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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tf/achievements_tf_maps.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/tf/achievements_tf_maps.cpp')
-rw-r--r--game/shared/tf/achievements_tf_maps.cpp1455
1 files changed, 1455 insertions, 0 deletions
diff --git a/game/shared/tf/achievements_tf_maps.cpp b/game/shared/tf/achievements_tf_maps.cpp
new file mode 100644
index 0000000..10e7e61
--- /dev/null
+++ b/game/shared/tf/achievements_tf_maps.cpp
@@ -0,0 +1,1455 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+
+#include "cbase.h"
+
+#ifdef CLIENT_DLL
+
+#include "achievementmgr.h"
+#include "baseachievement.h"
+#include "tf_hud_statpanel.h"
+#include "c_tf_team.h"
+#include "c_tf_player.h"
+#include "c_tf_playerresource.h"
+#include "tf_gamerules.h"
+#include "achievements_tf.h"
+#include "c_team_objectiveresource.h"
+
+
+//======================================================================================================================================
+// FOUNDRY ACHIEVEMENT PACK
+//======================================================================================================================================
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFFoundry_KillCappingEnemy : public CBaseTFAchievementSimple
+{
+public:
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ // server awards this achievement, no other code within achievement necessary
+};
+DECLARE_ACHIEVEMENT( CAchievementTFFoundry_KillCappingEnemy, ACHIEVEMENT_TF_MAPS_FOUNDRY_KILL_CAPPING_ENEMY, "TF_MAPS_FOUNDRY_KILL_CAPPING_ENEMY", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFFoundry_PlayGameFriends : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ SetMapNameFilter( "cp_foundry" );
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_round_win" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) )
+ {
+ // are there at least 5 friends in the game? (at least 6 players total)
+ if ( CalcPlayersOnFriendsList( 5 ) )
+ {
+ AwardAchievement();
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFFoundry_PlayGameFriends, ACHIEVEMENT_TF_MAPS_FOUNDRY_PLAY_GAME_FRIENDS, "TF_MAPS_FOUNDRY_PLAY_GAME_FRIENDS", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFFoundry_WinMinTime : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ SetMapNameFilter( "cp_foundry" );
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_round_win" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) )
+ {
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) )
+ {
+ float flRoundTime = event->GetFloat( "round_time", 0 );
+ if ( flRoundTime > 0 && flRoundTime < 2 * 60 )
+ {
+ AwardAchievement();
+ }
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFFoundry_WinMinTime, ACHIEVEMENT_TF_MAPS_FOUNDRY_WIN_MINTIME, "TF_MAPS_FOUNDRY_WIN_MINTIME", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFFoundry_WinRounds : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 137 );
+ SetStoreProgressInSteam( true );
+ SetMapNameFilter( "cp_foundry" );
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_round_win" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) )
+ {
+ // Were we on the winning team?
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFFoundry_WinRounds, ACHIEVEMENT_TF_MAPS_FOUNDRY_WIN_ROUNDS, "TF_MAPS_FOUNDRY_WIN_ROUNDS", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFFoundry_FastFinalCap : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ SetMapNameFilter( "cp_foundry" );
+
+ ResetCounts();
+ }
+
+ void ResetCounts()
+ {
+ m_bRecentCapper = false;
+ iCapCount = 0;
+ iCapTimes[0] = 0.0f;
+ iCapTimes[1] = 0.0f;
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "teamplay_point_captured" );
+ ListenForGameEvent( "teamplay_round_win" );
+ ListenForGameEvent( "teamplay_round_start" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ const char *pszEventName = event->GetName();
+
+ CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() );
+ if ( !pLocalPlayer )
+ return;
+
+ if ( FStrEq( pszEventName, "teamplay_point_captured" ) )
+ {
+ m_bRecentCapper = false;
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == pLocalPlayer->GetTeamNumber() ) )
+ {
+ iCapTimes[iCapCount%2] = gpGlobals->curtime;
+ iCapCount++;
+
+ const char *cappers = event->GetString( "cappers" );
+ for ( int i = 0 ; i < Q_strlen( cappers ) ; i++ )
+ {
+ int iPlayerIndex = (int) cappers[i];
+ CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
+ if ( pPlayer == pLocalPlayer )
+ {
+ m_bRecentCapper = true;
+ }
+ }
+ }
+ }
+ else if ( FStrEq( pszEventName, "teamplay_round_win" ) )
+ {
+ // If we're the winners and we were involved in capping the last point, we get this achievement.
