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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/sdk/sdk_gamemovement.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/sdk/sdk_gamemovement.cpp')
| -rw-r--r-- | game/shared/sdk/sdk_gamemovement.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/game/shared/sdk/sdk_gamemovement.cpp b/game/shared/sdk/sdk_gamemovement.cpp new file mode 100644 index 0000000..7134e13 --- /dev/null +++ b/game/shared/sdk/sdk_gamemovement.cpp @@ -0,0 +1,53 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= +#include "cbase.h" +#include "gamemovement.h" +#include "sdk_gamerules.h" +#include "sdk_shareddefs.h" +#include "in_buttons.h" +#include "movevars_shared.h" + + +#ifdef CLIENT_DLL + #include "c_sdk_player.h" +#else + #include "sdk_player.h" +#endif + + +class CSDKGameMovement : public CGameMovement +{ +public: + DECLARE_CLASS( CSDKGameMovement, CGameMovement ); + + CSDKGameMovement(); +}; + + +// Expose our interface. +static CSDKGameMovement g_GameMovement; +IGameMovement *g_pGameMovement = ( IGameMovement * )&g_GameMovement; + +EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameMovement, IGameMovement,INTERFACENAME_GAMEMOVEMENT, g_GameMovement ); + + +// ---------------------------------------------------------------------------------------- // +// CSDKGameMovement. +// ---------------------------------------------------------------------------------------- // + +CSDKGameMovement::CSDKGameMovement() +{ + //m_vecViewOffsetNormal = SDK_PLAYER_VIEW_OFFSET; +} + |