EMsgGCAcceptInviteResponse = 6292;
+ k_EMsgGCMatchmakingProgress = 6293;
+ k_EMsgGCMvMVictoryInfo = 6294;
+ k_EMsgGCGameServerMatchmakingStatus = 6295;
+ k_EMsgGCCreateOrUpdatePartyReply = 6296; // GC -> client, to acknowledge party change request
+
+ k_EMsgGCMvMVictory = 6297; // game server -> GC, report MvM Victory
+ k_EMsgGCMvMVictoryReply = 6298; // GC -> game server, acknowledge of recieving MvM Victory
+ k_EMsgGCGameServerKickingLobby = 6299; // Game server is finished running match, please destroy lobby.
+ // Reply message added later as 6521
+ k_EMsgGCLeaveGameAndPrepareToJoinParty = 6300; // GC -> client. Disconnect from the server and go to the lobby UI; I'm putting you in a party
+ // Deprecated, see PlayerAbandonedMatch
+ // k_EMsgGCRemovePlayerFromLobby = 6301; // Game server wants this player removed from the lobby.
+ // Response added later as 6514 below
+ // Deprecated
+ // k_EMsgGCSetLobbySafeToLeave = 6302; // Game server indicates that all players in the lobby are safe to leave
+ k_EMsgGC_UpdatePeriodicEvent = 6400; // game server => GC
+
+ k_EMsgGC_DuckLeaderboard_IndividualUpdate = 6401; // Client -> GC
+
+ k_EMsgGC_Client2GCEconPreviewDataBlockRequest = 6402;
+ k_EMsgGC_Client2GCEconPreviewDataBlockResponse = 6403;
+
+ k_EMsgGC_ClientVerificationChallenge = 6500; // GC -> client
+ k_EMsgGC_ClientVerificationChallengeResponse = 6501; // client -> GC
+ k_EMsgGC_ClientVerificationVerboseResponse = 6502; // client -> GC
+
+ k_EMsgGC_ClientSetItemSlotAttribute = 6503; // client -> GC
+ // k_EMsgGC_PlayerSkillRating_Adjustment = 6504; // game server -> GC
+
+ k_EMsgGC_War_IndividualUpdate = 6505; // game server -> GC
+ k_EMsgGC_War_JoinWar = 6506; // client -> GC
+ k_EMsgGC_War_RequestGlobalStats = 6507; // client -> GC
+ k_EMsgGC_War_GlobalStatsResponse = 6508; // GC -> client
+
+ k_EMsgGC_WorldItemPlacement_Attribute = 6510; //
+ k_EMsgGC_WorldItemPlacement_Update = 6511; // client -> GC
+
+ k_EMsgGC_Match_Result = 6512; // game server -> GC. Response message added later as 6520 below
+
+ k_EMsgGCVoteKickPlayerRequest = 6513; // game server -> GC
+ k_EMsgGCVoteKickPlayerRequestResponse = 6514; // GC -> game server
+
+ k_EMsgGC_DailyCompetitiveStatsRollup = 6516; // game server -> GC
+ k_EMsgGC_DailyCompetitiveStatsRollup_Response = 6517; // GC -> game server
+
+ k_EMsgGC_WorldStatusBroadcast = 6518; // GC -> client
+ k_EMsgGC_ReportPlayer = 6519; // client -> GC
+
+ k_EMsgGC_Match_ResultResponse = 6520; // GC -> game server. Response message for 6512 above
+ k_EMsgGCGameServerKickingLobbyResponse = 6521; // GC -> game server. Response message for 6299 above
+ k_EMsgGCPlayerLeftMatch = 6522; // game server -> GC, a player left this match
+ k_EMsgGCPlayerLeftMatchResponse = 6523; // GC -> game server. Response message for above
+
+ k_EMsgGCRequestMatchMakerStats = 6524; // Client -> GC. Request for the below message
+ k_EMsgGCMatchMakerStatsResponse = 6525; // GC -> Client. Response to above message
+
+ k_EMsgGCMatchHistoryLoad = 6526; // Client -> GC.
+
+ k_EMsgGC_AcknowledgeXP = 6527; // Client -> GC. Acknowledge pending XP
+ k_EMsgGCDataCenterPing_Update = 6528; // client -> GC.
+
+ k_EMsgGC_NotificationAcknowledge = 6529; // Client -> GC. Acknowledge notifications
+ k_EMsgGC_NotificationAcknowledgeReply = 6530; // GC -> Client. Let client know if we've received the acknowledgement
+
+ k_EMsgGC_KickPlayerFromLobby = 6531; // GC -> game server. Tell the server to kick a player
+
+ // Rematch is deprecated by NewMatchForLobby stuff
+// k_EMsgGC_RematchRequest = 6532; // game server -> GC. Request a rematch
+// k_EMsgGC_RematchRequestResponse = 6533; // GC -> game server
+
+ k_EMsgGC_SurveyQuestionRequest = 6534; // GC -> Client. Ask the client to fill out a survey
+ k_EMsgGC_SurveyQuestionResponse = 6535; // Client -> GC. Client response to the request
+
+ k_EMsgGC_TFClientInit = 6536; // Client -> GC. Clients send this in response to
+ // ClientWelcome with initial data such as language and
+ // version.
+
+ k_EMsgGC_NewMatchForLobbyRequest = 6537; // Game server -> GC.
+ k_EMsgGC_NewMatchForLobbyResponse = 6538; // GC -> Game server
+
+ k_EMsgGC_ChangeMatchPlayerTeamsRequest = 6539; // Game server -> GC.
+ k_EMsgGC_ChangeMatchPlayerTeamsResponse = 6540; // GC -> Game server
+
+ k_EMsgGCPlayerVoteKickedAfterLeavingMatch = 6551; // game server -> GC, a player was votekicked after they left a match
+ k_EMsgGCPlayerVoteKickedAfterLeavingMatchResponse = 6552; // GC -> game server. Response message for above
+
+
+ // Development only messages
+ k_EMsgGCDev_GrantWarKill = 10001; //War kill tracking. No longer in use
+};
+
+
+
+//
+// k_EMsgGCTFGoldenWrenchBroadcast
+//
+message CMsgTFGoldenWrenchBroadcast
+{
+ optional int32 wrench_number = 1; // number of the deleted wrench
+ optional bool deleted = 2; // true if the wrench was deleted
+ optional string user_name = 3; // name of the user who deleted the wrench
+};
+
+//
+// k_EMsgGCTFSaxxyBroadcast
+//
+message CMsgTFSaxxyBroadcast
+{
+ optional int32 category_number = 1; // number of the deleted wrench
+ optional string user_name = 2; // name of the user who deleted the wrench
+};
+
+//
+// k_EMsgGCTFSpecificItemBroadcast
+//
+message CMsgGCTFSpecificItemBroadcast
+{
+ optional uint32 item_def_index = 1;
+ optional bool was_destruction = 2; // true if this item was destroyed, false if a new one was created
+ optional string user_name = 3; // name of the user who deleted the wrench
+};
+
+//
+// k_EMsgGC_WorldStatusBroadcast
+//
+// This is the global heartbeat the GC sends to clients periodically. It should only contain live data that clients need
+// to always be aware of, such as used on the global menu or to control global client state.
+//
+// I am obliged to mention, due to a certain email thread, that once TF is making better use of its WebAPI, this would
+// be better served as a GetWorldStatus call clients can scrape, to take full advantage of caching and so on.
+// Fletcher bloviated on this fact.
+//
+// !! Consider updating ITFGlobalStatus::GetWorldStatus when you change this
+message CMsgTFWorldStatus
+{
+ optional bool beta_stress_test_event_active = 1 [ default = false ];
+};
+
+
+//
+// CTFDuelSummary
+//
+message CSOTFDuelSummary
+{
+ optional uint32 account_id = 1 [ (key_field) = true ];
+ optional uint32 duel_wins = 2;
+ optional uint32 duel_losses = 3;
+ optional uint32 last_duel_account_id = 4;
+ optional uint32 last_duel_timestamp = 5;
+ optional uint32 last_duel_status = 6;
+};
+
+//
+// CTFMapContribution
+//
+message CSOTFMapContribution
+{
+ optional uint32 account_id = 1 [ (key_field) = true ];
+ optional uint32 def_index = 2 [ (key_field) = true ];
+ optional uint32 contribution_level = 3;
+};
+
+
+//
+// CMsgTFVoteKickBanPlayer
+//
+message CMsgTFVoteKickBanPlayer
+{
+ optional uint32 account_id_subject = 1;
+ optional uint32 kick_reason = 2;
+};
+
+
+//
+// CMsgTFVoteKickBanPlayerResult
+//
+message CMsgTFVoteKickBanPlayerResult
+{
+ optional uint32 account_id_initiator = 1;
+ optional uint32 account_id_subject = 2;
+ optional uint32 kick_reason = 3;
+ optional bool kick_successful = 4;
+ optional uint32 num_yes_votes = 5;
+ optional uint32 num_no_votes = 6;
+ optional uint32 num_possible_votes = 7;
+};
+
+
+//
+// CMsgTFFreeTrialChooseMostHelpfulFriend
+//
+message CMsgTFFreeTrialChooseMostHelpfulFriend
+{
+ optional uint32 account_id_friend = 1;
+};
+
+
+//
+// CMsgTFRequestTF2Friends
+//
+message CMsgTFRequestTF2Friends
+{
+ repeated uint32 account_ids = 1;
+};
+
+
+//
+// CMsgTFRequestTF2FriendsResponse
+//
+message CMsgTFRequestTF2FriendsResponse
+{
+ repeated uint32 account_ids = 1;
+};
+
+
+//
+// CSOTFPlayerInfo
+//
+message CSOTFPlayerInfo
+{
+ optional uint32 num_new_users_helped = 1;
+// optional bool trial_account = 2 [ default = false ]; // DEPRECATED
+};
+
+//
+// k_EMsgGCFreeTrial_ThankedBySomeone
+//
+message CMsgTFThankedBySomeone
+{
+ optional uint64 thanker_steam_id = 1;
+};
+
+//
+// k_EMsgGCFreeTrial_ThankedSomeone
+//
+message CMsgTFThankedSomeone
+{
+};
+
+//
+// k_EMsgGCFreeTrial_ConvertedToPremium
+//
+message CMsgTFFreeTrialConvertedToPremium
+{
+};
+
+// k_EMsgGCSaxxy_Awarded
+message CMsgSaxxyAwarded
+{
+ optional uint32 category = 1;
+ repeated string winner_names = 2;
+};
+
+//
+// CMsgReplaySubmitContestEntry
+//
+message CMsgReplaySubmitContestEntry
+{
+ optional string youtube_url = 1;
+ optional uint32 category = 2;
+};
+
+//
+// CMsgReplaySubmitContestEntryResponse
+//
+message CMsgReplaySubmitContestEntryResponse
+{
+ optional bool success = 1;
+};
+
+//
+// CReplayCachedContestData
+// Tom Bui: stored in memcached by account id
+//
+message CReplayCachedContestData
+{
+ optional fixed32 timestamp = 1;
+ optional uint32 num_votes_last_day = 2;
+ repeated uint32 video_entry_ids = 3;
+ optional uint32 num_flags_last_day = 4;
+};
+
+//=============================================================================
+// Coaching
+
+// k_EMsgGCCoaching_AddToCoaches
+message CMsgTFCoaching_AddToCoaches
+{
+};
+
+// k_EMsgGCCoaching_RemoveFromCoaches
+message CMsgTFCoaching_RemoveFromCoaches
+{
+};
+
+// k_EMsgGCCoaching_FindCoach
+message CMsgTFCoaching_FindCoach
+{
+ optional uint32 account_id_friend_as_coach = 1;
+ // @todo fill with criteria to match coach?