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == pLocalPlayer->GetTeamNumber() ) && m_bRecentCapper )
+ {
+ if ( fabs( iCapTimes[1] - iCapTimes[0] ) <= 5.0f )
+ {
+ AwardAchievement();
+ }
+ }
+
+ ResetCounts();
+ }
+ else if ( FStrEq( pszEventName, "teamplay_round_start" ) )
+ {
+ ResetCounts();
+ }
+ }
+
+private:
+ bool m_bRecentCapper;
+ int iCapCount;
+ float iCapTimes[2];
+};
+DECLARE_ACHIEVEMENT( CAchievementTFFoundry_FastFinalCap, ACHIEVEMENT_TF_MAPS_FOUNDRY_FAST_FINAL_CAP, "TF_MAPS_FOUNDRY_FAST_FINAL_CAP", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFFoundry_TeleportAndCap : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ SetMapNameFilter( "cp_foundry" );
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "teamplay_point_captured" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ const char *pszEventName = event->GetName();
+
+ CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() );
+ if ( !pLocalPlayer )
+ return;
+
+ if ( !pLocalPlayer->m_Shared.InCond( TF_COND_TELEPORTED ) )
+ return;
+
+ if ( FStrEq( pszEventName, "teamplay_point_captured" ) )
+ {
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == pLocalPlayer->GetTeamNumber() ) )
+ {
+ const char *cappers = event->GetString( "cappers" );
+ for ( int i = 0 ; i < Q_strlen( cappers ) ; i++ )
+ {
+ int iPlayerIndex = (int) cappers[i];
+ CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
+ if ( pPlayer == pLocalPlayer )
+ {
+ AwardAchievement();
+ }
+ }
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFFoundry_TeleportAndCap, ACHIEVEMENT_TF_MAPS_FOUNDRY_TELEPORT_AND_CAP, "TF_MAPS_FOUNDRY_TELEPORT_AND_CAP", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFFoundry_PushIntoCauldron : public CBaseTFAchievementSimple
+{
+public:
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ // server awards this achievement, no other code within achievement necessary
+};
+DECLARE_ACHIEVEMENT( CAchievementTFFoundry_PushIntoCauldron, ACHIEVEMENT_TF_MAPS_FOUNDRY_PUSH_INTO_CAULDRON, "TF_MAPS_FOUNDRY_PUSH_INTO_CAULDRON", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFFoundry_PushBackAndWin : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ SetMapNameFilter( "cp_foundry" );
+
+ m_bFinalPointContested = false;
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_round_win" );
+ ListenForGameEvent( "teamplay_point_startcapture" );
+ ListenForGameEvent( "teamplay_round_start" );
+ ListenForGameEvent( "localplayer_changeteam" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ const char *pszEventName = event->GetName();
+
+ if ( FStrEq( pszEventName, "teamplay_round_win" ) )
+ {
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) )
+ {
+ if ( m_bFinalPointContested )
+ {
+ AwardAchievement();
+ }
+ }
+ }
+ else if ( FStrEq( pszEventName, "teamplay_point_startcapture" ) )
+ {
+ if ( ObjectiveResource() && ( ObjectiveResource()->GetBaseControlPointForTeam( GetLocalPlayerTeam() ) == event->GetInt( "cp" ) ) )
+ {
+ m_bFinalPointContested = true;
+ }
+ }
+ else if ( FStrEq( pszEventName, "teamplay_round_start" ) || FStrEq( pszEventName, "localplayer_changeteam" ) )
+ {
+ m_bFinalPointContested = false;
+ }
+ }
+
+private:
+ bool m_bFinalPointContested;
+};
+DECLARE_ACHIEVEMENT( CAchievementTFFoundry_PushBackAndWin, ACHIEVEMENT_TF_MAPS_FOUNDRY_PUSH_BACK_AND_WIN, "TF_MAPS_FOUNDRY_PUSH_BACK_AND_WIN", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFFoundry_PlayEachClass : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
+ SetGoal( 1 );
+ SetMapNameFilter( "cp_foundry" );
+
+ m_iClassesPlayed = 0;
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_round_start" );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() );
+ if ( pLocalPlayer && ( pLocalPlayer == pAttacker ) && ( pVictim != pAttacker ) && ( pLocalPlayer->m_Shared.GetDesiredPlayerClassIndex() > TF_CLASS_UNDEFINED ) )
+ {
+ m_iClassesPlayed |= ( 1 << pLocalPlayer->m_Shared.GetDesiredPlayerClassIndex() );
+
+ if ( m_iClassesPlayed == 1022 )
+ {
+ AwardAchievement();
+ }
+ }
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "teamplay_round_start" ) )
+ {
+ m_iClassesPlayed = 0;
+ }
+ }
+
+private:
+ int m_iClassesPlayed;
+};
+DECLARE_ACHIEVEMENT( CAchievementTFFoundry_PlayEachClass, ACHIEVEMENT_TF_MAPS_FOUNDRY_PLAY_EACH_CLASS, "TF_MAPS_FOUNDRY_PLAY_EACH_CLASS", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFFoundry_KillEnemyOnRoof : public CBaseTFAchievementSimple
+{
+public:
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
+ SetGoal( 1 );
+ SetMapNameFilter( "cp_foundry" );
+
+ iKillCount = 0;
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_round_start" );
+ ListenForGameEvent( "player_killed_achievement_zone" );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() );
+ if ( pLocalPlayer && ( pLocalPlayer == pVictim ) )
+ {
+ iKillCount = 0;
+ }
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ const char *pszEventName = event->GetName();
+
