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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/portal/portal_collideable_enumerator.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/shared/portal/portal_collideable_enumerator.h')
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diff --git a/game/shared/portal/portal_collideable_enumerator.h b/game/shared/portal/portal_collideable_enumerator.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef PORTAL_COLLIDEABLE_ENUMERATOR_H
+#define PORTAL_COLLIDEABLE_ENUMERATOR_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "ispatialpartition.h"
+
+#ifdef CLIENT_DLL
+class C_Prop_Portal;
+typedef C_Prop_Portal CProp_Portal;
+#else
+class CProp_Portal;
+#endif
+
+//only enumerates entities in front of the associated portal and are solid (as in a player would get stuck in them)
+class CPortalCollideableEnumerator : public IPartitionEnumerator
+{
+private:
+ EHANDLE m_hTestPortal; //the associated portal that we only want objects in front of
+ Vector m_vPlaneNormal; //portal plane normal
+ float m_fPlaneDist; //plane equation distance
+ Vector m_ptForward1000; //a point exactly 1000 units from the portal center along its forward vector
+public:
+ IHandleEntity *m_pHandles[1024];
+ int m_iHandleCount;
+ CPortalCollideableEnumerator( const CProp_Portal *pAssociatedPortal );
+ virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
+};
+
+
+
+#endif //#ifndef PORTAL_COLLIDEABLE_ENUMERATOR_H \ No newline at end of file