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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/sdk/sdk_weapon_parse.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/shared/sdk/sdk_weapon_parse.h')
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diff --git a/game/shared/sdk/sdk_weapon_parse.h b/game/shared/sdk/sdk_weapon_parse.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef SDK_WEAPON_PARSE_H
+#define SDK_WEAPON_PARSE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "weapon_parse.h"
+#include "networkvar.h"
+
+
+//--------------------------------------------------------------------------------------------------------
+class CSDKWeaponInfo : public FileWeaponInfo_t
+{
+public:
+ DECLARE_CLASS_GAMEROOT( CSDKWeaponInfo, FileWeaponInfo_t );
+
+ CSDKWeaponInfo();
+
+ virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
+
+ char m_szAnimExtension[16]; // string used to generate player animations with this weapon
+
+ // Parameters for FX_FireBullets:
+ int m_iDamage;
+ int m_iBullets;
+ float m_flCycleTime;
+};
+
+
+#endif // SDK_WEAPON_PARSE_H