+ if ( FStrEq( pszEventName, "teamplay_round_start" ) )
+ {
+ iKillCount = 0;
+ }
+ else if ( FStrEq( pszEventName, "player_killed_achievement_zone" ) )
+ {
+ CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() );
+ CTFPlayer *pAttacker = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "attacker" ) ) );
+ CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "victim" ) ) );
+
+ if ( pLocalPlayer && ( pLocalPlayer == pAttacker ) && pVictim && ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() ) )
+ {
+ iKillCount++;
+ if ( iKillCount >= 2 )
+ {
+ AwardAchievement();
+ }
+ }
+ }
+ }
+
+private:
+ int iKillCount;
+};
+DECLARE_ACHIEVEMENT( CAchievementTFFoundry_KillEnemyOnRoof, ACHIEVEMENT_TF_MAPS_FOUNDRY_KILL_ENEMY_ON_ROOF, "TF_MAPS_FOUNDRY_KILL_ENEMY_ON_ROOF", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFFoundry_BackAndForthBattle : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ SetMapNameFilter( "cp_foundry" );
+
+ m_iCapCount = 0;
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "teamplay_point_captured" );
+ ListenForGameEvent( "teamplay_round_start" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ const char *pszEventName = event->GetName();
+
+ CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() );
+ if ( !pLocalPlayer )
+ return;
+
+ if ( pLocalPlayer->GetTeamNumber() < FIRST_GAME_TEAM )
+ return;
+
+ if ( FStrEq( pszEventName, "teamplay_point_captured" ) )
+ {
+ // we don't care which team is capping or which point is capped for this achievement
+ m_iCapCount++;
+
+ if ( m_iCapCount >= 15 )
+ {
+ AwardAchievement();
+ }
+ }
+ else if ( FStrEq( pszEventName, "teamplay_round_start" ) )
+ {
+ m_iCapCount = 0;
+ }
+ }
+
+private:
+ int m_iCapCount;
+};
+DECLARE_ACHIEVEMENT( CAchievementTFFoundry_BackAndForthBattle, ACHIEVEMENT_TF_MAPS_FOUNDRY_BACK_AND_FORTH_BATTLE, "TF_MAPS_FOUNDRY_BACK_AND_FORTH_BATTLE", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFFoundry_AchieveProgress1 : public CAchievement_AchievedCount
+{
+public:
+ DECLARE_CLASS( CAchievementTFFoundry_AchieveProgress1, CAchievement_AchievedCount );
+ void Init()
+ {
+ BaseClass::Init();
+ SetAchievementsRequired( 7, ACHIEVEMENT_TF_MAPS_FOUNDRY_START_RANGE, ACHIEVEMENT_TF_MAPS_FOUNDRY_END_RANGE );
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFFoundry_AchieveProgress1, ACHIEVEMENT_TF_MAPS_FOUNDRY_ACHIEVE_PROGRESS1, "TF_MAPS_FOUNDRY_ACHIEVE_PROGRESS1", 5 );
+
+
+//======================================================================================================================================
+// DOOMSDAY ACHIEVEMENT PACK
+//======================================================================================================================================
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFDoomsday_SoloCapture : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ SetMapNameFilter( "sd_doomsday" );
+
+ m_bCarriedFromHome = false;
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_flag_event" );
+ ListenForGameEvent( "teamplay_round_start" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ const char *pszEventName = event->GetName();
+
+ if ( FStrEq( pszEventName, "teamplay_flag_event" ) )
+ {
+ int iPlayer = event->GetInt( "player" );
+ int iType = event->GetInt( "eventtype" );
+ bool bHome = ( event->GetInt( "home", 0 ) == 1 );
+
+ switch( iType )
+ {
+ case TF_FLAGEVENT_PICKUP:
+ if ( ( iPlayer == GetLocalPlayerIndex() ) && bHome )
+ {
+ m_bCarriedFromHome = true;
+ }
+ else
+ {
+ m_bCarriedFromHome = false;
+ }
+ break;
+ case TF_FLAGEVENT_CAPTURE:
+ if ( ( iPlayer == GetLocalPlayerIndex() ) && m_bCarriedFromHome )
+ {
+ IncrementCount();
+ }
+ break;
+ default:
+ m_bCarriedFromHome = false;
+ break;
+ }
+ }
+ else if ( FStrEq( pszEventName, "teamplay_round_start" ) )
+ {
+ m_bCarriedFromHome = false;
+ }
+ }
+
+private:
+ bool m_bCarriedFromHome;
+};
+DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_SoloCapture, ACHIEVEMENT_TF_MAPS_DOOMSDAY_SOLO_CAPTURE, "TF_MAPS_DOOMSDAY_SOLO_CAPTURE", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFDoomsday_PlayGameFriends : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ SetMapNameFilter( "sd_doomsday" );
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_round_win" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) )
+ {
+ // are there at least 5 friends in the game? (at least 6 players total)
+ if ( CalcPlayersOnFriendsList( 5 ) )
+ {
+ AwardAchievement();
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_PlayGameFriends, ACHIEVEMENT_TF_MAPS_DOOMSDAY_PLAY_GAME_FRIENDS, "TF_MAPS_DOOMSDAY_PLAY_GAME_FRIENDS", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFDoomsday_WinRounds : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 138 );
+ SetStoreProgressInSteam( true );
+ SetMapNameFilter( "sd_doomsday" );
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_round_win" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) )
+ {
+ // Were we on the winning team?
