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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/predictableid.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef PREDICTABLEID_H
+#define PREDICTABLEID_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#if !defined( NO_ENTITY_PREDICTION )
+//-----------------------------------------------------------------------------
+// Purpose: Wraps 32bit predictID to allow access and creation
+//-----------------------------------------------------------------------------
+class CPredictableId
+{
+public:
+ // Construction
+ CPredictableId( void );
+
+ static void ResetInstanceCounters( void );
+
+ // Is the Id being used
+ bool IsActive( void ) const;
+
+ // Call this to set from data
+ void Init( int player, int command, const char *classname, const char *module, int line );
+
+ // Get player index
+ int GetPlayer( void ) const;
+ // Get hash value
+ int GetHash( void ) const;
+ // Get index number
+ int GetInstanceNumber( void ) const;
+ // Get command number
+ int GetCommandNumber( void ) const;
+
+ // Check command number
+// bool IsCommandNumberEqual( int testNumber ) const;
+
+ // Client only
+ void SetAcknowledged( bool ack );
+ bool GetAcknowledged( void ) const;
+
+ // For conversion to/from integer
+ int GetRaw( void ) const;
+ void SetRaw( int raw );
+
+ char const *Describe( void ) const;
+
+ // Equality test
+ bool operator ==( const CPredictableId& other ) const;
+ bool operator !=( const CPredictableId& other ) const;
+private:
+ void SetCommandNumber( int commandNumber );
+ void SetPlayer( int playerIndex );
+ void SetInstanceNumber( int counter );
+
+ // Encoding bits, should total 32
+ struct bitfields
+ {
+ unsigned int ack : 1; // 1
+ unsigned int player : 5; // 6
+ unsigned int command : 10; // 16
+ unsigned int hash : 12; // 28
+ unsigned int instance : 4; // 32
+ } m_PredictableID;
+};
+
+// This can be empty, the class has a proper constructor
+FORCEINLINE void NetworkVarConstruct( CPredictableId &x ) {}
+
+#endif
+
+#endif // PREDICTABLEID_H