diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/sceneentity_shared.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/sceneentity_shared.cpp')
| -rw-r--r-- | game/shared/sceneentity_shared.cpp | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/game/shared/sceneentity_shared.cpp b/game/shared/sceneentity_shared.cpp new file mode 100644 index 0000000..80fcdc7 --- /dev/null +++ b/game/shared/sceneentity_shared.cpp @@ -0,0 +1,124 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "cbase.h" +#include "sceneentity_shared.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +static ConVar scene_print( "scene_print", "0", FCVAR_REPLICATED, "When playing back a scene, print timing and event info to console." ); +ConVar scene_clientflex( "scene_clientflex", "1", FCVAR_REPLICATED, "Do client side flex animation." ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *pFormat - +// ... - +// Output : static void +//----------------------------------------------------------------------------- +void Scene_Printf( const char *pFormat, ... ) +{ + int val = scene_print.GetInt(); + if ( !val ) + return; + + if ( val >= 2 ) + { + if ( CBaseEntity::IsServer() && val != 2 ) + { + return; + } + else if ( !CBaseEntity::IsServer() && val != 3 ) + { + return; + } + } + + va_list marker; + char msg[8192]; + + va_start(marker, pFormat); + Q_vsnprintf(msg, sizeof(msg), pFormat, marker); + va_end(marker); + + Msg( "%8.3f[%d] %s: %s", gpGlobals->curtime, gpGlobals->tickcount, CBaseEntity::IsServer() ? "sv" : "cl", msg ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : const char +//----------------------------------------------------------------------------- +const char *CSceneTokenProcessor::CurrentToken( void ) +{ + return m_szToken; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : crossline - +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool CSceneTokenProcessor::GetToken( bool crossline ) +{ + // NOTE: crossline is ignored here, may need to implement if needed + m_pBuffer = engine->ParseFile( m_pBuffer, m_szToken, sizeof( m_szToken ) ); + if ( m_szToken[0] ) + return true; + return false; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool CSceneTokenProcessor::TokenAvailable( void ) +{ + char const *search_p = m_pBuffer; + + while ( *search_p <= 32) + { + if (*search_p == '\n') + return false; + search_p++; + if ( !*search_p ) + return false; + + } + + if (*search_p == ';' || *search_p == '#' || // semicolon and # is comment field + (*search_p == '/' && *((search_p)+1) == '/')) // also make // a comment field + return false; + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *fmt - +// ... - +//----------------------------------------------------------------------------- +void CSceneTokenProcessor::Error( const char *fmt, ... ) +{ + char string[ 2048 ]; + va_list argptr; + va_start( argptr, fmt ); + Q_vsnprintf( string, sizeof(string), fmt, argptr ); + va_end( argptr ); + + Warning( "%s", string ); + Assert(0); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *buffer - +//----------------------------------------------------------------------------- +void CSceneTokenProcessor::SetBuffer( char *buffer ) +{ + m_pBuffer = buffer; +} + +CSceneTokenProcessor g_TokenProcessor;
\ No newline at end of file |