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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/interval.cpp | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'game/shared/interval.cpp')
| -rw-r--r-- | game/shared/interval.cpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/game/shared/interval.cpp b/game/shared/interval.cpp new file mode 100644 index 0000000..38c9035 --- /dev/null +++ b/game/shared/interval.cpp @@ -0,0 +1,59 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "tier0/platform.h" +#include "interval.h" +#include "tier1/strtools.h" +#include "vstdlib/random.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *pString - +// Output : interval_t +//----------------------------------------------------------------------------- +interval_t ReadInterval( const char *pString ) +{ + interval_t tmp; + + tmp.start = 0; + tmp.range = 0; + + char tempString[128]; + Q_strncpy( tempString, pString, sizeof(tempString) ); + + char *token = strtok( tempString, "," ); + if ( token ) + { + tmp.start = atof( token ); + token = strtok( NULL, "," ); + if ( token ) + { + tmp.range = atof( token ) - tmp.start; + } + } + + return tmp; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : &interval - +// Output : float +//----------------------------------------------------------------------------- +float RandomInterval( const interval_t &interval ) +{ + float out = interval.start; + if ( interval.range != 0 ) + { + out += RandomFloat( 0, interval.range ); + } + + return out; +} |