+};
+
+// k_EMsgGCCoaching_FindCoachResponse
+message CMsgTFCoaching_FindCoachResponse
+{
+ optional bool found_coach = 1;
+ optional uint32 num_likes = 2;
+ optional string coach_name = 3;
+};
+
+// k_EMsgGCCoaching_AskCoach
+message CMsgTFCoaching_AskCoach
+{
+ optional uint32 account_id_student = 1;
+ optional bool student_is_friend = 2;
+};
+
+// k_EMsgGCCoaching_AskCoachResponse
+message CMsgTFCoaching_AskCoachResponse
+{
+ optional bool accept_coaching_assignment = 1;
+};
+
+// k_EMsgGCCoaching_CoachJoinGame
+message CMsgTFCoaching_CoachJoinGame
+{
+ optional bool join_game = 1;
+ optional uint32 server_address = 2;
+ optional uint32 server_port = 3;
+ optional uint32 account_id_student = 4;
+};
+
+// k_EMsgGCCoaching_CoachJoining
+message CMsgTFCoaching_CoachJoining
+{
+ optional uint32 account_id_coach = 1;
+ optional uint32 account_id_student = 2;
+};
+
+// k_EMsgGCCoaching_CoachJoined
+message CMsgTFCoaching_CoachJoined
+{
+ optional uint32 account_id_coach = 1;
+};
+
+// k_EMsgGCCoaching_LikeCurrentCoach
+message CMsgTFCoaching_LikeCurrentCoach
+{
+ optional bool like_coach = 1;
+};
+
+// k_EMsgGCCoaching_RemoveCurrentCoach
+message CMsgTFCoaching_RemoveCurrentCoach
+{
+ optional uint32 account_id_coach = 1;
+};
+
+// End Coaching
+//=============================================================================
+
+//=============================================================================
+// Quickplay
+
+// k_EMsgGC_QP_ScoreServers
+message CMsgTFQuickplay_ScoreServers
+{
+ message ServerInfo
+ {
+ optional uint32 server_address = 1;
+ optional uint32 server_port = 2;
+ optional uint32 num_users = 3; // number of users the server is reporting to us
+ optional uint64 steam_id = 4;
+ optional uint32 max_users = 5; // max number of users the server reported
+ optional float user_score = 6; // what the client scored the server based on ping, preferences, etc
+ };
+ repeated ServerInfo servers = 1; // a list of servers
+};
+
+// k_EMsgGC_QP_ScoreServersResponse
+message CMsgTFQuickplay_ScoreServersResponse
+{
+ message ServerInfo
+ {
+ optional uint32 server_address = 1;
+ optional uint32 server_port = 2;
+ optional float total_score = 3;
+ optional uint64 steam_id = 4;
+ optional uint32 options_score = 5;
+ };
+ repeated ServerInfo servers = 1; // list of servers
+};
+
+// k_EMsgGC_QP_PlayerJoining
+message CMsgTFQuickplay_PlayerJoining
+{
+ optional uint32 account_id = 1;
+};
+
+// End Quickplay
+//=============================================================================
+
+
+//=============================================================================
+// GameServer Auth
+
+// k_EMsgGC_GameServer_LevelInfo
+message CMsgGC_GameServer_LevelInfo
+{
+ optional bool level_loaded = 1;
+ optional string level_name = 2;
+};
+
+// k_EMsgGC_GameServer_AuthChallenge
+message CMsgGC_GameServer_AuthChallenge
+{
+ // challenge string to be md5 hashed
+ optional string challenge_string = 1;
+};
+
+// k_EMsgGC_GameServer_AuthResult
+message CMsgGC_GameServer_AuthResult
+{
+ optional bool authenticated = 1;
+ optional int32 game_server_standing = 2;
+ optional int32 game_server_standing_trend = 3;
+ optional bool is_valve_server = 4;
+ optional string message = 5; // error message to explain failure or success.
+};
+
+// k_EMsgGC_GameServer_AuthChallengeResponse
+message CMsgGC_GameServer_AuthChallengeResponse
+{
+ optional uint32 game_server_account_id = 1;
+ optional bytes hashed_challenge_string = 2;
+};
+
+// k_EMsgGC_GameServer_CreateIdentity
+message CMsgGC_GameServer_CreateIdentity
+{
+ optional uint32 account_id = 1;
+};
+
+// k_EMsgGC_GameServer_CreateIdentityResponse
+message CMsgGC_GameServer_CreateIdentityResponse
+{
+ optional bool account_created = 1;
+ optional uint32 game_server_account_id = 2;
+ optional string game_server_identity_token = 3;
+ enum EStatus
+ {
+ kStatus_GenericFailure = 0;
+ kStatus_TooMany = -1;
+ kStatus_NoPrivs = -2;
+
+ kStatus_Created = 1;
+ };
+ optional EStatus status = 4;
+};
+
+// k_EMsgGC_GameServer_List
+message CMsgGC_GameServer_List
+{
+ optional uint32 account_id = 1;
+};
+
+// k_EMsgGC_GameServer_ListResponse
+message CMsgGC_GameServer_ListResponse
+{
+ message GameServerIdentity
+ {
+ optional uint32 game_server_account_id = 1;
+ optional string game_server_identity_token = 2;
+ optional int32 game_server_standing = 3;
+ optional int32 game_server_standing_trend = 4;
+ };
+ repeated GameServerIdentity owned_game_servers = 1;
+};
+
+// k_EMsgGC_GameServer_ResetIdentity
+message CMsgGC_GameServer_ResetIdentity
+{
+ optional uint32 game_server_account_id = 1;
+};
+
+// k_EMsgGC_GameServer_ResetIdentityResponse
+message CMsgGC_GameServer_ResetIdentityResponse
+{
+ optional bool game_server_identity_token_reset = 1;
+ optional uint32 game_server_account_id = 2;
+ optional string game_server_identity_token = 3;
+};
+
+// k_EMsgGC_GameServer_AckPolicy
+message CMsgGC_GameServer_AckPolicy
+{
+};
+
+// k_EMsgGC_GameServer_AckPolicyResponse
+message CMsgGC_GameServer_AckPolicyResponse
+{
+ optional uint32 result = 1;
+ optional string message = 2;
+};
+
+
+// GameServer Auth
+//=============================================================================
+
+// k_EMsgGC_Client_UseServerModificationItem
+message CMsgGC_Client_UseServerModificationItem
+{
+ optional uint64 item_id = 1;
+};
+
+// k_EMsgGC_Client_UseServerModificationItem_Response
+message CMsgGC_Client_UseServerModificationItem_Response
+{
+ enum EServerModificationItemResponse
+ {
+ kServerModificationItemResponse_AlreadyInUse = 1;
+ kServerModificationItemResponse_NotOnAuthenticatedServer = 2;
+ kServerModificationItemResponse_ServerReject = 3;
+ kServerModificationItemResponse_InternalError = 4;
+ kServerModificationItemResponse_EventAlreadyActive = 5;
+ };
+
+ optional EServerModificationItemResponse response_code = 1;
+};
+
+enum EServerModificationItemType
+{
+ kGameServerModificationItem_Halloween = 1;
+};
+
+// k_EMsgGC_GameServer_UseServerModificationItem
+message CMsgGC_GameServer_UseServerModificationItem
+{
+ optional EServerModificationItemType modification_type = 1;
+};
+
+// k_EMsgGC_GameServer_UseServerModificationItem_Response
+message CMsgGC_GameServer_UseServerModificationItem_Response
+{
+ enum EServerModificationItemServerResponse
+ {
+ kServerModificationItemServerResponse_Accepted = 1;
+ kServerModificationItemServerResponse_NoVoteCalled = 2;
+ kServerModificationItemServerResponse_VoteFailed = 3;
+ };
+
+ optional EServerModificationItemType modification_type = 1;
+ optional EServerModificationItemServerResponse server_response_code = 2;
+};
+
+// k_EMsgGC_GameServer_ServerModificationItemExpired
+message CMsgGC_GameServer_ServerModificationItemExpired
+{
+ optional EServerModificationItemType modification_type = 1;
+};
+
+// k_EMsgGC_GameServer_ModificationItemState
+message CMsgGC_GameServer_ServerModificationItem
+{
+ optional EServerModificationItemType modification_type = 1;
+ optional bool active = 2;
+};
+
+
+
+
+// Halloween
+//=============================================================================
+
+// k_EMsgGC_Halloween_ReserveItem
+message CMsgGC_Halloween_ReservedItem
+{
+ // position in the world where the item will spawn
+ repeated float x = 1;
+ repeated float y = 2;
+ repeated float z = 3;
+
+ // what type of package is this? where did it spawn? etc.
