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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/mp_shareddefs.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/mp_shareddefs.h')
| -rw-r--r-- | game/shared/mp_shareddefs.h | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/game/shared/mp_shareddefs.h b/game/shared/mp_shareddefs.h new file mode 100644 index 0000000..a5a0765 --- /dev/null +++ b/game/shared/mp_shareddefs.h @@ -0,0 +1,218 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= +#ifndef MP_SHAREDDEFS_H +#define MP_SHAREDDEFS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "shareddefs.h" + +//----------------------------------------------------------------------------- +// TF Concepts +//----------------------------------------------------------------------------- +#define MP_CONCEPT_NONE -1 + +enum +{ + MP_CONCEPT_FIREWEAPON = 0, // "TLK_FIREWEAPON" + MP_CONCEPT_HURT, // "TLK_HURT" + MP_CONCEPT_PLAYER_EXPRESSION, // "TLK_PLAYER_EXPRESSION" + MP_CONCEPT_WINDMINIGUN, // "TLK_WINDMINIGUN" + MP_CONCEPT_FIREMINIGUN, // "TLK_FIREMINIGUN" + MP_CONCEPT_PLAYER_MEDIC, // "TLK_PLAYER_MEDIC" + MP_CONCEPT_DETONATED_OBJECT, // "TLK_DETONATED_OBJECT" + MP_CONCEPT_KILLED_PLAYER, // "TLK_KILLED_PLAYER" + MP_CONCEPT_KILLED_OBJECT, // "TLK_KILLED_OBJECT" + MP_CONCEPT_PLAYER_PAIN, // "TLK_PLAYER_PAIN" + MP_CONCEPT_PLAYER_ATTACKER_PAIN, // "TLK_PLAYER_ATTACKER_PAIN" + MP_CONCEPT_PLAYER_TAUNT, // "TLK_PLAYER_TAUNT" + MP_CONCEPT_PLAYER_HELP, // "TLK_PLAYER_HELP" + MP_CONCEPT_PLAYER_GO, // "TLK_PLAYER_GO" + MP_CONCEPT_PLAYER_MOVEUP, // "TLK_PLAYER_MOVEUP" + MP_CONCEPT_PLAYER_LEFT, // "TLK_PLAYER_LEFT" + MP_CONCEPT_PLAYER_RIGHT, // "TLK_PLAYER_RIGHT" + MP_CONCEPT_PLAYER_YES, // "TLK_PLAYER_YES" + MP_CONCEPT_PLAYER_NO, // "TLK_PLAYER_NO" + MP_CONCEPT_PLAYER_INCOMING, // "TLK_PLAYER_INCOMING" + MP_CONCEPT_PLAYER_CLOAKEDSPY, // "TLK_PLAYER_CLOAKEDSPY" + MP_CONCEPT_PLAYER_SENTRYAHEAD, // "TLK_PLAYER_SENTRYAHEAD" + MP_CONCEPT_PLAYER_TELEPORTERHERE, // "TLK_PLAYER_TELEPORTERHERE" + MP_CONCEPT_PLAYER_DISPENSERHERE, // "TLK_PLAYER_DISPENSERHERE" + MP_CONCEPT_PLAYER_SENTRYHERE, // "TLK_PLAYER_SENTRYHERE" + MP_CONCEPT_PLAYER_ACTIVATECHARGE, // "TLK_PLAYER_ACTIVATECHARGE" + MP_CONCEPT_PLAYER_CHARGEREADY, // "TLK_PLAYER_CHARGEREADY" + MP_CONCEPT_PLAYER_TAUNTS, // "TLK_PLAYER_TAUNTS" + MP_CONCEPT_PLAYER_BATTLECRY, // "TLK_PLAYER_BATTLECRY" + MP_CONCEPT_PLAYER_CHEERS, // "TLK_PLAYER_CHEERS" + MP_CONCEPT_PLAYER_JEERS, // "TLK_PLAYER_JEERS" + MP_CONCEPT_PLAYER_POSITIVE, // "TLK_PLAYER_POSITIVE" + MP_CONCEPT_PLAYER_NEGATIVE, // "TLK_PLAYER_NEGATIVE" + MP_CONCEPT_PLAYER_NICESHOT, // "TLK_PLAYER_NICESHOT" + MP_CONCEPT_PLAYER_GOODJOB, // "TLK_PLAYER_GOODJOB" + MP_CONCEPT_MEDIC_STARTEDHEALING, // "TLK_MEDIC_STARTEDHEALING" + MP_CONCEPT_MEDIC_CHARGEREADY, // "TLK_MEDIC_CHARGEREADY" + MP_CONCEPT_MEDIC_STOPPEDHEALING, // "TLK_MEDIC_STOPPEDHEALING" + MP_CONCEPT_MEDIC_CHARGEDEPLOYED, // "TLK_MEDIC_CHARGEDEPLOYED" + MP_CONCEPT_FLAGPICKUP, // "TLK_FLAGPICKUP" + MP_CONCEPT_FLAGCAPTURED, // "TLK_FLAGCAPTURED" + MP_CONCEPT_ROUND_START, // "TLK_ROUND_START" + MP_CONCEPT_SUDDENDEATH_START, // "TLK_SUDDENDEATH_START" + MP_CONCEPT_ONFIRE, // "TLK_ONFIRE" + MP_CONCEPT_STALEMATE, // "TLK_STALEMATE" + MP_CONCEPT_BUILDING_OBJECT, // "TLK_BUILDING_OBJECT" + MP_CONCEPT_LOST_OBJECT, // "TLK_LOST_OBJECT" + MP_CONCEPT_SPY_SAPPER, // "TLK_SPY_SAPPER" + MP_CONCEPT_TELEPORTED, // "TLK_TELEPORTED" + MP_CONCEPT_LOST_CONTROL_POINT, // "TLK_LOST_CONTROL_POINT" + MP_CONCEPT_CAPTURED_POINT, // "TLK_CAPTURED_POINT" + MP_CONCEPT_CAPTURE_BLOCKED, // "TLK_CAPTURE_BLOCKED" + MP_CONCEPT_HEALTARGET_STARTEDHEALING, // "TLK_HEALTARGET_STARTEDHEALING" + MP_CONCEPT_HEALTARGET_CHARGEREADY, // "TLK_HEALTARGET_CHARGEREADY" + MP_CONCEPT_HEALTARGET_STOPPEDHEALING, // "TLK_HEALTARGET_STOPPEDHEALING" + MP_CONCEPT_HEALTARGET_CHARGEDEPLOYED, // "TLK_HEALTARGET_CHARGEDEPLOYED" + MP_CONCEPT_MINIGUN_FIREWEAPON, // "TLK_MINIGUN_FIREWEAPON" + MP_CONCEPT_DIED, // "TLK_DIED" + MP_CONCEPT_PLAYER_THANKS, // "TLK_PLAYER_THANKS" + MP_CONCEPT_CART_MOVING_FORWARD, // "TLK_CART_MOVING_FORWARD" + MP_CONCEPT_CART_MOVING_BACKWARD, // "TLK_CART_MOVING_BACKWARD" + MP_CONCEPT_CART_STOP, // "TLK_CART_STOP" + MP_CONCEPT_ATE_FOOD, // "TLK_ATE_FOOD" + MP_CONCEPT_DOUBLE_JUMP, // "TLK_DOUBLE_JUMP" + MP_CONCEPT_DODGING, // "TLK_DODGING" + MP_CONCEPT_DODGE_SHOT, // "TLK_DODGE_SHOT" + MP_CONCEPT_GRAB_BALL, // "TLK_GRAB_BALL" + MP_CONCEPT_REGEN_BALL, // "TLK_REGEN_BALL" + MP_CONCEPT_DEFLECTED, // "TLK_DEFLECTED" + MP_CONCEPT_BALL_MISSED, // "TLK_BALL_MISSED" + MP_CONCEPT_STUNNED, // "TLK_STUNNED" + MP_