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_WinRounds, ACHIEVEMENT_TF_MAPS_DOOMSDAY_WIN_ROUNDS, "TF_MAPS_DOOMSDAY_WIN_ROUNDS", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFDoomsday_PlayEachClass : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL | ACH_HAS_COMPONENTS );
+ SetGoal( ( TF_LAST_NORMAL_CLASS - 1 ) - TF_FIRST_NORMAL_CLASS + 1 ); //( TF_LAST_NORMAL_CLASS - 1 ) to exclude the new civilian class
+ SetMapNameFilter( "sd_doomsday" );
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_flag_event" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "teamplay_flag_event" ) )
+ {
+ int iPlayer = event->GetInt( "player" );
+ int iType = event->GetInt( "eventtype" );
+
+ switch( iType )
+ {
+ case TF_FLAGEVENT_CAPTURE:
+ if ( iPlayer == GetLocalPlayerIndex() )
+ {
+ C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer();
+ if ( pTFPlayer )
+ {
+ int iClass = pTFPlayer->GetPlayerClass()->GetClassIndex();
+ if ( iClass >= TF_FIRST_NORMAL_CLASS && iClass <= ( TF_LAST_NORMAL_CLASS - 1 ) ) //( TF_LAST_NORMAL_CLASS - 1 ) to exclude the new civilian class
+ {
+ // yes, the achievement is satisfied for this class, set the corresponding bit
+ int iBitNumber = ( iClass - TF_FIRST_NORMAL_CLASS );
+ EnsureComponentBitSetAndEvaluate( iBitNumber );
+ }
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_PlayEachClass, ACHIEVEMENT_TF_MAPS_DOOMSDAY_PLAY_EACH_CLASS, "TF_MAPS_DOOMSDAY_PLAY_EACH_CLASS", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFDoomsday_KillEnemiesOnElevator : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ SetMapNameFilter( "sd_doomsday" );
+
+ m_flTimeWindow = 10.0f;
+ m_nKillsToAchieve = 3;
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "player_killed_achievement_zone" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "player_killed_achievement_zone" ) )
+ {
+ int iZoneID = event->GetInt( "zone_id" );
+ if ( iZoneID == 1 ) // capture zone
+ {
+ CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() );
+ CTFPlayer *pAttacker = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "attacker" ) ) );
+ CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "victim" ) ) );
+
+ if ( pLocalPlayer && ( pLocalPlayer == pAttacker ) && pVictim && ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() ) )
+ {
+ int index = m_History.AddToHead();
+ m_History[index] = gpGlobals->curtime;
+ Evaluate();
+ }
+ }
+ }
+ }
+
+ void Evaluate( void )
+ {
+ // remove any times that are older than the window
+ float flTimeDiscard = gpGlobals->curtime - m_flTimeWindow;
+ for ( int i = 0 ; i < m_History.Count() ; i++ )
+ {
+ if ( m_History[i] < flTimeDiscard )
+ {
+ m_History.RemoveMultiple( i, m_History.Count() - i );
+ break;
+ }
+ }
+
+ // have we killed enough players in the time window?