+ optional uint32 spawn_meta_info = 7;
+};
+
+// k_EMsgGC_Halloween_GrantItem
+message CMsgGC_Halloween_GrantItem
+{
+ optional uint32 recipient_account_id = 1;
+ optional uint32 level_id = 2;
+ optional bool flagged = 3; // This is ambiguously named on purpose. It means flagged as a cheater (noclipper). Used for logging cheaters in the backend.
+};
+
+// k_EMsgGC_Halloween_GrantItemResponse
+message CMsgGC_Halloween_GrantItemResponse
+{
+ optional uint32 recipient_account_id = 1;
+};
+
+// k_EMsgGC_Halloween_ItemClaimed
+message CMsgGC_Halloween_ItemClaimed
+{
+};
+
+
+// PVS
+//=============================================================================
+
+// k_EMsgGC_PickupItemEligibility_Query
+message CMsgGC_PickupItemEligibility_Query
+{
+ optional uint32 account_id = 1;
+ optional uint32 seconds_ago = 2; // positive, how many seconds ago was the item claimed
+};
+
+message CMsgGC_PickupItemEligibility_QueryResponse
+{
+ optional uint32 account_id = 1;
+ optional bool was_eligible = 2;
+ optional uint32 level_id = 3; // we can't trust the level that the server reports as so we have clients vote
+};
+
+//
+// CSOTFPartyMember
+//
+message CSOTFPartyMember
+{
+// optional fixed64 steamid = 1; // SteamID of player
+ optional bool owns_ticket = 2; // Do they have a ticket in their inventory?
+ optional uint32 completed_missions = 3; // Which missions have they completed (of the currently selected tour)
+ optional uint32 badge_level = 4; // Level of their badge
+ optional bool squad_surplus = 5; // Presenting voucher for the team to get "surplus"
+
+// optional float latitude = 6; // approxmimate world location of this player
+// optional float longitude = 7;
+
+ optional bool is_banned = 8 [ default = false ]; // mark the player as banned for abandoning MannUp mode
+ optional bool competitive_access = 9; // access to ranked ladder mode
+
+ // These two no longer shared with clients in favor of competitive_beta_access flag
+// optional bool phone_verified = 10 [ default = false ]; // account is phone verified on Steam
+// optional bool two_factor_enabled = 11 [ default = false ]; // two-factor auth
+ optional uint32 ladder_rank = 12;
+ optional bool is_low_priority = 13 [ default = false ];
+ optional uint32 experience = 14;
+ optional uint32 skillrating = 15 [ default = 10000 ];
+};
+
+enum TF_MatchmakingMode
+{
+ TF_Matchmaking_INVALID = 0; // dummy sentinel value
+ TF_Matchmaking_MVM = 1;
+ TF_Matchmaking_LADDER = 2;
+ TF_Matchmaking_CASUAL = 3;
+};
+
+enum TF_Matchmaking_WizardStep
+{
+ TF_Matchmaking_WizardStep_INVALID = 0;
+ TF_Matchmaking_WizardStep_MVM_PLAY_FOR_BRAGGING_RIGHTS = 1;
+ TF_Matchmaking_WizardStep_MVM_TOUR_OF_DUTY = 2;
+ TF_Matchmaking_WizardStep_MVM_CHALLENGE = 3;
+ TF_Matchmaking_WizardStep_SEARCHING = 4;
+ TF_Matchmaking_WizardStep_LADDER = 5;
+ TF_Matchmaking_WizardStep_CASUAL = 6;
+}
+
+//
+// Search criteria
+//
+message CMsgMatchSearchCriteria
+{
+ optional TF_MatchmakingMode matchmaking_mode = 7;
+ optional bool late_join_ok = 5; // Is my party willing to join late?
+ optional uint32 custom_ping_tolerance = 13 [ default = 0 ]; // 0 == no custom tolerance
+
+ // MvM options
+ //LEGACY: optional string challenge = 4; // Requested pop file (empty string for "any")
+ optional string mvm_mannup_tour = 10; // Selected Mann Up tour. (Mann UP only)
+ repeated string mvm_missions = 9; // Pop files we are willing to play. NOTE: An empty list means "no change", it doesn't mean "none". We pass "invalid" to indicate an empty list
+ optional bool play_for_bragging_rights = 6; // Are we going to play for bragging rights? If false, we are just playing for fun
+
+ // Quickplay options
+ optional uint32 quickplay_game_type = 8; // eQuickplayGameType
+
+ // Ladder
+ optional uint32 ladder_game_type = 11; //
+
+ // Casual
+ optional CMsgCasualMatchmakingSearchCriteria casual_criteria = 12; // Search criteria for casual games
+};
+
+//
+// CMsgCasualMatchmakingSearchCriteria
+//
+message CMsgCasualMatchmakingSearchCriteria
+{
+ repeated fixed32 selected_maps_bits = 3; // Bitfield of selected maps from the "master_maps_list" in _maps.txt
+}
+
+//
+// Message used for these purposes:
+// - Create a party to start matchmaking
+// - Update match search criteria or party properties
+// - Leave the queue, but keep the party intact
+// - Adjust whether a particular player in the lobby wants to cash in their squad surplus voucher
+message CMsgCreateOrUpdateParty
+{
+ optional CMsgMatchSearchCriteria search_criteria = 1;
+ //optional bool search_active = 2;
+ optional fixed64 steam_lobby_id = 3;
+ optional bool squad_surplus = 4;
+ optional TF_Matchmaking_WizardStep wizard_step = 5;
+ optional uint32 client_version = 6 [ default = 1225 ];
+};
+
+message CMsgCreateOrUpdatePartyReply
+{
+ optional uint32 result = 1; // EResult code
+ optional string message = 2; // Diagnostic
+ optional TF_Matchmaking_WizardStep wizard_step = 3; // current wizard step
+}
+
+//
+// CSOTFParty
+//
+message CSOTFParty
+{
+ optional uint64 party_id = 1 [ (key_field) = true ];
+ optional fixed64 leader_id = 2;
+ repeated fixed64 member_ids = 3;
+ repeated CSOTFPartyMember members = 13;
+// optional uint32 game_mode = 4;
+ repeated fixed64 pending_invites = 5;
+ optional uint64 associated_lobby_id = 35;
+
+ enum State
+ {
+ UI = 0;
+ FINDING_MATCH = 1;
+ IN_MATCH = 2;
+ AWAITING_RESERVATION_CONFIRMATION = 3;
+ }
+ optional State state = 6;
+ optional TF_Matchmaking_WizardStep wizard_step = 29;
+ optional uint32 started_matchmaking_time = 7;
+// optional uint32 searching_players = 8; // how many players are currently searching in the matchmaking system
+ repeated uint32 searching_players_by_group = 10; // how many players are currently searching in the matchmaking system
+ optional fixed64 steam_lobby_id = 27; // Steam lobby associated with this party
+
+ //
+ // Search criteria
+ //
+ optional TF_MatchmakingMode matchmaking_mode = 30; // high level search mode.
+ optional bool search_late_join_ok = 23; // Is my party willing to join late?
+ optional string search_mvm_mannup_tour = 32; // Selected Mann Up tour. (Mann UP only)
+ repeated string search_mvm_missions = 31; // MvM: Pop files we are willing to play. list must not be empty, if we are in MvM mode!
+ optional bool search_play_for_bragging_rights = 26; // Do we want to play for loot?
