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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/precache_register.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/precache_register.h')
| -rw-r--r-- | game/shared/precache_register.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/game/shared/precache_register.h b/game/shared/precache_register.h new file mode 100644 index 0000000..379949f --- /dev/null +++ b/game/shared/precache_register.h @@ -0,0 +1,38 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef PRECACHE_REGISTER_H +#define PRECACHE_REGISTER_H +#pragma once + + +// Use these macros to register something to be precached. +#define PRECACHE_REGISTER_FN(functionName) static CPrecacheRegister precache_function_##functionName(functionName, 0); +#define PRECACHE_WEAPON_REGISTER(className) static CPrecacheRegister precache_weapon_##className(&CPrecacheRegister::PrecacheFn_Other, #className) +#define PRECACHE_REGISTER(className) static CPrecacheRegister precache_other_##className( &CPrecacheRegister::PrecacheFn_Other, #className) + +class CPrecacheRegister +{ +public: + + typedef void (*PrecacheFn)(void *pUser); // Prototype for a custom precache function. + + CPrecacheRegister(PrecacheFn fn, const void *pUser); + + PrecacheFn m_Fn; + void *m_pUser; + CPrecacheRegister *m_pNext; + + static void Precache(); // Calls everything that has registered to precache. + +// Don't call these. +public: + static void PrecacheFn_Other(void *pUser); +}; + + +#endif // PRECACHE_REGISTER_H |