+ if ( m_History.Count() >= m_nKillsToAchieve )
+ {
+ IncrementCount();
+ }
+ }
+
+private:
+ CUtlVector< float > m_History;
+ float m_flTimeWindow;
+ int m_nKillsToAchieve;
+};
+DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_KillEnemiesOnElevator, ACHIEVEMENT_TF_MAPS_DOOMSDAY_KILL_ENEMIES_ON_ELEVATOR, "TF_MAPS_DOOMSDAY_KILL_ENEMIES_ON_ELEVATOR", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFDoomsday_PushBackAndWin : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ SetMapNameFilter( "sd_doomsday" );
+
+ m_bRocketOpenedByEnemyTeam = false;
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_round_win" );
+ ListenForGameEvent( "doomsday_rocket_open" );
+ ListenForGameEvent( "teamplay_round_start" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ const char *pszEventName = event->GetName();
+
+ if ( FStrEq( pszEventName, "teamplay_round_win" ) )
+ {
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) )
+ {
+ if ( m_bRocketOpenedByEnemyTeam )
+ {
+ AwardAchievement();
+ }
+ }
+ }
+ else if ( FStrEq( pszEventName, "doomsday_rocket_open" ) )
+ {
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam != GetLocalPlayerTeam() ) )
+ {
+ m_bRocketOpenedByEnemyTeam = true;
+ }
+ }
+ else if ( FStrEq( pszEventName, "teamplay_round_start" ) )
+ {
+ m_bRocketOpenedByEnemyTeam = false;
+ }
+ }
+
+private:
+ bool m_bRocketOpenedByEnemyTeam;
+};
+DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_PushBackAndWin, ACHIEVEMENT_TF_MAPS_DOOMSDAY_PUSH_BACK_AND_WIN, "TF_MAPS_DOOMSDAY_PUSH_BACK_AND_WIN", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFDoomsday_KillCarriers : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
+ SetGoal( 1 );
+ SetMapNameFilter( "sd_doomsday" );
+ m_iKillCount = 0;
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "teamplay_round_start" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() );
+ if ( !pLocalPlayer )
+ return;
+
+ if ( pLocalPlayer->GetTeamNumber() < FIRST_GAME_TEAM )
+ return;
+
+ if ( FStrEq( event->GetName(), "teamplay_round_start" ) )
+ {
+ m_iKillCount = 0;
+ }
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( !pVictim || !pVictim->IsPlayer() )
+ return;
+
+ if ( pAttacker == C_BasePlayer::GetLocalPlayer() && pVictim != C_BasePlayer::GetLocalPlayer() )
+ {
+ C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
+
+ if ( pTFVictim && pTFVictim->HasTheFlag() )
+ {
+ m_iKillCount++;
+ if ( m_iKillCount >= 6 )
+ {
+ IncrementCount();
+ }
+ }
+ }
+ }
+
+private:
+ int m_iKillCount;
+};
+DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_KillCarriers, ACHIEVEMENT_TF_MAPS_DOOMSDAY_KILL_CARRIERS, "TF_MAPS_DOOMSDAY_KILL_CARRIERS", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFDoomsday_RideTheElevator : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ // server awards this achievement, no other code within achievement necessary
+};
+DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_RideTheElevator, ACHIEVEMENT_TF_MAPS_DOOMSDAY_RIDE_THE_ELEVATOR, "TF_MAPS_DOOMSDAY_RIDE_THE_ELEVATOR", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFDoomsday_DenyNeutralPickup : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ // server awards this achievement, no other code within achievement necessary
+};
+DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_DenyNeutralPickup, ACHIEVEMENT_TF_MAPS_DOOMSDAY_DENY_NEUTRAL_PICKUP, "TF_MAPS_DOOMSDAY_DENY_NEUTRAL_PICKUP", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFDoomsday_PushIntoExhaust : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ // server awards this achievement, no other code within achievement necessary
+};
+DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_PushIntoExhaust, ACHIEVEMENT_TF_MAPS_DOOMSDAY_PUSH_INTO_EXHAUST, "TF_MAPS_DOOMSDAY_PUSH_INTO_EXHAUST", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFDoomsday_DefendCarrier : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ }
+
+ // server awards this achievement, no other code within achievement necessary
+};
+DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_DefendCarrier, ACHIEVEMENT_TF_MAPS_DOOMSDAY_DEFEND_CARRIER, "TF_MAPS_DOOMSDAY_DEFEND_CARRIER", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFDoomsday_AchieveProgress1 : public CAchievement_AchievedCount
+{
+public:
+ DECLARE_CLASS( CAchievementTFDoomsday_AchieveProgress1, CAchievement_AchievedCount );
+ void Init()
+ {
+ BaseClass::Init();
+ SetAchievementsRequired( 7, ACHIEVEMENT_TF_MAPS_DOOMSDAY_START_RANGE, ACHIEVEMENT_TF_MAPS_DOOMSDAY_END_RANGE );
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFDoomsday_AchieveProgress1, ACHIEVEMENT_TF_MAPS_DOOMSDAY_ACHIEVE_PROGRESS1, "TF_MAPS_DOOMSDAY_ACHIEVE_PROGRESS1", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFStandin_WinRounds : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 139 );
+ SetStoreProgressInSteam( true );
+ SetMapNameFilter( "cp_standin_final" );
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_round_win" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) )
+ {
+ // Were we on the winning team?