CONCEPT_STUNNED_TARGET, // "TLK_STUNNED_TARGET" + MP_CONCEPT_TIRED, // "TLK_TIRED" + MP_CONCEPT_BAT_BALL, // "TLK_BAT_BALL" + MP_CONCEPT_ACHIEVEMENT_AWARD, // "TLK_ACHIEVEMENT_AWARD" + MP_CONCEPT_JARATE_HIT, // "TLK_JARATE_HIT" + MP_CONCEPT_JARATE_LAUNCH, // "TLK_JARATE_LAUNCH" + MP_CONCEPT_HIGHFIVE_SUCCESS, // "TLK_HIGHFIVE_SUCCESS" + MP_CONCEPT_HIGHFIVE_SUCCESS_FULL, // "TLK_HIGHFIVE_SUCCESS_FULL" + MP_CONCEPT_HIGHFIVE_FAILURE, // "TLK_HIGHFIVE_FAILURE" + MP_CONCEPT_HIGHFIVE_FAILURE_FULL, // "TLK_HIGHFIVE_FAILURE_FULL" + MP_CONCEPT_PLAYER_TAUNT2, // "TLK_PLAYER_TAUNT2" + MP_CONCEPT_PICKUP_BUILDING, // "TLK_PICKUP_BUILDING" + MP_CONCEPT_REDEPLOY_BUILDING, // "TLK_REDEPLOY_BUILDING" + MP_CONCEPT_CARRYING_BUILDING, // "TLK_CARRYING_BUILDING" + MP_CONCEPT_DUEL_REQUEST, // "TLK_REQUEST_DUEL" + MP_CONCEPT_DUEL_TARGET_REJECT, // "TLK_REJECT_DUEL" + MP_CONCEPT_DUEL_REJECTED, // "TLK_DUEL_WAS_REJECTED" + MP_CONCEPT_DUEL_TARGET_ACCEPT, // "TLK_ACCEPT_DUEL" + MP_CONCEPT_DUEL_ACCEPTED, // "TLK_DUEL_WAS_ACCEPTED" + MP_CONCEPT_PLAYER_SHOW_ITEM_TAUNT, // "TLK_PLAYER_SHOW_ITEM_TAUNT" + MP_CONCEPT_TAUNT_REPLAY, // "TLK_TAUNT_REPLAY" + MP_CONCEPT_TAUNT_LAUGH, // "TLK_TAUNT_LAUGH" + MP_CONCEPT_TAUNT_HEROIC_POSE, // "TLK_TAUNT_HEROIC_POSE" + MP_CONCEPT_PARTNER_TAUNT_READY, // "TLK_PARTNER_TAUNT_READY" + MP_CONCEPT_HOLDTAUNT, // "TLK_PLAYER_HOLDTAUNT" + MP_CONCEPT_TAUNT_PYRO_ARMAGEDDON, // "TLK_TAUNT_PYRO_ARMAGEDDON" + MP_CONCEPT_ROCKET_DESTOYED, // "TLK_ROCKET_DESTOYED" + MP_CONCEPT_MVM_BOMB_DROPPED, // "TLK_MVM_BOMB_DROPPED" + MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE1, // "TLK_MVM_BOMB_CARRIER_UPGRADE1" + MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE2, // "TLK_MVM_BOMB_CARRIER_UPGRADE2" + MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE3, // "TLK_MVM_BOMB_CARRIER_UPGRADE3" + MP_CONCEPT_MVM_DEFENDER_DIED, // "TLK_MVM_DEFENDER_DIED" + MP_CONCEPT_MVM_FIRST_BOMB_PICKUP, // "TLK_MVM_FIRST_BOMB_PICKUP" + MP_CONCEPT_MVM_BOMB_PICKUP, // "TLK_MVM_BOMB_PICKUP" + MP_CONCEPT_MVM_SENTRY_BUSTER, // "TLK_MVM_SENTRY_BUSTER" + MP_CONCEPT_MVM_SENTRY_BUSTER_DOWN, // "TLK_MVM_SENTRY_BUSTER_DOWN" + MP_CONCEPT_MVM_SNIPER_CALLOUT, // "TLK_MVM_SNIPER_CALLOUT" + MP_CONCEPT_MVM_LAST_MAN_STANDING, // "TLK_MVM_LAST_MAN_STANDING" + MP_CONCEPT_MVM_ENCOURAGE_MONEY, // "TLK