diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/sceneimage.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/sceneimage.h')
| -rw-r--r-- | game/shared/sceneimage.h | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/game/shared/sceneimage.h b/game/shared/sceneimage.h new file mode 100644 index 0000000..1d1c608 --- /dev/null +++ b/game/shared/sceneimage.h @@ -0,0 +1,33 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef SCENEIMAGE_H +#define SCENEIMAGE_H +#ifdef _WIN32 +#pragma once +#endif + +class ISceneTokenProcessor; + +class ISceneCompileStatus +{ +public: + virtual void UpdateStatus( char const *pchSceneName, bool bQuiet, int nIndex, int nCount ) = 0; +}; + +class CUtlBuffer; + +class ISceneImage +{ +public: + virtual bool CreateSceneImageFile( CUtlBuffer &targetBuffer, char const *pchModPath, bool bLittleEndian, bool bQuiet, ISceneCompileStatus *Status ) = 0; +}; + +extern ISceneImage *g_pSceneImage; +extern ISceneTokenProcessor *tokenprocessor; + +#endif // SCENEIMAGE_H |