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFStandin_WinRounds, ACHIEVEMENT_TF_MAPS_STANDIN_WIN_ROUNDS, "TF_MAPS_STANDIN_WIN_ROUNDS", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFProcess_WinRounds : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 140 );
+ SetStoreProgressInSteam( true );
+ SetMapNameFilter( "cp_process_final" );
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_round_win" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) )
+ {
+ // Were we on the winning team?
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFProcess_WinRounds, ACHIEVEMENT_TF_MAPS_PROCESS_WIN_ROUNDS, "TF_MAPS_PROCESS_WIN_ROUNDS", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSnakewater_WinRounds : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 141 );
+ SetStoreProgressInSteam( true );
+ SetMapNameFilter( "cp_snakewater_final1" );
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_round_win" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) )
+ {
+ // Were we on the winning team?
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSnakewater_WinRounds, ACHIEVEMENT_TF_MAPS_SNAKEWATER_WIN_ROUNDS, "TF_MAPS_SNAKEWATER_WIN_ROUNDS", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSnakewater_PushBackAndWin : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ SetMapNameFilter( "cp_snakewater_final1" );
+
+ m_bFinalPointContested = false;
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_round_win" );
+ ListenForGameEvent( "teamplay_point_startcapture" );
+ ListenForGameEvent( "teamplay_round_start" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ const char *pszEventName = event->GetName();
+
+ if ( FStrEq( pszEventName, "teamplay_round_win" ) )
+ {
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) )
+ {
+ if ( m_bFinalPointContested )
+ {
+ AwardAchievement();
+ }
+ }
+ }
+ else if ( FStrEq( pszEventName, "teamplay_point_startcapture" ) )
+ {
+ if ( ObjectiveResource() && ( ObjectiveResource()->GetBaseControlPointForTeam( GetLocalPlayerTeam() ) == event->GetInt( "cp" ) ) )
+ {
+ m_bFinalPointContested = true;
+ }
+ }
+ else if ( FStrEq( pszEventName, "teamplay_round_start" ) )
+ {
+ m_bFinalPointContested = false;
+ }
+ }
+
+private:
+ bool m_bFinalPointContested;
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSnakewater_PushBackAndWin, ACHIEVEMENT_TF_MAPS_SNAKEWATER_PUSH_BACK_AND_WIN, "TF_MAPS_SNAKEWATER_PUSH_BACK_AND_WIN", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSnakewater_TeamKill : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
+ SetGoal( 1 );
+ SetMapNameFilter( "cp_snakewater_final1" );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( TFGameRules() && ( TFGameRules()->State_Get() == GR_STATE_RND_RUNNING ) )
+ {
+ if ( pAttacker && ( pAttacker->GetTeamNumber() == GetLocalPlayerTeam() ) )
+ {
+ C_TFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
+ C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
+
+ if ( pTFAttacker && pTFAttacker->GetTeam() && pTFVictim && pTFVictim->GetTeam() )
+ {
+ // must have 12 or more players on the server
+ if ( pTFAttacker->GetTeam()->GetNumPlayers() + pTFVictim->GetTeam()->GetNumPlayers() >= 12 )
+ {
+ bool bSomeAlive = false;
+ int nTeamCount = pTFVictim->GetTeam()->GetNumPlayers();
+ for ( int i = 0; i < nTeamCount; i++ )
+ {
+ C_BasePlayer *pTemp = pTFVictim->GetTeam()->GetPlayer( i );
+ if ( pTemp && ( pTemp != pTFVictim ) && pTemp->IsAlive() )
+ {
+ // Found one
+ bSomeAlive = true;
+ break;
+ }
+ }
+
+ if ( !bSomeAlive )
+ {
+ AwardAchievement();
+ }
+ }
+ }
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSnakewater_TeamKill, ACHIEVEMENT_TF_MAPS_SNAKEWATER_TEAM_KILL, "TF_MAPS_SNAKEWATER_TEAM_KILL", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSnakewater_DoubleAirDeaths : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
+ SetGoal( 1 );
+ SetMapNameFilter( "cp_snakewater_final1" );
+ ResetTracking();
+ }
+
+ void ResetTracking()
+ {
+ m_PotentialPartners.RemoveAll();
+ m_nKilledLocalPlayer = -1;
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "localplayer_respawn" );
+ ListenForGameEvent( "player_spawn" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ const char *pszEvent = event->GetName();
+
+ if ( FStrEq( pszEvent, "localplayer_respawn" ) )
+ {
+ ResetTracking();
+ }
+ else if ( FStrEq( pszEvent, "player_spawn" ) )
+ {
+ int nUserId = event->GetInt( "userid" );
+ if ( nUserId > 0 )
+ {
+ int iIndex = m_PotentialPartners.Find( nUserId );
+ if ( iIndex != m_PotentialPartners.InvalidIndex() )
+ {
+ m_PotentialPartners.Remove( iIndex );
+ }
+ }
+ }
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ C_TFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
+ C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
+ C_TFPlayer *pTFLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
+
+ // was the victim rocket jumping?
