summaryrefslogtreecommitdiff
path: root/game/shared/sceneimage.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/sceneimage.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/sceneimage.h')
-rw-r--r--game/shared/sceneimage.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/game/shared/sceneimage.h b/game/shared/sceneimage.h
new file mode 100644
index 0000000..1d1c608
--- /dev/null
+++ b/game/shared/sceneimage.h
@@ -0,0 +1,33 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SCENEIMAGE_H
+#define SCENEIMAGE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class ISceneTokenProcessor;
+
+class ISceneCompileStatus
+{
+public:
+ virtual void UpdateStatus( char const *pchSceneName, bool bQuiet, int nIndex, int nCount ) = 0;
+};
+
+class CUtlBuffer;
+
+class ISceneImage
+{
+public:
+ virtual bool CreateSceneImageFile( CUtlBuffer &targetBuffer, char const *pchModPath, bool bLittleEndian, bool bQuiet, ISceneCompileStatus *Status ) = 0;
+};
+
+extern ISceneImage *g_pSceneImage;
+extern ISceneTokenProcessor *tokenprocessor;
+
+#endif // SCENEIMAGE_H