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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/sdk/sdk_fx_shared.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/shared/sdk/sdk_fx_shared.h')
-rw-r--r--game/shared/sdk/sdk_fx_shared.h27
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diff --git a/game/shared/sdk/sdk_fx_shared.h b/game/shared/sdk/sdk_fx_shared.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef FX_CS_SHARED_H
+#define FX_CS_SHARED_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// This runs on both the client and the server.
+// On the server, it only does the damage calculations.
+// On the client, it does all the effects.
+void FX_FireBullets(
+ int iPlayer,
+ const Vector &vOrigin,
+ const QAngle &vAngles,
+ int iWeaponID,
+ int iMode,
+ int iSeed,
+ float flSpread
+ );
+
+
+#endif // FX_CS_SHARED_H