+ if ( event->GetBool( "rocket_jump" ) )
+ {
+ if ( pTFAttacker && pTFVictim && ( pTFAttacker != pTFVictim ) && ( ( pTFAttacker == pTFLocalPlayer ) || ( pTFVictim == pTFLocalPlayer ) ) )
+ {
+ int iWeaponID = event->GetInt( "weaponid" );
+ if ( ( iWeaponID == TF_WEAPON_ROCKETLAUNCHER ) || ( iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT ) )
+ {
+ if ( pTFAttacker == pTFLocalPlayer )
+ {
+ if ( m_PotentialPartners.Find( pTFVictim->GetUserID() ) == m_PotentialPartners.InvalidIndex() )
+ {
+ m_PotentialPartners.AddToTail( pTFVictim->GetUserID() );
+ }
+ }
+ else if ( pTFVictim == pTFLocalPlayer )
+ {
+ m_nKilledLocalPlayer = pTFAttacker->GetUserID();
+ }
+
+ // evaluate the achievement
+ if ( ( m_nKilledLocalPlayer > -1 ) && ( m_PotentialPartners.Find( m_nKilledLocalPlayer ) != m_PotentialPartners.InvalidIndex() ) )
+ {
+ AwardAchievement();
+ }
+ }
+ }
+ }
+ }
+
+ CUtlVector< int > m_PotentialPartners; // userIDs of the players the localPlayer killed
+ int m_nKilledLocalPlayer; // userID of the player who killed the localPlayer
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSnakewater_DoubleAirDeaths, ACHIEVEMENT_TF_MAPS_SNAKEWATER_DOUBLE_AIR_DEATHS, "TF_MAPS_SNAKEWATER_DOUBLE_AIR_DEATHS", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFSnakewater_KillEnemiesInMiddle : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 15 );
+ SetStoreProgressInSteam( true );
+ SetMapNameFilter( "cp_snakewater_final1" );
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "player_killed_achievement_zone" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "player_killed_achievement_zone" ) )
+ {
+ CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() );
+ CTFPlayer *pAttacker = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "attacker" ) ) );
+ CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "victim" ) ) );
+
+ if ( pLocalPlayer && ( pLocalPlayer == pAttacker ) && pVictim && ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() ) )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFSnakewater_KillEnemiesInMiddle, ACHIEVEMENT_TF_MAPS_SNAKEWATER_KILL_ENEMIES_IN_MIDDLE, "TF_MAPS_SNAKEWATER_KILL_ENEMIES_IN_MIDDLE", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFPowerhouse_WinRounds : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 142 );
+ SetStoreProgressInSteam( true );
+ SetMapNameFilter( "cp_powerhouse" );
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_round_win" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( 0 == Q_strcmp( event->GetName(), "teamplay_round_win" ) )
+ {
+ // Were we on the winning team?
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFPowerhouse_WinRounds, ACHIEVEMENT_TF_MAPS_POWERHOUSE_WIN_ROUNDS, "TF_MAPS_POWERHOUSE_WIN_ROUNDS", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFPowerhouse_PushBackAndWin : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ SetMapNameFilter( "cp_powerhouse" );
+
+ m_bFinalPointContested = false;
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "teamplay_round_win" );
+ ListenForGameEvent( "teamplay_point_startcapture" );
+ ListenForGameEvent( "teamplay_round_start" );
+ ListenForGameEvent( "localplayer_changeteam" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ const char *pszEventName = event->GetName();
+
+ if ( FStrEq( pszEventName, "teamplay_round_win" ) )
+ {
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == GetLocalPlayerTeam() ) )
+ {
+ if ( m_bFinalPointContested )
+ {
+ AwardAchievement();
+ }
+ }
+ }
+ else if ( FStrEq( pszEventName, "teamplay_point_startcapture" ) )
+ {
+ if ( ObjectiveResource() && ( ObjectiveResource()->GetBaseControlPointForTeam( GetLocalPlayerTeam() ) == event->GetInt( "cp" ) ) )
+ {
+ m_bFinalPointContested = true;
+ }
+ }
+ else if ( FStrEq( pszEventName, "teamplay_round_start" ) || FStrEq( pszEventName, "localplayer_changeteam" ) )
+ {
+ m_bFinalPointContested = false;
+ }
+ }
+
+private:
+ bool m_bFinalPointContested;
