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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/hl2mp/weapon_crowbar.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/hl2mp/weapon_crowbar.h')
-rw-r--r--game/shared/hl2mp/weapon_crowbar.h70
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diff --git a/game/shared/hl2mp/weapon_crowbar.h b/game/shared/hl2mp/weapon_crowbar.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HL2MP_WEAPON_CROWBAR_H
+#define HL2MP_WEAPON_CROWBAR_H
+#pragma once
+
+
+#include "weapon_hl2mpbasehlmpcombatweapon.h"
+#include "weapon_hl2mpbasebasebludgeon.h"
+
+
+#ifdef CLIENT_DLL
+#define CWeaponCrowbar C_WeaponCrowbar
+#endif
+
+//-----------------------------------------------------------------------------
+// CWeaponCrowbar
+//-----------------------------------------------------------------------------
+
+class CWeaponCrowbar : public CBaseHL2MPBludgeonWeapon
+{
+public:
+ DECLARE_CLASS( CWeaponCrowbar, CBaseHL2MPBludgeonWeapon );
+
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+#ifndef CLIENT_DLL
+ DECLARE_ACTTABLE();
+#endif
+
+ CWeaponCrowbar();
+
+ float GetRange( void );
+ float GetFireRate( void );
+
+ void AddViewKick( void );
+ float GetDamageForActivity( Activity hitActivity );
+ void SecondaryAttack( void ) { return; }
+
+ void Drop( const Vector &vecVelocity );
+
+
+ // Animation event
+#ifndef CLIENT_DLL
+ virtual void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
+ void HandleAnimEventMeleeHit( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
+ int WeaponMeleeAttack1Condition( float flDot, float flDist );
+#endif
+
+ CWeaponCrowbar( const CWeaponCrowbar & );
+
+private:
+
+};
+
+
+#endif // HL2MP_WEAPON_CROWBAR_H
+