+ optional uint32 search_quickplay_game_type = 28; // eQuickplayGameType
+ optional uint32 search_ladder_game_type = 33; //
+ optional CMsgCasualMatchmakingSearchCriteria search_casual = 34;
+ optional uint32 custom_ping_tolerance = 36;
+
+ //
+ // Search status
+ //
+// optional uint32 matching_players = 14; // how many players are currently matching us
+// optional float search_fraction = 15; // fraction of search range (expands over time)
+ optional uint32 matchmaking_ban_time = 18; // party can't matchmake until this time
+ optional uint32 matchmaking_ban_account_id = 19; // accountID of the player preventing matchmaking
+ optional uint32 matchmaking_low_priority_time = 20; // if set, any official matchmaking mode will treat this party as low priority (superceded by prevent_match_until_date)
+};
+
+
+//
+// CSOTFPartyInvite - sent from the GC to possible new party member
+//
+message CSOTFPartyInvite
+{
+ message PartyMember
+ {
+ optional string name = 1;
+ optional fixed64 steam_id = 2;
+ optional uint32 avatar = 3;
+ };
+ optional uint64 group_id = 1 [ (key_field) = true ];
+ optional fixed64 sender_id = 2;
+ optional string sender_name = 3;
+ repeated PartyMember members = 4;
+};
+
+enum TF_GC_GameState
+{
+ TF_GC_GAMESTATE_STATE_INIT = 0;
+ TF_GC_GAMESTATE_WAIT_FOR_PLAYERS_TO_LOAD = 1;
+ TF_GC_GAMESTATE_STRATEGY_TIME = 3;
+ TF_GC_GAMESTATE_GAME_IN_PROGRESS = 5;
+ TF_GC_GAMESTATE_POST_GAME = 6;
+ TF_GC_GAMESTATE_DISCONNECT = 7;
+
+ TF_GC_GAMESTATE_LAST = 8; // keep this as the last index
+}
+
+enum TF_GC_TEAM
+{
+ TF_GC_TEAM_DEFENDERS = 0; // Mann (used as red in ladder games)
+ TF_GC_TEAM_INVADERS = 1; // Machine (used as blue in ladder games)
+ TF_GC_TEAM_BROADCASTER = 2;
+ TF_GC_TEAM_SPECTATOR = 3;
+ TF_GC_TEAM_PLAYER_POOL = 4; // players that haven't been assign to a team yet
+
+ TF_GC_TEAM_NOTEAM = 5;
+}
+
+//enum TF_CM_PICK
+//{
+// TF_CM_RANDOM = 0;
+// TF_CM_GOOD_GUYS = 1;
+// TF_CM_BAD_GUYS = 2;
+//}
+
+enum TFMatchLeaveReason
+{
+ TFMatchLeaveReason_UNSPECIFIED = 0; // No idea
+ TFMatchLeaveReason_VOTE_KICK = 1; // Vote kicked by teammates
+ TFMatchLeaveReason_IDLE = 2; // Idle kick
+ TFMatchLeaveReason_ADMIN_KICK = 3; // Admin kick
+ TFMatchLeaveReason_AWOL = 4; // Player left the match and did not return in time
+ TFMatchLeaveReason_NO_SHOW = 5; // Player never showed up
+ TFMatchLeaveReason_GC_REMOVED = 6; // Dropped via GC (e.g. refused to rejoin, removed themselves from the lobby, but wasn't clear to leave)
+};
+
+enum TFLobbyReadyState
+{
+ TFLobbyReadyState_UNDECLARED = 0;
+ TFLobbyReadyState_ACCEPTED = 1;
+ TFLobbyReadyState_DECLINED = 2;
+}
+
+//enum TFBotDifficulty
+//{
+// BOT_DIFFICULTY_EASY = 0;
+// BOT_DIFFICULTY_MEDIUM = 1;
+// BOT_DIFFICULTY_HARD = 2;
+// BOT_DIFFICULTY_UNFAIR = 3;
+//};
+//
+//enum TFGameVersion
+//{
+// GAME_VERSION_CURRENT = 0;
+// GAME_VERSION_STABLE = 1;
+//};
+
+//
+// CTFLobbyMember
+//
+message CTFLobbyMember
+{
+ enum ConnectState
+ {
+ INVALID = 0; // Dummy / sentinel value used for debugging
+ RESERVATION_PENDING = 1; // GC is telling gameserver it wants to add a player, and is asking gameserver to acknowledge
+ RESERVED = 2; // Gameserver has acknowledged reservation
+ CONNECTED = 3; // Is currently connected (and joined through matchmaking)
+ //CONNECTED_AD_HOC = 4; // Connected ad-hoc.
+ DISCONNECTED = 5; // Connected at somepoint via match making but is no longer connected
+ };
+
+ optional fixed64 id = 1 [ (key_field) = true ];
+ optional TF_GC_TEAM team = 3;
+// optional bool connected_to_game_server = 4;
+ optional ConnectState connect_state = 13;
+ optional string name = 6;
+ // Deprecated, not used by clients or servers, moved to memcache object
+// optional float latitude = 8; // approxmimate world location of this player
+// optional float longitude = 9;
+// optional bool ready = 10; // Is this player ready
+ optional TFLobbyReadyState ready_state = 11;
+ optional uint64 party_id = 12;
+ optional bool squad_surplus = 14;
+ optional uint32 badge_level = 15;
+ optional uint32 skillrating = 16 [ default = 10000 ];
+ optional uint32 last_connect_time = 17; // last time player was online
+ // Deprecated, abandons are handled by the gameserver match management logic now
+ // optional bool quitting_results_in_penalty = 18; // If true, then if the player quits, it wil result in a penalty of some sort.
+};
+
+//
+// CTFLobbyGCPrivate
+//
+// Data stored in the lobby object that is private to the GC
+// it will not be networked to clients
+//
+//message CTFLobbyGCPrivate
+//{
+// optional string search_key = 1; // key used to find servers, optional
+// optional string pass_key = 2; // key used to find lobbies, optional
+//}
+
+/// cosmetic details for radiant/dire
+//message CLobbyTeamDetails
+//{
+// optional string team_name = 1;
+// optional string team_logo = 2;
+//}
+
+// pending player report that is waiting for a matchID
+message CLobbyPendingPlayerReport
+{
+ optional uint32 account_id = 1;
+ optional fixed32 date = 2;
+}
+
+//
+// Match sign out message (deprecated)
+//
+// message CMsgGameMatchSignOut
+// {
+// // Team definition
+// message CTeam
+// {
+// // Player on a team
+// message CPlayer
+// {
+// optional fixed64 account_id = 1;
+// optional uint32 fake_client_id = 2;
+// optional uint32 hero_id = 3;
+// repeated uint32 items = 4;
+// optional uint32 gold = 5;
+// optional uint32 kills = 6;
+// optional uint32 deaths = 7;
+// optional uint32 assists = 8;
+// optional uint32 leaver_status = 9;
+// optional uint32 last_hits = 10;
+// optional uint32 denies = 11;
+// optional uint32 gold_per_min = 12;
+// optional uint32 xp_per_minute = 13;
+// optional uint32 gold_spent = 14;
+// optional uint32 level = 15;
+// optional uint32 hero_damage = 16;
+// optional uint32 tower_damage = 17;
+// optional uint32 hero_healing = 18;
+// optional uint32 time_last_seen = 19;
+// optional uint32 support_ability_value = 20;
+// optional uint64 party_id = 21;
+// optional bool idle_in_fountain = 22;
+// optional bool logged_in_elsewhere = 23;
+// optional float scaled_kills = 24;
+// optional float scaled_deaths = 25;
+// optional float scaled_assists = 26;
+// };
+//
+// repeated CPlayer players = 1;
+// }
+//
+// optional uint64 match_id = 1 [ (key_field) = true ];
+// optional uint32 duration = 2;
+// optional bool good_guys_win = 3;
+// optional fixed32 date = 4;
+// repeated uint32 num_players = 5; // Number of players per-team
+// repeated CTeam teams = 6; // Two teams per match
+// optional string computer_name = 7; // Which computer submitted stats
+// repeated uint32 tower_status = 8; // Which towers were destroyed per-team
+// repeated uint32 barracks_status = 9; // Which barracks were destroyed per-team
+// optional uint32 cluster = 10; // sv_cluster setting, this is the data center cluster the game was played on
+// optional string server_addr = 11; // string representing the server address
+// optional uint32 first_blood_time = 12;
+// optional float game_balance = 13; // average team balance over the game - 0.0 = completely balanced 1.0 = complete imbalance (should be impossible)
+// };
+
+//
+// CSOTFGameServerLobby
+//
+message CSOTFGameServerLobby
+{
+ optional uint64 lobby_id = 1 [ (key_field) = true ];
+ repeated CTFLobbyMember members = 2; // members assigned to this lobby
+ // Moved to GC-only CTFMemcachedLobby
+ // repeated CTFLobbyMember left_members = 7; // members who purposefully quit the lobby (declined the rejoin request or clicked the 'finish game' button at game end)
+ optional fixed64 leader_id = 11;
+ optional fixed64 server_id = 6 [default = 0 ]; // game server assigned to this lobby
+ //optional uint32 game_mode = 3;
+ repeated fixed64 pending_invites = 10;
+ enum State
+ {
+ UNKNOWN = 0; // Broken/bad lobby state. Lobbies can be in this state if we go down and restore from
+ // memcache during their setup, for instance
+ SERVERSETUP = 1; // selecting a server and getting it ready
+ RUN = 2; // server is ready, connect to it and play!
+// POSTGAME = 3; // game is over, server is uploading stats, will signal when its free
+// READYUP = 4; // waiting for all players to ready up
+// NOTREADY = 5; // lobby wasn't ready
+// SERVERASSIGN = 6; // selecting a server for a MATCH lobby, occurs before ready up
+ }
+ optional State state = 4 [ default = UNKNOWN ];
+ optional string connect = 5; // connect string usually something like "ip:port", only valid during state RUN
+//REMOVED optional string search_key = 8 [ (hidden) = true ]; // key used to find servers, optional
+// optional CTFLobbyGCPrivate gc_private = 9 [ (hidden) = true ]; // private lobby data on the GC not sent to clients or servers
+ enum LobbyType
+ {
+ INVALID = -1;
+ MATCH = 0; // lobby was created by the matchmaking system
+ PRACTICE = 1; // practice lobby with members chosen by the players
+ TOURNAMENT = 2; // special type of practice lobby where we record stats and only allow tournament flagged players in
+ TUTORIAL = 3;
+ }
+ optional LobbyType lobby_type = 12;
+ optional bool allow_cheats = 13;
+ //optional bool fill_with_bots = 14;
+ //optional bool intro_mode = 15;
+ optional string game_name = 16; // practice/tournament lobbies can have custom game names (shown in the Watch tab, etc.)
+ //repeated CLobbyTeamDetails team_details = 17; // cosmetic details for radiant/dire
+ //optional uint32 tutorial_lesson = 18; // tutorial lobbies set the lesson to start on
+ //optional uint32 tournament_id = 19; // If this is a tournament game, which tournament
+ //optional uint32 tournament_game_id = 20;// If this is a tournament game, which game in the tournament
+ optional uint32 server_region = 21 [ default = 0 ]; // region to use for the server, 0 means automatic using geo location avg distance
+ optional TF_GC_GameState game_state = 22; // This isn't set by the lobby, but is networked up from the gameserver when it changes
+ // hidden since we don't need to network to clients, they get it via packet entities
+ optional uint32 num_spectators = 23; // sent up from the game server
+ //optional uint32 tower_state = 24; // bitfield describing destroyed state of the towers in the map
+ //optional uint32 matchgroup = 25; // DEPRECATED. No longer used. Use match_group below instead.
