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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/party.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/party.h')
| -rw-r--r-- | game/shared/party.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/game/shared/party.h b/game/shared/party.h new file mode 100644 index 0000000..44e1051 --- /dev/null +++ b/game/shared/party.h @@ -0,0 +1,51 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Parties are a specific type of CPlayerGroup with a leader that can invite and kick members. +// +//============================================================================= + +#ifndef PARTY_H +#define PARTY_H +#ifdef _WIN32 +#pragma once +#endif + +#include "playergroup.h" + +namespace GCSDK +{ +class CSharedObject; + +class IParty : public IPlayerGroup +{ +public: + virtual ~IParty() { } +}; + +class CPartyInvite : public GCSDK::CProtoBufSharedObject<CSOPartyInvite, k_EProtoObjectPartyInvite>, public GCSDK::IPlayerGroupInvite +{ + //This is disabled since people shouldn't create these objects directly and should instead instantiate game specific versions of them + //DECLARE_CLASS_MEMPOOL( CPartyInvite ); + +public: + const static int k_nTypeID = k_EProtoObjectPartyInvite; + + virtual const CSteamID GetSenderID() const { return Obj().sender_id(); } + virtual PlayerGroupID_t GetGroupID() const { return Obj().group_id(); } + virtual const char* GetSenderName() const { return Obj().sender_name().c_str(); } + + virtual GCSDK::CSharedObject* GetSharedObject() { return this; } + +#ifdef GC + virtual void YldInitFromPlayerGroup( GCSDK::IPlayerGroup *pPlayerGroup ); + + // NOTE: These do not dirty fields + virtual void SetSenderID( const CSteamID &steamID ) { Obj().set_sender_id( steamID.ConvertToUint64() ); } + virtual void SetGroupID( PlayerGroupID_t nGroupID ) { Obj().set_group_id( nGroupID ); } + virtual void SetSenderName( const char *szName ) { Obj().set_sender_name( szName ); } +#endif +}; + +} + +#endif |