+};
+DECLARE_ACHIEVEMENT( CAchievementTFPowerhouse_PushBackAndWin, ACHIEVEMENT_TF_MAPS_POWERHOUSE_PUSH_BACK_AND_WIN, "TF_MAPS_POWERHOUSE_PUSH_BACK_AND_WIN", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFPowerhouse_FastFinalCap : public CBaseTFAchievementSimple
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 1 );
+ SetMapNameFilter( "cp_powerhouse" );
+
+ ResetCounts();
+ }
+
+ void ResetCounts()
+ {
+ m_bRecentCapper = false;
+ iCapCount = 0;
+ iCapTimes[0] = 0.0f;
+ iCapTimes[1] = 0.0f;
+ }
+
+ virtual void ListenForEvents( void )
+ {
+ ListenForGameEvent( "teamplay_point_captured" );
+ ListenForGameEvent( "teamplay_round_win" );
+ ListenForGameEvent( "teamplay_round_start" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ const char *pszEventName = event->GetName();
+
+ CTFPlayer *pLocalPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() );
+ if ( !pLocalPlayer )
+ return;
+
+ if ( FStrEq( pszEventName, "teamplay_point_captured" ) )
+ {
+ m_bRecentCapper = false;
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == pLocalPlayer->GetTeamNumber() ) )
+ {
+ iCapTimes[iCapCount % 2] = gpGlobals->curtime;
+ iCapCount++;
+
+ const char *cappers = event->GetString( "cappers" );
+ for ( int i = 0; i < Q_strlen( cappers ); i++ )
+ {
+ int iPlayerIndex = (int)cappers[i];
+ CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
+ if ( pPlayer == pLocalPlayer )
+ {
+ m_bRecentCapper = true;
+ }
+ }
+ }
+ }
+ else if ( FStrEq( pszEventName, "teamplay_round_win" ) )
+ {
+ // If we're the winners and we were involved in capping the last point, we get this achievement.
+ int iTeam = event->GetInt( "team" );
+ if ( ( iTeam >= FIRST_GAME_TEAM ) && ( iTeam == pLocalPlayer->GetTeamNumber() ) && m_bRecentCapper )
+ {
+ if ( fabs( iCapTimes[1] - iCapTimes[0] ) <= 15.0f )
+ {
+ AwardAchievement();
+ }
+ }
+
+ ResetCounts();
+ }
+ else if ( FStrEq( pszEventName, "teamplay_round_start" ) )
+ {
+ ResetCounts();
+ }
+ }
+
+private:
+ bool m_bRecentCapper;
+ int iCapCount;
+ float iCapTimes[2];
+};
+DECLARE_ACHIEVEMENT( CAchievementTFPowerhouse_FastFinalCap, ACHIEVEMENT_TF_MAPS_POWERHOUSE_FAST_FINAL_CAP, "TF_MAPS_POWERHOUSE_FAST_FINAL_CAP", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFPowerhouse_KillCappingPlayer : public CBaseTFAchievement
+{
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL );
+ SetGoal( 15 );
+ SetStoreProgressInSteam( true );
+ SetMapNameFilter( "cp_powerhouse" );
+ }
+
+ virtual void ListenForEvents()
+ {
+ ListenForGameEvent( "killed_capping_player" );
+ }
+
+ void FireGameEvent_Internal( IGameEvent *event )
+ {
+ if ( FStrEq( event->GetName(), "killed_capping_player" ) )
+ {
+ C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
+ if ( pLocalPlayer )
+ {
+ int iKiller = event->GetInt( "killer", 0 );
+ if ( iKiller == pLocalPlayer->entindex() )
+ {
+ IncrementCount();
+ }
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFPowerhouse_KillCappingPlayer, ACHIEVEMENT_TF_MAPS_POWERHOUSE_KILL_CAPPING_PLAYER, "TF_MAPS_POWERHOUSE_KILL_CAPPING_PLAYER", 5 );
+
+//----------------------------------------------------------------------------------------------------------------
+class CAchievementTFPowerhouse_KillEnemyInWater : public CBaseTFAchievementSimple
+{
+public:
+ void Init()
+ {
+ SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
+ SetGoal( 5 );
+ SetStoreProgressInSteam( true );
+ SetMapNameFilter( "cp_powerhouse" );
+ }
+
+ virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
+ {
+ if ( !pVictim || !pVictim->IsPlayer() )
+ return;
+
+ C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
+
+ if ( pAttacker == pLocalPlayer && pVictim != pLocalPlayer )
+ {
+ if ( pVictim->GetWaterLevel() != WL_NotInWater )
+ {
+ IncrementCount();
+ }
+ }
+ }
+};
+DECLARE_ACHIEVEMENT( CAchievementTFPowerhouse_KillEnemyInWater, ACHIEVEMENT_TF_MAPS_POWERHOUSE_KILL_ENEMY_IN_WATER, "TF_MAPS_POWERHOUSE_KILL_ENEMY_IN_WATER", 5 );
+
+#endif // CLIENT_DLL