_MVM_ENCOURAGE_MONEY" + MP_CONCEPT_MVM_MONEY_PICKUP, // "TLK_MVM_MONEY_PICKUP" + MP_CONCEPT_MVM_ENCOURAGE_UPGRADE, // "TLK_MVM_ENCOURAGE_UPGRADE" + MP_CONCEPT_MVM_UPGRADE_COMPLETE, // "TLK_MVM_UPGRADE_COMPLETE" + MP_CONCEPT_MVM_GIANT_CALLOUT, // "TLK_MVM_GIANT_CALLOUT" + MP_CONCEPT_MVM_GIANT_HAS_BOMB, // "TLK_MVM_GIANT_HAS_BOMB" + MP_CONCEPT_MVM_GIANT_KILLED, // "TLK_MVM_GIANT_KILLED" + MP_CONCEPT_MVM_GIANT_KILLED_TEAMMATE, // "TLK_MVM_GIANT_KILLED_TEAMMATE" + MP_CONCEPT_MVM_SAPPED_ROBOT, // "TLK_MVM_SAPPED_ROBOT" + MP_CONCEPT_MVM_CLOSE_CALL, // "TLK_MVM_CLOSE_CALL" + MP_CONCEPT_MVM_TANK_CALLOUT, // "TLK_MVM_TANK_CALLOUT" + MP_CONCEPT_MVM_TANK_DEAD, // "TLK_MVM_TANK_DEAD" + MP_CONCEPT_MVM_TANK_DEPLOYING, // "TLK_MVM_TANK_DEPLOYING" + MP_CONCEPT_MVM_ATTACK_THE_TANK, // "TLK_MVM_ATTACK_THE_TANK" + MP_CONCEPT_MVM_TAUNT, // "TLK_MVM_TAUNT" + MP_CONCEPT_MVM_WAVE_START, // "TLK_MVM_WAVE_START" + MP_CONCEPT_MVM_WAVE_WIN, // "TLK_MVM_WAVE_WIN" + MP_CONCEPT_MVM_WAVE_LOSE, // "TLK_MVM_WAVE_LOSE" + MP_CONCEPT_MVM_DEPLOY_RAGE, // "TLK_MVM_DEPLOY_RAGE" + MP_CONCEPT_MAGIC_BIGHEAD, // "TLK_MAGIC_BIGHEAD" + MP_CONCEPT_MAGIC_SMALLHEAD, // "TLK_MAGIC_SMALLHEAD" + MP_CONCEPT_MAGIC_GRAVITY, // "TLK_MAGIC_GRAVITY" + MP_CONCEPT_MAGIC_GOOD, // "TLK_MAGIC_GOOD" + MP_CONCEPT_MAGIC_DANCE, // "TLK_MAGIC_DANCE" + MP_CONCEPT_HALLOWEEN_LONGFALL, + MP_CONCEPT_TAUNT_GUITAR_RIFF, // "TLK_TAUNT_GUITAR_RIFF" + + // TF Halloween 2013 shenanigans. + MP_CONCEPT_PLAYER_CAST_FIREBALL, // "TLK_PLAYER_CAST_FIREBALL" + MP_CONCEPT_PLAYER_CAST_MERASMUS_ZAP, // "TLK_PLAYER_CAST_MERASMUS_ZAP" + MP_CONCEPT_PLAYER_CAST_SELF_HEAL, // "TLK_PLAYER_CAST_SELF_HEAL" + MP_CONCEPT_PLAYER_CAST_MIRV, // "TLK_PLAYER_CAST_MIRV" + MP_CONCEPT_PLAYER_CAST_BLAST_JUMP, // "TLK_PLAYER_CAST_BLAST_JUMP" + MP_CONCEPT_PLAYER_CAST_STEALTH, // "TLK_PLAYER_CAST_STEALTH" + MP_CONCEPT_PLAYER_CAST_TELEPORT, // "TLK_PLAYER_CAST_TELEPORT" + MP_CONCEPT_PLAYER_CAST_LIGHTNING_BALL, // "TLK_PLAYER_CAST_LIGHTNING_BALL" + MP_CONCEPT_PLAYER_CAST_MOVEMENT_BUFF, // "TLK_PLAYER_CAST_MOVEMENT_BUFF" + MP_CONCEPT_PLAYER_CAST_MONOCULOUS, // "TLK_PLAYER_CAST_MONOCULOUS" + MP_CONCEPT_PLAYER_CAST_METEOR_SWARM, // "TLK_PLAYER_CAST_METEOR_SWARM" + MP_CONCEPT_PLAYER_CAST_SKELETON_HORDE, // "TLK_PLAYER_CAST_SKELETON_HORDE" + MP_CONCEPT_PLAYER_CAST_BOMB_HEAD_CURSE, // "TLK_PLAYER_CAST_BOMB_HEAD_CURSE" + + MP_CONCEPT_PLAYER_SPELL_FIREBALL, // "TLK_PLAYER_SPELL_FIREBALL" + MP_CONCEPT_PLAYER_SPELL_MERASMUS_ZAP, // "TLK_PLAYER_SPELL_MERASMUS_ZAP" + MP_CONCEPT_PLAYER_SPELL_SELF_HEAL, // "TLK_PLAYER_SPELL_SELF_HEAL" + MP_CONCEPT_PLAYER_SPELL_MIRV, // "TLK_PLAYER_SPELL_MIRV" + MP_CONCEPT_PLAYER_SPELL_BLAST_JUMP, // "TLK_PLAYER_SPELL_BLAST_JUMP" + MP_CONCEPT_PLAYER_SPELL_STEALTH, // "TLK_PLAYER_SPELL_STEALTH" + MP_CONCEPT_PLAYER_SPELL_TELEPORT, // "TLK_PLAYER_SPELL_TELEPORT" + MP_CONCEPT_PLAYER_SPELL_LIGHTNING_BALL, // "TLK_PLAYER_SPELL_LIGHTNING_BALL" + MP_CONCEPT_PLAYER_SPELL_MOVEMENT_BUFF, // "TLK_PLAYER_SPELL_MOVEMENT_BUFF" + MP_CONCEPT_PLAYER_SPELL_MONOCULOUS, // "TLK_PLAYER_SPELL_MONOCULOUS" + MP_CONCEPT_PLAYER_SPELL_METEOR_SWARM, // "TLK_PLAYER_SPELL_METEOR_SWARM" + MP_CONCEPT_PLAYER_SPELL_SKELETON_HORDE, // "TLK_PLAYER_SPELL_SKELETON_HORDE" + MP_CONCEPT_PLAYER_SPELL_BOMB_HEAD_CURSE, // "TLK_PLAYER_SPELL_BOMB_HEAD_CURSE" + + // Events. + MP_CONCEPT_PLAYER_SPELL_PICKUP_COMMON, // "TLK_PLAYER_SPELL_PICKUP_COMMON" + MP_CONCEPT_PLAYER_SPELL_PICKUP_RARE, // "TLK_PLAYER_SPELL_PICKUP_RARE" + MP_CONCEPT_PLAYER_HELLTOWER_MIDNIGHT, // "TLK_PLAYER_HELLTOWER_MIDNIGHT" + MP_CONCEPT_PLAYER_SKELETON_KING_APPEAR, // "TLK_PLAYER_SKELETON_KING_APPEAR" + + MP_CONCEPT_MANNHATTAN_GATE_ATK, // "TLK_MANNHATTAN_GATE_ATK" + MP_CONCEPT_MANNHATTAN_GATE_TAKE, // "TLK_MANNHATTAN_GATE_TAKE" + MP_CONCEPT_RESURRECTED, // "TLK_RESURRECTED" + MP_CONCEPT_MVM_LOOT_COMMON, // "TLK_MVM_LOOT_COMMON" + MP_CONCEPT_MVM_LOOT_RARE, // "TLK_MVM_LOOT_RARE" + MP_CONCEPT_MVM_LOOT_ULTRARARE, // "TLK_MVM_LOOT_ULTRARARE" + MP_CONCEPT_MEDIC_HEAL_SHIELD, // "TLK_MEDIC_HEAL_SHIELD" + + MP_CONCEPT_TAUNT_EUREKA_EFFECT_TELEPORT,// "TLK_TAUNT_EUREKA_EFFECT" + + MP_CONCEPT_COMBO_KILLED, // "TLK_COMBO_KILLED" + + MP_CONCEPT_PLAYER_ASK_FOR_BALL, // "TLK_PLAYER_ASK_FOR_BALL" + + MP_CONCEPT_ROUND_START_COMP, // "TLK_ROUND_START_COMP" + MP_CONCEPT_GAME_OVER_COMP, // "TLK_GAME_OVER_COMP" + MP_CONCEPT_MATCH_OVER_COMP, // "TLK_MATCH_OVER_COMP" + + MP_TF_CONCEPT_COUNT + + // Other MP_CONCEPT_* start he using MP_TF_CONCEPT_COUNT + 1 as start. +}; + +extern const char *g_pszMPConcepts[]; +int GetMPConceptIndexFromString( const char *pszConcept ); + +#endif // MP_SHAREDDEFS_H |