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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/playernet_vars.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/playernet_vars.h')
| -rw-r--r-- | game/shared/playernet_vars.h | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/game/shared/playernet_vars.h b/game/shared/playernet_vars.h new file mode 100644 index 0000000..ac9f776 --- /dev/null +++ b/game/shared/playernet_vars.h @@ -0,0 +1,123 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef PLAYERNET_VARS_H +#define PLAYERNET_VARS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "shared_classnames.h" + +#define NUM_AUDIO_LOCAL_SOUNDS 8 + +// These structs are contained in each player's local data and shared by the client & server + +struct fogparams_t +{ + DECLARE_CLASS_NOBASE( fogparams_t ); + DECLARE_EMBEDDED_NETWORKVAR(); + +#ifndef CLIENT_DLL + DECLARE_SIMPLE_DATADESC(); +#endif + + bool operator !=( const fogparams_t& other ) const; + + CNetworkVector( dirPrimary ); + CNetworkColor32( colorPrimary ); + CNetworkColor32( colorSecondary ); + CNetworkColor32( colorPrimaryLerpTo ); + CNetworkColor32( colorSecondaryLerpTo ); + CNetworkVar( float, start ); + CNetworkVar( float, end ); + CNetworkVar( float, farz ); + CNetworkVar( float, maxdensity ); + + CNetworkVar( float, startLerpTo ); + CNetworkVar( float, endLerpTo ); + CNetworkVar( float, lerptime ); + CNetworkVar( float, duration ); + CNetworkVar( bool, enable ); + CNetworkVar( bool, blend ); +}; + +// Crappy. Needs to be here because it wants to use +#ifdef CLIENT_DLL +#define CFogController C_FogController +#endif + +class CFogController; + +struct fogplayerparams_t +{ + DECLARE_CLASS_NOBASE( fogplayerparams_t ); + DECLARE_EMBEDDED_NETWORKVAR(); + +#ifndef CLIENT_DLL + DECLARE_SIMPLE_DATADESC(); +#endif + + CNetworkHandle( CFogController, m_hCtrl ); + float m_flTransitionTime; + + color32 m_OldColor; + float m_flOldStart; + float m_flOldEnd; + + color32 m_NewColor; + float m_flNewStart; + float m_flNewEnd; + + fogplayerparams_t() + { + m_hCtrl.Set( NULL ); + m_flTransitionTime = -1.0f; + m_OldColor.r = m_OldColor.g = m_OldColor.b = m_OldColor.a = 0; + m_flOldStart = 0.0f; + m_flOldEnd = 0.0f; + m_NewColor.r = m_NewColor.g = m_NewColor.b = m_NewColor.a = 0; + m_flNewStart = 0.0f; + m_flNewEnd = 0.0f; + } +}; + +struct sky3dparams_t +{ + DECLARE_CLASS_NOBASE( sky3dparams_t ); + DECLARE_EMBEDDED_NETWORKVAR(); + +#ifndef CLIENT_DLL + DECLARE_SIMPLE_DATADESC(); +#endif + + // 3d skybox camera data + CNetworkVar( int, scale ); + CNetworkVector( origin ); + CNetworkVar( int, area ); + + // 3d skybox fog data + CNetworkVarEmbedded( fogparams_t, fog ); +}; + +struct audioparams_t +{ + DECLARE_CLASS_NOBASE( audioparams_t ); + DECLARE_EMBEDDED_NETWORKVAR(); + +#ifndef CLIENT_DLL + DECLARE_SIMPLE_DATADESC(); +#endif + + CNetworkArray( Vector, localSound, NUM_AUDIO_LOCAL_SOUNDS ) + CNetworkVar( int, soundscapeIndex ); // index of the current soundscape from soundscape.txt + CNetworkVar( int, localBits ); // if bits 0,1,2,3 are set then position 0,1,2,3 are valid/used + CNetworkHandle( CBaseEntity, ent ); // the entity setting the soundscape +}; + + +#endif // PLAYERNET_VARS_H |