+ optional float readyup_remaining_time = 26; // remaining time left in READYUP in seconds
+ // DEPRECATED, handled by gameserver management logic now
+ // optional bool leaver_detected = 27; // if set, a player has been detected as a leaver. other players can safely abandon without getting a leaver count
+ //optional TF_CM_PICK cm_pick = 28 [ default = TF_CM_RANDOM ]; // which team gets to pick first in CM mode
+// repeated CLobbyPendingPlayerReport pending_player_reports = 29 [ (hidden) = true ]; // player feedback reports that are waiting for this lobby's matchID (assigned on match signout)
+ optional bool allow_spectating = 31 [ default = true ]; // option for practice games to allow them to show up on the spectator list
+ optional uint32 average_rank = 32; // average rank of the players (skillrating in TF)
+ optional fixed64 load_game_lobby_id = 33; // if set, the server will try to load a match lobby/save number
+ optional uint32 load_game_save_number = 34;
+ //optional TFBotDifficulty bot_difficulty = 36 [ default = BOT_DIFFICULTY_MEDIUM ];
+ //optional TFGameVersion game_version = 37 [ default = GAME_VERSION_CURRENT ];
+ optional string mannup_tour_name = 42; // MvM tour we're playing for bragging rights. (Should not be set if not playing for bragging rights.)
+ optional string map_name = 38; // Map we're currently playing
+ optional string mission_name = 39; // Challenge we're currently playing
+ optional uint32 match_group = 41;
+ optional uint64 match_id = 30 [ default = 0 ]; // if this lobby has signed out, this is its matchID
+ optional fixed32 replay_salt = 35; // if this lobby has signed out, this is its replay salt
+ optional uint32 formed_time = 36; // timestamp of when we created this lobby
+ optional uint32 flags = 43; // general bitfield (see tf_matchmaking_shared.h for flags, e.g. LOBBY_FLAG_LOWPRIORITY)
+ optional bool late_join_eligible = 44; // If this lobby is entered into the late join system
+ // What the proper-size of this match should be, passed from the GC so it doesn't need to be hard-coded on clients
+ // per match group.
+ // Should be set at match creation time if applicable, but may not be present.
+ optional uint32 fixed_match_size = 45;
+ enum WarMatch
+ {
+ NOPE = 0;
+ INVADERS_ARE_PYRO = 1;
+ INVADERS_ARE_HEAVY = 2;
+ };
+ optional WarMatch is_war_match = 46 [ default = NOPE ];
+ repeated uint32 next_maps_for_vote = 47;
+ // When certain actions are taken on the lobby, this is incremented, to determine if server heartbeats are aware of
+ // the most recent version.
+ optional uint32 lobby_mm_version = 48;
+};
+
+
+message CMsgExitMatchmaking
+{
+ // This parameter guards a race condition where we ask to leave in parallel with a match being assigned.
+ optional bool explicit_abandon = 1;
+ // These are an additional guard against the same race condition
+ optional uint64 party_id = 2;
+ optional uint64 lobby_id = 3;
+};
+
+message CMsgAcceptInvite
+{
+ optional uint64 party_id = 1;
+ optional fixed64 steamid_lobby = 2;
+ optional uint32 client_version = 3 [ default = 1225 ];
+};
+
+message CMsgAcceptInviteResponse
+{
+ optional int32 result_code = 1;
+};
+
+//
+// CMsgReadyUp - sent to acknowledge lobby readiness
+//
+message CMsgReadyUp
+{
+ optional TFLobbyReadyState state = 1;
+};
+
+// request how many people are searching in each matchgroup
+message CMsgMatchmakingSearchCountRequest
+{
+};
+
+message CMsgMatchmakingSearchCountResponse
+{
+ repeated uint32 searching_players_by_group = 1;
+};
+
+message CMsgKickedFromMatchmakingQueue
+{
+};
+
+// Deprecated
+// message CMsgTFPlayerFailedToConnect
+// {
+// repeated fixed64 failed_loaders = 1;
+// };
+
+//// game client wants to abandon his current game (be removed from the lobby)
+//message CMsgAbandonCurrentGame
+//{
+//};
+
+//// sent from server to GC when a player has been AFK/disconnected too long
+//message CMsgLeaverDetected
+//{
+// optional fixed64 steam_id = 1;
+// optional uint32 leaver_status = 2; // TFLeaverStatus_t
+//};
+//
+//message CMsgLeaverDetectedResponse
+//{
+// optional uint32 result = 1;
+//};
+
+// GC Chat
+
+// for identifying special channel types
+enum ChatChannelType_t
+{
+ ChatChannelType_Regional = 0;
+ ChatChannelType_Custom = 1;
+ ChatChannelType_Party = 2;
+ ChatChannelType_Lobby = 3;
+};
+
+message CMsgTFJoinChatChannel
+{
+ optional string persona_name = 1;
+ optional string channel_name = 2;
+ optional string password = 3;
+ optional ChatChannelType_t channel_type = 4;
+};
+
+message CMsgTFLeaveChatChannel
+{
+ optional string channel_name = 1;
+};
+
+message CMsgTFJoinChatChannelResponse
+{
+ message ChatMember
+ {
+ optional fixed64 steam_id = 1;
+ optional string persona_name = 2;
+ };
+ optional uint32 response = 1;
+ optional string channel_name = 2;
+ optional fixed64 channel_id = 3;
+ optional uint32 max_members = 4;
+ repeated ChatMember members = 5;
+};
+
+message CMsgTFOtherJoinedChatChannel
+{
+ optional fixed64 channel_id = 1;
+ optional string persona_name = 2;
+ optional fixed64 steam_id = 3;
+};
+
+message CMsgTFOtherLeftChatChannel
+{
+ optional fixed64 channel_id = 1;
+ optional fixed64 steam_id = 2;
+};
+
+message CMsgTFRequestDefaultChatChannel
+{
+};
+
+message CMsgTFRequestDefaultChatChannelResponse
+{
+ optional string channel_name = 1;
+ optional fixed64 channel_id = 2;
+};
+
+message CMsgTFRequestChatChannelList
+{
+};
+
+message CMsgTFRequestChatChannelListResponse
+{
+ message ChatChannel
+ {
+ optional string channel_name = 1;
+ optional uint32 num_members = 2;
+ optional ChatChannelType_t channel_type = 3;
+ }
+ repeated ChatChannel channels = 1;
+};
+
+enum ServerMatchmakingState
+{
+ ServerMatchmakingState_INVALID = 0; // Dummy value used for sentinel / debugging
+ ServerMatchmakingState_NOT_PARTICIPATING = 1;
+ ServerMatchmakingState_EMPTY = 2;
+ // Running a matchmaking match, have room for late joiners
+ ServerMatchmakingState_ACTIVE_MATCH_REQUESTING_LATE_JOIN = 3;
+ // Running a matchmaking match
+ ServerMatchmakingState_ACTIVE_MATCH = 4;
+};
+
+//
+// CMsgGameServerMatchmakingStatus - server status and connected players
+//
+message CMsgGameServerMatchmakingStatus
+{
+
+ optional uint32 server_version = 16 [ default = 1225 ];
+ optional ServerMatchmakingState matchmaking_state = 1 [ default = ServerMatchmakingState_INVALID ];
+ optional TF_MatchmakingMode matchmaking_mode = 2; // Which pool do we want to be in?
+ optional string map = 3; // Current map
+ optional string tags = 4; // Current tags
+ optional uint32 bot_count = 5; // Number of bots
+ optional uint32 num_spectators = 6;
+ optional uint32 max_players = 7; // Advertised max number of players
+ optional uint32 slots_free = 8; // Biggest possible lobby we could accept right now
+ optional uint32 server_region = 9; // Region value that matches regions.txt in the GC
+ optional float server_loadavg = 10; // current load average
+ optional bool server_trusted = 11; // server requests to be put into the trusted pool
+ optional bool server_dedicated = 12; // Is this a dedicated server? (As opposed to a listen server)
+ optional uint32 strict = 17; // Current value of tf_mm_strict
+
+ enum PlayerConnectState
+ {
+ INVALID = 0; // Dummy / sentinel value used for debugging
+ CONNECTED = 1; // Is currently connected
+ RESERVED = 2; // I have a reservation ready for this guy and am acknowledging that you are expecting him
+ };
+
+ message Player
+ {
+ optional fixed64 steam_id = 1;
+ optional PlayerConnectState connect_state = 2;
+ }
+ repeated Player players = 13;
+ optional TF_GC_GameState game_state = 14;
+
+ //
+ // Particular event that prompted us to send this message, if any
+ //
+
+ enum Event
+ {
+ None = 0;
+ MvMVictory = 1;
+ MvMDefeat = 2;
+ AcknowledgePlayers = 3;
+ };
+ optional Event event = 15 [ default = None ];
+
+ // MvM metrics, possibly interesting for quality adjustments
+ optional uint32 mvm_wave = 18; // Current MvM wave number
+ optional uint32 mvm_credits_acquired = 19; // Cash collected
+ optional uint32 mvm_credits_dropped = 20; // Cash failed to collect and lost
+
+// optional uint32 skillrating_force_average = 21; // Servers can force their skillrating average
+// optional uint32 ladder_game_type = 22;
+
+ optional sint32 match_group = 23 [ default = -1 ]; // The current match group. -1 if none. Type sint since it'll be negative often
+ // Echo the last lobby version back with our heartbeat. GC uses this to reason about the last update we had a chance
+ // to respond to.
+ optional uint32 lobby_mm_version = 24;
+};
+
+////
+//// CMsgPingListRequest - GC is requesting client to ping some game servers
+////
+//message CMsgPingListRequest
+//{
+//
+// message Address
+// {
+// required fixed32 ip = 1;
+// required uint32 port = 2;
+// };
+//
+// optional uint32 server_pool = 1; // which pool do these servers belong to?
+// repeated Address servers = 2;
+//};
+//
+////
+//// CMsgPingListResponse - Client replies with list of servers
+////
+//message CMsgPingListResponse
+//{
+//
+// message Server
+// {
+// required fixed32 ip = 1;
+// required uint32 port = 2;
+// required uint32 ping_ms = 3; // ping time, in MS
+// };
+//
+// optional uint32 server_pool = 1; // which pool do these servers belong to?
