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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/passtime_game_events.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/tf/passtime_game_events.h')
| -rw-r--r-- | game/shared/tf/passtime_game_events.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/game/shared/tf/passtime_game_events.h b/game/shared/tf/passtime_game_events.h new file mode 100644 index 0000000..d788a57 --- /dev/null +++ b/game/shared/tf/passtime_game_events.h @@ -0,0 +1,119 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef PASSTIME_GAME_EVENTS_H +#define PASSTIME_GAME_EVENTS_H +#ifdef _WIN32 +#pragma once +#endif + +class IGameEvent; +namespace PasstimeGameEvents +{ + // TODO: this was done following valve's style of having different events + // for everything, but these particular events have a lot of overlap and + // might be better implemented as a single "ball event" that has an enum + // specifying what kind it is. It would cut down on the number of strcmp + // calls in the event handling functions. Or maybe we could just not use + // 1000s of strcmps for each event dispatch and use a lookup table of some kind. + + //----------------------------------------------------------------------------- + struct BallGet + { + BallGet( IGameEvent *pEvent ); + BallGet( int ownerIndex ); + void Fire(); + + static const char *const s_eventName; + static const char *const s_keyOwnerIndex; + int ownerIndex; + }; + + //----------------------------------------------------------------------------- + struct Score + { + Score( IGameEvent *pEvent ); + Score( int scorerIndex, int assisterIndex, int numPoints ); + Score( int scorerIndex_, int numPoints_ ); + void Fire(); + + static const char *const s_eventName; + static const char *const s_keyScorerIndex; + static const char *const s_keyAssisterIndex; + static const char *const s_keyNumPoints; + int scorerIndex; + int assisterIndex; + int numPoints; + }; + + //----------------------------------------------------------------------------- + struct BallFree + { + BallFree( IGameEvent *pEvent ); + BallFree(); + BallFree( int ownerIndex ); + BallFree( int ownerIndex, int attackerIndex ); + void Fire(); + + static const char *const s_eventName; + static const char *const s_keyOwnerIndex; + static const char *const s_keyAttackerIndex; + int ownerIndex; + int attackerIndex; + }; + + //----------------------------------------------------------------------------- + struct PassCaught + { + PassCaught( IGameEvent *pEvent ); + PassCaught(); + PassCaught( int passerIndex, int catcherIndex, float dist, float duration ); + void Fire(); + + static const char *const s_eventName; + static const char *const s_keyPasserIndex; + static const char *const s_keyCatcherIndex; + static const char *const s_keyDist; + static const char *const s_keyDuration; + int passerIndex; + int catcherIndex; + float dist; + float duration; + }; + + //----------------------------------------------------------------------------- + struct BallStolen + { + BallStolen( IGameEvent *pEvent ); + BallStolen(); + BallStolen( int victimIndex, int attackerIndex ); + void Fire(); + + static const char *const s_eventName; + static const char *const s_keyVictimIndex; + static const char *const s_keyAttackerIndex; + int victimIndex; + int attackerIndex; + }; + + //----------------------------------------------------------------------------- + struct BallBlocked + { + BallBlocked( IGameEvent *pEvent ); + BallBlocked(); + BallBlocked( int ownerIndex, int blockerIndex ); + void Fire(); + + static const char *const s_eventName; + static const char *const s_keyOwnerIndex; + static const char *const s_keyBlockerIndex; + int ownerIndex; + int blockerIndex; + }; +} + +#endif // PASSTIME_GAME_EVENTS_H |