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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/in_buttons.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/in_buttons.h')
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diff --git a/game/shared/in_buttons.h b/game/shared/in_buttons.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#ifndef IN_BUTTONS_H
+#define IN_BUTTONS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#define IN_ATTACK (1 << 0)
+#define IN_JUMP (1 << 1)
+#define IN_DUCK (1 << 2)
+#define IN_FORWARD (1 << 3)
+#define IN_BACK (1 << 4)
+#define IN_USE (1 << 5)
+#define IN_CANCEL (1 << 6)
+#define IN_LEFT (1 << 7)
+#define IN_RIGHT (1 << 8)
+#define IN_MOVELEFT (1 << 9)
+#define IN_MOVERIGHT (1 << 10)
+#define IN_ATTACK2 (1 << 11)
+#define IN_RUN (1 << 12)
+#define IN_RELOAD (1 << 13)
+#define IN_ALT1 (1 << 14)
+#define IN_ALT2 (1 << 15)
+#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down
+#define IN_SPEED (1 << 17) // Player is holding the speed key
+#define IN_WALK (1 << 18) // Player holding walk key
+#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom
+#define IN_WEAPON1 (1 << 20) // weapon defines these bits
+#define IN_WEAPON2 (1 << 21) // weapon defines these bits
+#define IN_BULLRUSH (1 << 22)
+#define IN_GRENADE1 (1 << 23) // grenade 1
+#define IN_GRENADE2 (1 << 24) // grenade 2
+#define IN_ATTACK3 (1 << 25)
+
+#endif // IN_BUTTONS_H