+// repeated Server servers = 2;
+//};
+
+//
+// k_EMsgGCMatchmakingProgress
+// Server is sending party estimate of wait times, etc
+//
+message CMsgMatchmakingProgress
+{
+ optional uint32 avg_wait_time_new = 4; // Average wait time for a new game for people with similar search criteria
+ optional uint32 avg_wait_time_join_late = 5; // Average wait time for a late join for people with similar search criteria
+ optional uint32 your_wait_time = 6; // Time that we think you have been waiting
+
+ optional uint32 matching_worldwide_searching_players = 8;
+ optional uint32 matching_near_you_searching_players = 9;
+ optional uint32 total_worldwide_searching_players = 13;
+ optional uint32 total_near_you_searching_players = 14;
+
+ optional uint32 matching_worldwide_active_players = 15;
+ optional uint32 matching_near_you_active_players = 16;
+ optional uint32 total_worldwide_active_players = 17;
+ optional uint32 total_near_you_active_players = 18;
+
+ optional uint32 matching_worldwide_empty_gameservers = 19;
+ optional uint32 matching_near_you_empty_gameservers = 20;
+ optional uint32 total_worldwide_empty_gameservers = 21;
+ optional uint32 total_near_you_empty_gameservers = 22;
+
+ optional uint32 urgency_pct = 1;
+};
+
+//
+// k_EMsgGCMvMVictoryInfo
+//
+// Server is letting players know who got what at the end of MvM
+//
+message CMsgMvMVictoryInfo
+{
+ enum GrantReason
+ {
+ INVALID = 0;
+ BADGE_LEVELED = 1;
+ SQUAD_SURPLUS = 2;
+ MANN_UP = 3;
+ HELP_A_NOOB = 4;
+ };
+
+ message Item
+ {
+ optional GrantReason grant_reason = 1; // why are we receiving this?
+ optional bytes item_data = 2; // buffer that can be parsed by CEconItem::BParseCreateFromMessage
+ optional fixed64 squad_surplus_claimer_steam_id = 3; // for squad surplus, whose voucher is responsible for this?
+ };
+
+ message Player
+ {
+ optional fixed64 steam_id = 1;
+ //optional string player_name = 2;
+
+ optional bool badge_granted = 3;
+ optional bool badge_progress_updated = 4;
+ optional bool badge_leveled = 5;
+ optional uint32 badge_level = 6;
+ optional uint32 badge_progress_bits = 7;
+ repeated Item items = 8;
+ optional bool voucher_missing = 9;
+ optional uint32 badge_points = 10;
+ };
+
+ repeated Player players = 1;
+ optional string tour_name = 2;
+ optional string mission_name = 3;
+};
+
+//
+// CGCMsgTFHelloResponse
+//
+message CGCMsgTFHelloResponse
+{
+ optional uint32 version_check = 1;
+ repeated uint64 version_checksum = 2;
+ optional uint32 version_verbose = 3;
+};
+
+//
+// CGCMsgTFSync
+//
+message CGCMsgTFSync
+{
+ optional bytes version_checksum = 1;
+ optional uint32 version_check = 2;
+ optional uint32 version_check_ex = 3;
+ optional uint32 version_check_ex2 = 4;
+ optional bytes version_checksum_ex = 5;
+};
+
+//
+// CGCMsgTFSync
+//
+message CGCMsgTFSyncEx
+{
+ optional string version_checksum = 1;
+ optional bytes version_checksum_ex = 2;
+ optional uint32 version_check = 3;
+};
+
+// gameserver -> GC message used to notify GC of victory
+message CMsgMvMVictory
+{
+ optional uint32 legacy_mission_index = 1; // needed for the first prop, when old gameservers may report victory to a new GC. After we update the gameservers, delete it
+ optional string tour_name_mannup = 5; // Only present if we're playing for bragging rights (Mann Up)
+ optional string mission_name = 6;
+
+ message Player
+ {
+ optional fixed64 steam_id = 1;
+ optional bool squad_surplus = 2;
+ };
+ repeated Player players = 2;
+
+ optional uint64 lobby_id = 3;
+ optional fixed32 event_time = 4;
+};
+
+//
+// Message used to tell the GameServer the GC received the VictoryMessage
+message CMsgMvMMannUpVictoryReply
+{
+ // No longer used
+ // optional uint32 result = 1; // EResult code
+};
+
+//
+// Game server is letting us know that it is booting the lobby off of the server
+//
+message CMsgGameServerKickingLobby
+{
+ repeated fixed64 connected_players = 1; // list of players that are still connected
+ optional bool create_party = 2 [ default = true ];
+ optional uint64 lobby_id = 3;
+ optional uint64 match_id = 4;
+};
+
+// GC -> server; confirmation that we processed above reliable message
+message CMsgGameServerKickingLobbyResponse
+{};
+
+//
+// GC -> client: Leave your current game; I am about to put you into a party
+//
+message CMsgLeaveGameAndPrepareToJoinParty
+{
+ optional fixed64 party_id = 1; // The party that has been created that you are now a member of
+};
+
+//
+// Server -> GC : Telling the GC this player abandoned a match, and should be removed from the lobby if applicable
+//
+message CMsgPlayerLeftMatch
+{
+ optional fixed64 steam_id = 1;
+ optional TFMatchLeaveReason leave_reason = 2;
+ optional bool was_abandon = 3; // Player was not cleared to leave, this is abandoning
+ optional uint64 lobby_id = 4;
+ optional uint64 match_id = 5;
+ repeated CMsgTFXPSource xp_breakdown = 6;
+};
+
+//
+// GC -> Server - empty confirmation of reliable message
+//
+message CMsgPlayerLeftMatchResponse
+{};
+
+//
+// Server -> GC : Telling the GC this player was vote-kicked after leaving a match, e.g. they left before it passed
+//
+message CMsgPlayerVoteKickedAfterLeavingMatch
+{
+ optional fixed64 steam_id = 1;
+ optional fixed64 lobby_id = 2;
+ optional fixed64 match_id = 3;
+};
+
+//
+// GC -> Server - empty confirmation of reliable message
+//
+message CMsgPlayerVoteKickedAfterLeavingMatchResponse
+{};
+
+//
+// Server -> GC : Telling the GC that players in this lobby are safe to leave
+//
+// Deprecated
+// message CMsgSetLobbySafeToLeave
+// {
+// optional fixed64 lobby_id = 1;
+// };
+
+//
+// k_EMsgGC_Halloween_ServerBossEvent (Server -> GC)
+//
+message CMsgHalloween_ServerBossEvent
+{
+ optional uint32 event_counter = 1; // uint8
+ optional uint32 timestamp = 2; // sent up from server for consistency
+ optional uint32 boss_type = 3; // uint8
+ optional uint32 boss_level = 4; // uint16
+ optional uint32 event_type = 5; // uint8
+ optional uint32 players_involved = 6; // uint8
+ optional float elapsed_time = 7;
+};
+
+//
+// k_EMsgGC_Halloween_Merasmus2012 (Server -> GC)
+//
+message CMsgHalloween_Merasmus2012
+{
+ optional uint32 event_counter = 1; // uint8
+ optional fixed32 time_submitted = 2; // sent up from server for consistency
+ optional bool is_valve_server = 3;
+ optional uint32 boss_level= 4;
+ optional uint32 spawned_health = 5;
+ optional uint32 remaining_health = 6; // 0 == Boss was killed
+ optional uint32 life_time = 7; // Amount of time in seconds, boss was alive for
+ optional uint32 bomb_kills = 8; // Kills from Bombs
+ optional uint32 staff_kills = 9; // kills from staff attack
+ optional uint32 pvp_kills = 10; // Number of kills from players while Boss is out (Jerk factor)
+ optional uint32 prophunt_time1 = 11;
+ optional uint32 prophunt_time2 = 12;
+ optional uint32 dmg_scout = 13; // Amount of damage done by each class
+ optional uint32 dmg_sniper = 14;
+ optional uint32 dmg_soldier = 15;
+ optional uint32 dmg_demo = 16;
+ optional uint32 dmg_medic = 17;
+ optional uint32 dmg_heavy = 18;
+ optional uint32 dmg_pyro = 19;
+ optional uint32 dmg_spy = 20;
+ optional uint32 dmg_engineer = 21;
+ optional uint32 scout_count = 22; // Class and player break down at the point of boss despawn
+ optional uint32 sniper_count = 23;
+ optional uint32 solider_count = 24;
+ optional uint32 demo_count = 25;
+ optional uint32 medic_count = 26;
+ optional uint32 heavy_count = 27;
+ optional uint32 pyro_count = 28;
+ optional uint32 spy_count = 29;
+ optional uint32 engineer_count = 30;
+};
+
+// k_EMsgGC_UpdateMerasmusItem
+// Client -> GC. Request to update the itemlevel of the merasmus hat
+message CMsgUpdateHalloweenMerasmusLootLevel
+{
+ message Player
+ {
+ optional fixed64 steam_id = 1;
+ };
+ repeated Player players = 1;
+
+ optional uint32 merasmus_level = 2; // uint8
+};
+
+message CAttribute_String
+{
+ optional string value = 1;
+};
+
+message CAttribute_DynamicRecipeComponent
+{
+ optional uint32 def_index = 1;
+ optional uint32 item_quality = 2;
+ optional uint32 component_flags = 3;
+ optional string attributes_string = 4;
+ optional uint32 num_required = 5;
+ optional uint32 num_fulfilled = 6;
+};
+
+message CAttribute_DynamicRecipeComponent_COMPAT_NEVER_SERIALIZE_THIS_OUT
+{
+ optional uint32 def_index = 1;
+ optional uint32 item_def = 2;
+
+ optional uint32 item_quality = 3;
+
+ optional uint32 component_flags = 4;
+ optional uint32 item_flags = 5;
+
+ optional string attributes_string = 6;
+
+ optional uint32 num_required = 7;
+ optional uint32 item_count = 8;
+
+ optional uint32 num_fulfilled = 9;
+ optional uint32 items_fulfilled = 10;
+};
+
+message CAttribute_ItemSlotCriteria
+{
+ optional string tags = 1;
+};
+
+message CMsgSetItemSlotAttribute
+{
+ optional uint64 item_id = 1;
+ optional uint64 slot_item_original_id = 2;
+ optional uint32 slot_index = 3;
+};
+
+//
+// CSOWarData
+//
+message CSOWarData
+{
+ optional uint32 account_id = 1 [ (key_field) = true ]; // Account of who's data this belongs to
+ optional uint32 war_id = 2 [ (key_field) = true ]; // ID of the war
+ optional uint32 affiliation = 3; // Which side they're affiliated with
+ optional uint32 points_scored = 4; // How many points they've scored
+};
+
+//
+// k_EMsgGC_War_IndividualUpdate
+//
+message CGCMsgGC_War_IndividualUpdate
+{
+ optional fixed64 steam_id = 1; // Who scored
+ optional uint32 war_id = 2; // Which war
+ optional uint32 score = 3; // How many points did they score
+};
+
+//
+// k_EMsgGC_War_JoinWar
+//
+message CGCMsgGC_War_JoinWar
+{
+ optional uint32 affiliation = 1; // Which side we're joining
+ optional uint32 war_id = 2; // Which war
+};
+
+//
+// k_EMsgGC_War_RequestGlobalStats
+//
+message CGCMsgGC_War_RequestGlobalStats
+{
+ optional uint32 war_id = 1;
+};
+
+//
+// k_EMsgGC_War_GlobalStatsResponse
+//
+message CGCMsgGC_War_GlobalStatsResponse
+{
+ message SideScore
+ {
+ optional uint32 side = 1;
+ optional uint64 score = 2;
+ };
+
+ repeated SideScore side_scores = 1;
+ optional uint32 war_id = 2;
+}
+
+//
+// k_EMsgGC_DuckLeaderboard_IndividualUpdate
+//
+message CGCMsgGC_PlayerDuckLeaderboard_IndividualUpdate
+{
+ //optional fixed64 steam_id = 1; // Who scored
+ optional uint32 score = 2;
+ optional uint32 type = 3;
+ optional bytes score_id = 4;
+ optional uint32 score_check = 5;
+}
+
+// k_EMsgGC_WorldItemPlacement_Attribute
+message CAttribute_WorldItemPlacement
+{
+ optional uint64 original_item_id = 1;
+ optional float pos_x = 2;
+ optional float pos_y = 3;
+ optional float pos_z = 4;
+ optional float ang_x = 5;
+ optional float ang_y = 6;
+ optional float ang_z = 7;
+};
+
+// k_EMsgGC_WorldItemPlacement_Update
+message CGCMsg_WorldItemPlacement_Update
+{
+ optional uint64 original_item_id = 1; // Passing INVALID_ITEM_ID will reset this attribute
+ optional float pos_x = 2;
+ optional float pos_y = 3;
+ optional float pos_z = 4;
+ optional float ang_x = 5;
+ optional float ang_y = 6;
+ optional float ang_z = 7;
+ optional bool force_remove_all = 8; // Reset every attribute of this type on the owning item (make separate msg?)
