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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/hl2mp/weapon_crowbar.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/hl2mp/weapon_crowbar.h')
| -rw-r--r-- | game/shared/hl2mp/weapon_crowbar.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/game/shared/hl2mp/weapon_crowbar.h b/game/shared/hl2mp/weapon_crowbar.h new file mode 100644 index 0000000..2cd10fb --- /dev/null +++ b/game/shared/hl2mp/weapon_crowbar.h @@ -0,0 +1,70 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef HL2MP_WEAPON_CROWBAR_H +#define HL2MP_WEAPON_CROWBAR_H +#pragma once + + +#include "weapon_hl2mpbasehlmpcombatweapon.h" +#include "weapon_hl2mpbasebasebludgeon.h" + + +#ifdef CLIENT_DLL +#define CWeaponCrowbar C_WeaponCrowbar +#endif + +//----------------------------------------------------------------------------- +// CWeaponCrowbar +//----------------------------------------------------------------------------- + +class CWeaponCrowbar : public CBaseHL2MPBludgeonWeapon +{ +public: + DECLARE_CLASS( CWeaponCrowbar, CBaseHL2MPBludgeonWeapon ); + + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + +#ifndef CLIENT_DLL + DECLARE_ACTTABLE(); +#endif + + CWeaponCrowbar(); + + float GetRange( void ); + float GetFireRate( void ); + + void AddViewKick( void ); + float GetDamageForActivity( Activity hitActivity ); + void SecondaryAttack( void ) { return; } + + void Drop( const Vector &vecVelocity ); + + + // Animation event +#ifndef CLIENT_DLL + virtual void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator ); + void HandleAnimEventMeleeHit( animevent_t *pEvent, CBaseCombatCharacter *pOperator ); + int WeaponMeleeAttack1Condition( float flDot, float flDist ); +#endif + + CWeaponCrowbar( const CWeaponCrowbar & ); + +private: + +}; + + +#endif // HL2MP_WEAPON_CROWBAR_H + |