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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/predicted_viewmodel.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/predicted_viewmodel.h')
| -rw-r--r-- | game/shared/predicted_viewmodel.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/game/shared/predicted_viewmodel.h b/game/shared/predicted_viewmodel.h new file mode 100644 index 0000000..8e5af39 --- /dev/null +++ b/game/shared/predicted_viewmodel.h @@ -0,0 +1,58 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef PREDICTED_VIEWMODEL_H +#define PREDICTED_VIEWMODEL_H +#ifdef _WIN32 +#pragma once +#endif + +#include "predictable_entity.h" +#include "utlvector.h" +#include "baseplayer_shared.h" +#include "shared_classnames.h" + +#if defined( CLIENT_DLL ) +#define CPredictedViewModel C_PredictedViewModel +#endif + +class CPredictedViewModel : public CBaseViewModel +{ + DECLARE_CLASS( CPredictedViewModel, CBaseViewModel ); +public: + + DECLARE_NETWORKCLASS(); + + CPredictedViewModel( void ); + virtual ~CPredictedViewModel( void ); + + virtual void CalcViewModelLag( Vector& origin, QAngle& angles, QAngle& original_angles ); + +#if defined( CLIENT_DLL ) + virtual bool ShouldPredict( void ) + { + if ( GetOwner() && GetOwner() == C_BasePlayer::GetLocalPlayer() ) + return true; + + return BaseClass::ShouldPredict(); + } +#endif + +private: + +#if defined( CLIENT_DLL ) + + // This is used to lag the angles. + CInterpolatedVar<QAngle> m_LagAnglesHistory; + QAngle m_vLagAngles; + + CPredictedViewModel( const CPredictedViewModel & ); // not defined, not accessible + +#endif +}; + +#endif // PREDICTED_VIEWMODEL_H |