+ optional string attrib_name = 9; // The attribute we're applying the update to
+};
+
+//
+// CMsgAcknowledgeXP
+//
+message CMsgAcknowledgeXP
+{
+ // Message clients sent to the GC to acknowledge any pending XP sources
+ optional int32 match_group = 1;
+ optional uint32 predicted_experience = 2;
+}
+
+//
+// CMsgTFXPSource
+//
+message CMsgTFXPSource
+{
+ enum XPSourceType
+ {
+ SOURCE_SCORE = 0;
+ SOURCE_OBJECTIVE_BONUS = 1;
+ SOURCE_COMPLETED_MATCH = 2;
+ SOURCE_COMPETITIVE_ABANDON = 3;
+ SOURCE_COMPETITIVE_WIN = 4;
+ SOURCE_COMPETITIVE_LOSS = 5;
+ SOURCE_AUTOBALANCE_BONUS = 6;
+
+ // Make sure this is at the end!
+ NUM_SOURCE_TYPES = 7;
+ };
+
+ optional XPSourceType type = 1 [ (key_field) = true ];
+ optional int32 amount = 2;
+ optional int32 match_group = 3;
+ optional uint32 account_id = 4 [ (key_field) = true ];
+ optional uint64 match_id = 5 [ (key_field) = true ];
+}
+
+message CMsgTFXPSourceBreakdown
+{
+ repeated CMsgTFXPSource sources = 1;
+}
+
+//
+// Client send this in response to client welcome This is separate from hello, which is only sent if we don't have a
+// session and haven't heard from the GC, as keep-alive.
+message CMsgTFClientInit
+{
+ optional uint32 client_version = 1;
+ optional int32 language = 2; // ELanguage
+};
+
+//
+// CMsgGCNotification
+//
+message CMsgGCNotification
+{
+ // Message GC sends to clients when they have a pending notification
+ enum NotificationType
+ {
+ NOTIFICATION_REPORTED_PLAYER_BANNED = 0;
+ NOTIFICATION_CUSTOM_STRING = 1;
+ NOTIFICATION_MM_BAN_DUE_TO_EXCESSIVE_REPORTS = 2;
+ NOTIFICATION_REPORTED_PLAYER_WAS_BANNED = 3;
+ // A must-confirm-as-seen pop-up notification with a custom support message. If the string is a localization
+ // token, comes from the *GC* localized strings table, and is sent down based on client's current locale
+ NOTIFICATION_SUPPORT_MESSAGE = 4;
+
+ // Make sure this is at the end
+ NOTIFICATION_NUM_TYPES = 5;
+ };
+
+ optional uint64 notification_id = 1 [(key_field) = true ];
+ optional uint32 account_id = 2;
+ // 0 -> doesn't expire
+ optional fixed32 expiration_time = 3;
+ optional NotificationType type = 4 [ default = NOTIFICATION_CUSTOM_STRING ];
+ optional string notification_string = 5;
+}
+
+message CMsgGCNotificationQueue
+{
+ repeated CMsgGCNotification notifications = 1;
+}
+
+// k_EMsgGC_NotificationAcknowledge
+message CMsgNotificationAcknowledge
+{
+ // Message client sends to GC upon receipt of their notification queue
+ optional uint32 account_id = 1;
+ optional uint64 notification_id = 2;
+}
+
+// k_EMsgGC_NotificationAcknowledgeReply
+message CMsgNotificationAcknowledgeReply
+{
+ // Empty confirmation message that this was processed, and the server can stop trying to send it
+}
+
+// k_EMsgGC_Match_Result
+message CMsgGC_Match_Result
+{
+ enum Status
+ {
+ MATCH_SUCCEEDED = 0;
+ MATCH_FAILED_GC = 1;
+ MATCH_FAILED_TRUSTED = 2;
+ MATCH_FAILED_ABANDON = 3;
+ // Deprecated
+ // MATCH_FAILED_RATING = 4;
+ MATCH_FAILED_UNKNOWN = 5;
+ MATCH_FAILED_TIMEOUT = 6;
+ MATCH_FINISHED_ABANDON = 7; // When we allow games to continue after an abandon
+ };
+
+ optional uint64 match_id = 1 [ (key_field) = true ];
+ optional int32 match_group = 2;
+ optional Status status = 3;
+ optional uint32 duration = 4;
+ optional uint32 red_score = 5;
+ optional uint32 blue_score = 6;
+ optional uint32 winning_team = 7;
+ optional uint32 map_index = 8;
+ optional uint32 game_type = 9 [default = 0 ];
+
+ message Player
+ {
+ optional fixed64 steam_id = 1;
+ optional uint64 party_id = 2;
+ optional uint32 team = 3;
+ optional uint32 score = 4;
+ optional uint32 ping = 5;
+ optional uint32 flags = 6;
+ // Deprectated - ratings are now computed GC side, no need to send this up.
+ // optional uint32 rating = 7;
+ // optional int32 rating_change = 8;
+ optional uint32 rank = 9;
+ optional uint32 classes_played = 10; // bit field
+ optional uint32 kills = 11;
+ optional uint32 deaths = 12;
+ optional uint32 damage = 13;
+ optional uint32 healing = 14;
+ optional uint32 support = 15;
+ optional uint32 score_medal = 16;
+ optional uint32 kills_medal = 17;
+ optional uint32 damage_medal = 18;
+ optional uint32 healing_medal = 19;
+ optional uint32 support_medal = 20;
+ repeated CMsgTFXPSource xp_breakdown = 21;
+ optional uint32 leave_time = 22;
+ optional TFMatchLeaveReason leave_reason = 23;
+ optional uint32 connect_time = 24;
+ };
+ repeated Player players = 10;
+
+ // Deprecated -- handled GC-side
+ // optional uint32 red_skillrating = 11;
+ // optional uint32 blue_skillrating = 12;
+ optional uint32 win_reason = 13;
+ optional uint32 flags = 14; // bit field
+ // Deprecated - Unused
+ // optional uint32 server_version = 15;
+ optional uint32 bots = 16; // count of bots added during match
+ // Deprecrated - The reliable message queue for matches requires the new match get acknowledged before we send up
+ // its corresponding result, so this logic was removed.
+ // optional bool server_created = 17 [ default = false ];
+};
+
+message CMsgGC_Match_ResultResponse
+{
+ // Empty confirmation message that this was processed, and the server can stop trying to send it
+};
+
+//
+// Data structure holding information for item preview
+//
+message CEconItemPreviewDataBlock
+{
+ optional CSOEconItem econitem = 1;
+};
+
+//
+// k_EMsgGC_Client2GCEconPreviewDataBlockRequest
+//
+message CMsgGC_Client2GCEconPreviewDataBlockRequest
+{
+ // econ item asset preview integration with Steam Community params
+ optional uint64 param_s = 1;
+ optional uint64 param_a = 2;
+ optional uint64 param_d = 3;
+ optional uint64 param_m = 4;
+};
+
+//
+// k_EMsgGC_Client2GCEconPreviewDataBlockResponse
+//
+message CMsgGC_Client2GCEconPreviewDataBlockResponse
+{
+ optional CEconItemPreviewDataBlock iteminfo = 1;
+};
+
+//
+// CSOTFLadderPlayerStats
+//
+message CSOTFLadderPlayerStats
+{
+ optional uint32 account_id = 1 [ (key_field) = true ];
+ optional int32 match_group = 2 [ (key_field) = true ];
+ optional uint32 season_id = 3 [ (key_field) = true ];
+ // Deprecated, now stored separately from ladder data
+ // optional uint32 rating = 4;
+ // optional uint32 last_ackd_rating = 31;
+ // optional int32 last_rating_change = 5;
+ optional uint32 rank = 6;
+ optional uint32 highest_rank = 7;
+ optional uint32 experience = 8; // Used to determine season level, which is different from (skill) rank
+ optional uint32 last_ackd_experience = 32;
+ // Stats - season total
+ optional uint32 games = 9;
+ optional uint32 score = 10;
+ optional uint32 kills = 11;
+ optional uint32 deaths = 12;
+ optional uint32 damage = 13;
+ optional uint32 healing = 14;
+ optional uint32 support = 15;
+ // Medals - season total
+ optional uint32 score_bronze = 16;
+ optional uint32 score_silver = 17;
+ optional uint32 score_gold = 18;
+ optional uint32 kills_bronze = 19;
+ optional uint32 kills_silver = 20;
+ optional uint32 kills_gold = 21;
+ optional uint32 damage_bronze = 22;
+ optional uint32 damage_silver = 23;
+ optional uint32 damage_gold = 24;
+ optional uint32 healing_bronze = 25;
+ optional uint32 healing_silver = 26;
+ optional uint32 healing_gold = 27;
+ optional uint32 support_bronze = 28;
+ optional uint32 support_silver = 29;
+ optional uint32 support_gold = 30;
+};
+
+//
+// CSOTFRatingData
+//
+// !! Shared object - keep in sync with CSchRatingData and CTFRatingData's adapters
+message CSOTFRatingData
+{
+ optional uint32 account_id = 1 [ (key_field) = true ];
+ optional int32 rating_type = 2 [ (key_field) = true ]; // int16 in the db
+ // Corresponds to MMRatingData_t
+ optional uint32 rating_primary = 3;
+ optional uint32 rating_secondary = 4;
+ optional uint32 rating_tertiary = 5;
+};
+
+//
+// k_EMsgGCVoteKickPlayerRequest
+//
+message CMsgGC_TFVoteKickPlayerRequest
+{
+ optional uint32 account_id = 1;
+ optional uint64 target_id = 2;
+};
+
+//
+// k_EMsgGCVoteKickPlayerRequestResponse
+//
+message CMsgGC_VoteKickPlayerRequestResponse
+{
+ optional bool allowed = 1;
+};
+
+//
+// k_EMsgGC_DailyCompetitiveStatsRollup
+//
+message CMsgGC_DailyCompetitiveStatsRollup
+{
+};
+
+//
+// k_EMsgGC_DailyCompetitiveStatsRollup_Response
+//
+message CMsgGC_DailyCompetitiveStatsRollup_Response
+{
+ message RankBucketEntry
+ {
+ optional uint32 rank = 1;
+ optional uint32 records = 2;
+ optional uint32 avg_score = 3;
+ optional uint32 stdev_score = 4;
+ optional uint32 avg_kills = 5;
+ optional uint32 stdev_kills = 6;
+ optional uint32 avg_damage = 7;
+ optional uint32 stdev_damage = 8;
+ optional uint32 avg_healing = 9;
+ optional uint32 stdev_healing = 10;
+ optional uint32 avg_support = 11;
+ optional uint32 stdev_support = 12;
+ };
+ repeated RankBucketEntry rankdata = 1;
+};
+
+//
+// k_EMsgGC_ReportPlayer
+//
+message CMsgGC_ReportPlayer
+{
+ enum EReason
+ {
+ kReason_INVALID = 0;
+ kReason_CHEATING = 1;
+ kReason_IDLE = 2;
+ kReason_HARASSMENT = 3;
+ kReason_GRIEFING = 4;
+
+ // add more reasons above this and update the count
+ kReason_COUNT = 5;
+ };
+ optional uint32 account_id_target = 1;
+ optional EReason reason = 2;
+};
+
+//
+// CSOTFMatchResultPlayerStats
+//
+message CSOTFMatchResultPlayerStats
+{
+ optional uint64 match_id = 1 [ (key_field) = true ];
+ optional uint32 account_id = 2 [ (key_field) = true ];
+ optional int32 match_group = 3 [ (key_field) = true ];
+ optional uint32 endtime = 4;
+ optional uint32 season_id = 5;
+ optional uint32 status = 6;
+ optional uint32 party_id = 7;
+ optional uint32 team = 8;
+ optional uint32 score = 9;
+ optional uint32 ping = 10;
+ optional uint32 flags = 11;
+ optional uint32 display_rating = 12;
+ optional int32 display_rating_change = 13;
+ optional uint32 rank = 14;
+ optional uint32 classes_played = 15;
+ optional uint32 kills = 16;
+ optional uint32 deaths = 17;
+ optional uint32 damage = 18;
+ optional uint32 healing = 19;
+ optional uint32 support = 20;
+ optional uint32 score_medal = 21;
+ optional uint32 kills_medal = 22;
+ optional uint32 damage_medal = 23;
+ optional uint32 healing_medal = 24;
+ optional uint32 support_medal = 25;
+ optional uint32 map_index = 26;
+};
+
+
+//
+// k_EMsgGCRequestMatchMakerStats
+//
+message CMsgGCRequestMatchMakerStats
+{};
+
+message CMsgGCDataCenterPopulation
+{
+ optional string name = 1; // data center name
+ optional float health_ratio = 2; // population health ratio with best ping in the data center
+};
+
+message CMsgGCMatchGroupDataCenterPopulation
+{
+ repeated CMsgGCDataCenterPopulation data_center_population = 1;
+};
+
+//
+// k_EMsgGCMatchMakerStatsResponse
+//
+message CMsgGCMatchMakerStatsResponse
+{
+ repeated uint32 map_count = 1;
+
+ repeated CMsgGCMatchGroupDataCenterPopulation matchgroup_data_center_population = 2;
+};
+
+//
+// k_EMsgGCMatchHistoryLoad
+//
+message CMsgGCMatchHistoryLoad
+{
+};
+
+//
+// k_EMsgGCDataCenterPing_Update
+//
+message CMsgGCDataCenterPing_Update
+{
+ enum Status
+ {
+ Invalid = 0;
+ Normal = 1;
+ Unreachable = 2; // Value is stale or not provided, DC is unreachable
+ FallbackToDCPing = 3; // Couldn't ping router directly, this is a less-accurate DC ping value
+ };
+ message PingEntry
+ {
+ optional string name = 1; // data center name
+ optional uint32 ping = 2; // ping to the data center
+ // If omitted, assume we have a normal ping.
+ optional Status ping_status = 3 [ default = Normal ];
+ };
+ repeated PingEntry pingdata = 1;
+};
+
+//
+// k_EMsgGC_KickPlayerFromLobby
+//
+message CMsgGC_KickPlayerFromLobby
+{
+ optional uint64 targetID = 1; // kick target ID
+};
+
+//
+// k_EMsgGC_RematchRequest
+// DEPRECATED - New path is NewMatchForLobby
+//
+// message CMsgGCRematchRequest
+// {
+// message PartyEntry
+// {
+// optional uint64 party_id = 1; // party's ID
+// optional uint32 team = 2; // party's assigned team
+// optional uint64 leader_steam_id = 3; // party leader's steamID
+// };
+
+// repeated PartyEntry party = 1; // all of the parties who want a rematch
+// optional uint32 match_group = 2; // match group that we want
+// optional CMsgCasualMatchmakingSearchCriteria casual_criteria = 3; // casual criteria for the new match
+// };
+
+//
+// k_EMsgGC_RematchRequestResponse
+// DEPRECATED - New path is NewMatchForLobby
+//
+// message CMsgGCRematchRequestResponse
+// {
+// optional bool success = 1; // Did we succeed?
+// }
+
+enum SurveyQuestionType
+{
+ QUESTION_MATCH_QUALITY = 0;
+ QUESTION_MAP_QUALITY = 1;
+ QUESTION_COMP_INQUIRY = 2;
+ QUESTION_CASUAL_INQUIRY = 3;
+}
+
+//
+// k_EMsgGC_SurveyQuestionRequest
+//
+message CMsgGCSurveyRequest
+{
+ optional SurveyQuestionType question_type = 1;
+ optional uint64 match_id = 2;
+}
+
+//
+// k_EMsgGC_SurveyQuestionResponse
+//
+message CMsgGCSurveyResponse
+{
+ optional SurveyQuestionType question_type = 1;
+ optional uint64 match_id = 2;
+ optional int32 response = 3;
+}
+
+//
+// k_EMsgGC_NewMatchForLobbyRequest
+//
+message CMsgGCNewMatchForLobbyRequest
+{
+ optional uint64 current_match_id = 1;
+ optional uint32 next_map_id = 2;
+ optional uint64 lobby_id = 3;
+}
+
+//
+// k_EMsgGC_NewMatchForLobbyResponse
+//
+message CMsgGCNewMatchForLobbyResponse
+{
+ optional bool success = 1;
+}
+
+//
+// k_EMsgGC_ChangeMatchPlayerTeamsRequest
+//
+message CMsgGCChangeMatchPlayerTeamsRequest
+{
+ message Member
+ {
+ optional uint64 member_id = 1;
+ optional TF_GC_TEAM new_team = 2 [ default = TF_GC_TEAM_NOTEAM ];
+ }
+
+ optional uint64 match_id = 1;
+ optional uint64 lobby_id = 2;
+ repeated Member member = 3;
+}
+
+//
+// k_EMsgGC_ChangeMatchPlayerTeamsResponse
+//
+message CMsgGCChangeMatchPlayerTeamsResponse
+{
+ optional bool success = 1;
+}
+
+// End of File